Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
* Contributor(s): Blender Foundation
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_mball.h
* \ingroup editors
#ifndef __ED_MBALL_H__
#define __ED_MBALL_H__
struct bContext;
struct MetaBall;
struct Object;
struct wmKeyConfig;
void ED_operatortypes_metaball(void);
void ED_operatormacros_metaball(void);
void ED_keymap_metaball(struct wmKeyConfig *keyconf);
struct MetaElem *add_metaball_primitive(struct bContext *C, struct Object *obedit, float mat[4][4], float dia, int type);
bool mouse_mball(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
void free_editMball(struct Object *obedit);
void make_editMball(struct Object *obedit);
void load_editMball(struct Object *obedit);
void undo_push_mball(struct bContext *C, const char *name);
#endif /* __ED_MBALL_H__ */