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blender-archive/source/blender/editors/include/BIF_glutil.h

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2011-02-21 07:25:24 +00:00
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup editorui
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*/
#ifndef __BIF_GLUTIL_H__
#define __BIF_GLUTIL_H__
struct rctf;
struct rcti;
struct ColorManagedDisplaySettings;
struct ColorManagedViewSettings;
struct ImBuf;
struct bContext;
/* A few functions defined here are being DEPRECATED for Blender 2.8
*
* Do not use them in new code, and you are encouraged to
* convert existing code to draw without these.
*
* These will be deleted before we ship 2.8!
* - merwin
*/
/**
* Returns a float value as obtained by glGetFloatv.
* The param must cause only one value to be gotten from GL.
*/
float glaGetOneFloat(int param);
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int glaGetOneInt(int param);
/**
* Functions like glRasterPos2i, except ensures that the resulting
* raster position is valid. \a known_good_x and \a known_good_y
* should be coordinates of a point known to be within the current
* view frustum.
* \attention This routine should be used when the distance of \a x
* and \a y away from the known good point