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blender-archive/source/blender/editors/mask/mask_shapekey.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/mask/mask_shapekey.c
* \ingroup edmask
*/
#include <stdlib.h>
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_mask.h"
Merge plane track feature from tomato branch This commit includes all the changes made for plane tracker in tomato branch. Movie clip editor changes: - Artist might create a plane track out of multiple point tracks which belongs to the same track (minimum amount of point tracks is 4, maximum is not actually limited). When new plane track is added, it's getting "tracked" across all point tracks, which makes it stick to the same plane point tracks belong to. - After plane track was added, it need to be manually adjusted in a way it covers feature one might to mask/replace. General transform tools (G, R, S) or sliding corners with a mouse could be sued for this. Plane corner which corresponds to left bottom image corner has got X/Y axis on it (red is for X axis, green for Y). - Re-adjusting plane corners makes plane to be "re-tracked" for the frames sequence between current frame and next and previous keyframes. - Kayframes might be removed from the plane, using Shit-X (Marker Delete) operator. However, currently manual re-adjustment or "re-track" trigger is needed. Compositor changes: - Added new node called Plane Track Deform. - User selects which plane track to use (for this he need to select movie clip datablock, object and track names). - Node gets an image input, which need to be warped into the plane. - Node outputs: * Input image warped into the plane. * Plane, rasterized to a mask. Masking changes: - Mask points might be parented to a plane track, which makes this point deforming in a way as if it belongs to the tracked plane. Some video tutorials are available: - Coder video: http://www.youtube.com/watch?v=vISEwqNHqe4 - Artist video: https://vimeo.com/71727578 This is mine and Keir's holiday code project :)
2013-08-16 09:46:30 +00:00
#include "BKE_report.h"
#include "DNA_object_types.h"
#include "DNA_mask_types.h"
#include "DNA_scene_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_mask.h" /* own include */
#include "mask_intern.h" /* own include */
static int mask_shape_key_insert_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
const int frame = CFRA;
Mask *mask = CTX_data_edit_mask(C);
MaskLayer *masklay;
int change = FALSE;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
MaskLayerShape *masklay_shape;
if (!ED_mask_layer_select_check(masklay)) {
continue;
}
masklay_shape = BKE_mask_layer_shape_varify_frame(masklay, frame);
BKE_mask_layer_shape_from_mask(masklay, masklay_shape);
change = TRUE;
}
if (change) {
WM_event_add_notifier(C, NC_MASK | ND_DATA, mask);
DAG_id_tag_update(&mask->id, 0);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void MASK_OT_shape_key_insert(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Insert Shape Key";
ot->description = "";
ot->idname = "MASK_OT_shape_key_insert";
/* api callbacks */
ot->exec = mask_shape_key_insert_exec;
2012-06-04 17:30:54 +00:00
ot->poll = ED_maskedit_mask_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int mask_shape_key_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
const int frame = CFRA;
Mask *mask = CTX_data_edit_mask(C);
MaskLayer *masklay;
int change = FALSE;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
MaskLayerShape *masklay_shape;
if (!ED_mask_layer_select_check(masklay)) {
continue;
}
masklay_shape = BKE_mask_layer_shape_find_frame(masklay, frame);
if (masklay_shape) {
BKE_mask_layer_shape_unlink(masklay, masklay_shape);
change = TRUE;
}
}
if (change) {
WM_event_add_notifier(C, NC_MASK | ND_DATA, mask);
DAG_id_tag_update(&mask->id, OB_RECALC_DATA);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void MASK_OT_shape_key_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Shape Key";
ot->description = "";
ot->idname = "MASK_OT_shape_key_clear";
/* api callbacks */
ot->exec = mask_shape_key_clear_exec;
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ot->poll = ED_maskedit_mask_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int mask_shape_key_feather_reset_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
const int frame = CFRA;
Mask *mask = CTX_data_edit_mask(C);
MaskLayer *masklay;
int change = FALSE;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
if (masklay->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
continue;
}
if (masklay->splines_shapes.first) {
MaskLayerShape *masklay_shape_reset;
MaskLayerShape *masklay_shape;
/* get the shapekey of the current state */
masklay_shape_reset = BKE_mask_layer_shape_alloc(masklay, frame);
/* initialize from mask - as if inseting a keyframe */
BKE_mask_layer_shape_from_mask(masklay, masklay_shape_reset);
for (masklay_shape = masklay->splines_shapes.first;
masklay_shape;
masklay_shape = masklay_shape->next)
{
if (masklay_shape_reset->tot_vert == masklay_shape->tot_vert) {
int i_abs = 0;
int i;
MaskSpline *spline;
MaskLayerShapeElem *shape_ele_src;
MaskLayerShapeElem *shape_ele_dst;
shape_ele_src = (MaskLayerShapeElem *)masklay_shape_reset->data;
shape_ele_dst = (MaskLayerShapeElem *)masklay_shape->data;
for (spline = masklay->splines.first; spline; spline = spline->next) {
for (i = 0; i < spline->tot_point; i++) {
MaskSplinePoint *point = &spline->points[i];
if (MASKPOINT_ISSEL_ANY(point)) {
/* TODO - nicer access here */
shape_ele_dst->value[6] = shape_ele_src->value[6];
}
shape_ele_src++;
shape_ele_dst++;
i_abs++;
}
}
}
else {
// printf("%s: skipping\n", __func__);
}
change = TRUE;
}
BKE_mask_layer_shape_free(masklay_shape_reset);
}
}
if (change) {
WM_event_add_notifier(C, NC_MASK | ND_DATA, mask);
DAG_id_tag_update(&mask->id, 0);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void MASK_OT_shape_key_feather_reset(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Feather Reset Animation";
ot->description = "Reset feather weights on all selected points animation values";
ot->idname = "MASK_OT_shape_key_feather_reset";
/* api callbacks */
ot->exec = mask_shape_key_feather_reset_exec;
ot->poll = ED_maskedit_mask_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/*
* - loop over selected shapekeys.
* - find firstsel/lastsel pairs.
* - move these into a temp list.
* - re-key all the original shapes.
* - copy unselected values back from the original.
* - free the original.
*/
static int mask_shape_key_rekey_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
const int frame = CFRA;
Mask *mask = CTX_data_edit_mask(C);
MaskLayer *masklay;
int change = FALSE;
const short do_feather = RNA_boolean_get(op->ptr, "feather");
const short do_location = RNA_boolean_get(op->ptr, "location");
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
if (masklay->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
continue;
}
/* we need at least one point selected here to bother re-interpolating */
if (!ED_mask_layer_select_check(masklay)) {
continue;
}
if (masklay->splines_shapes.first) {
MaskLayerShape *masklay_shape;
MaskLayerShape *masklay_shape_lastsel = NULL;
for (masklay_shape = masklay->splines_shapes.first;
masklay_shape;
masklay_shape = masklay_shape->next)
{
MaskLayerShape *masklay_shape_a = NULL;
MaskLayerShape *masklay_shape_b = NULL;
/* find contiguous selections */
if (masklay_shape->flag & MASK_SHAPE_SELECT) {
if (masklay_shape_lastsel == NULL) {
masklay_shape_lastsel = masklay_shape;
}
if ((masklay_shape->next == NULL) ||
(((MaskLayerShape *)masklay_shape->next)->flag & MASK_SHAPE_SELECT) == 0)
{
masklay_shape_a = masklay_shape_lastsel;
masklay_shape_b = masklay_shape;
masklay_shape_lastsel = NULL;
}
}
/* we have a from<>to? - re-interpolate! */
if (masklay_shape_a && masklay_shape_b) {
ListBase shapes_tmp = {NULL, NULL};
MaskLayerShape *masklay_shape_tmp;
MaskLayerShape *masklay_shape_tmp_next;
MaskLayerShape *masklay_shape_tmp_last = masklay_shape_b->next;
MaskLayerShape *masklay_shape_tmp_rekey;
/* move keys */
for (masklay_shape_tmp = masklay_shape_a;
masklay_shape_tmp && (masklay_shape_tmp != masklay_shape_tmp_last);
masklay_shape_tmp = masklay_shape_tmp_next)
{
masklay_shape_tmp_next = masklay_shape_tmp->next;
BLI_remlink(&masklay->splines_shapes, masklay_shape_tmp);
BLI_addtail(&shapes_tmp, masklay_shape_tmp);
}
/* re-key, note: cant modify the keys here since it messes uop */
for (masklay_shape_tmp = shapes_tmp.first;
masklay_shape_tmp;
masklay_shape_tmp = masklay_shape_tmp->next)
{
BKE_mask_layer_evaluate(masklay, masklay_shape_tmp->frame, true);
masklay_shape_tmp_rekey = BKE_mask_layer_shape_varify_frame(masklay, masklay_shape_tmp->frame);
BKE_mask_layer_shape_from_mask(masklay, masklay_shape_tmp_rekey);
masklay_shape_tmp_rekey->flag = masklay_shape_tmp->flag & MASK_SHAPE_SELECT;
}
/* restore unselected points and free copies */
for (masklay_shape_tmp = shapes_tmp.first;
masklay_shape_tmp;
masklay_shape_tmp = masklay_shape_tmp_next)
{
/* restore */
int i_abs = 0;
int i;
MaskSpline *spline;
MaskLayerShapeElem *shape_ele_src;
MaskLayerShapeElem *shape_ele_dst;
masklay_shape_tmp_next = masklay_shape_tmp->next;
/* we know this exists, added above */
masklay_shape_tmp_rekey = BKE_mask_layer_shape_find_frame(masklay, masklay_shape_tmp->frame);
shape_ele_src = (MaskLayerShapeElem *)masklay_shape_tmp->data;
shape_ele_dst = (MaskLayerShapeElem *)masklay_shape_tmp_rekey->data;
for (spline = masklay->splines.first; spline; spline = spline->next) {
for (i = 0; i < spline->tot_point; i++) {
MaskSplinePoint *point = &spline->points[i];
/* not especially efficient but makes this easier to follow */
SWAP(MaskLayerShapeElem, *shape_ele_src, *shape_ele_dst);
if (MASKPOINT_ISSEL_ANY(point)) {
if (do_location) {
memcpy(shape_ele_dst->value, shape_ele_src->value, sizeof(float) * 6);
}
if (do_feather) {
shape_ele_dst->value[6] = shape_ele_src->value[6];
}
}
shape_ele_src++;
shape_ele_dst++;
i_abs++;
}
}
BKE_mask_layer_shape_free(masklay_shape_tmp);
}
change = TRUE;
}
}
/* re-evaluate */
BKE_mask_layer_evaluate(masklay, frame, true);
}
}
if (change) {
WM_event_add_notifier(C, NC_MASK | ND_DATA, mask);
DAG_id_tag_update(&mask->id, 0);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void MASK_OT_shape_key_rekey(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Re-Key Points of Selected Shapes";
ot->description = "Recalculate animation data on selected points for frames selected in the dopesheet";
ot->idname = "MASK_OT_shape_key_rekey";
/* api callbacks */
ot->exec = mask_shape_key_rekey_exec;
ot->poll = ED_maskedit_mask_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "location", TRUE, "Location", "");
RNA_def_boolean(ot->srna, "feather", TRUE, "Feather", "");
}
/* *** Shape Key Utils *** */
void ED_mask_layer_shape_auto_key(MaskLayer *masklay, const int frame)
{
MaskLayerShape *masklay_shape;
masklay_shape = BKE_mask_layer_shape_varify_frame(masklay, frame);
BKE_mask_layer_shape_from_mask(masklay, masklay_shape);
}
int ED_mask_layer_shape_auto_key_all(Mask *mask, const int frame)
{
MaskLayer *masklay;
int change = FALSE;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
ED_mask_layer_shape_auto_key(masklay, frame);
change = TRUE;
}
return change;
}
int ED_mask_layer_shape_auto_key_select(Mask *mask, const int frame)
{
MaskLayer *masklay;
int change = FALSE;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
if (!ED_mask_layer_select_check(masklay)) {
continue;
}
ED_mask_layer_shape_auto_key(masklay, frame);
change = TRUE;
}
return change;
}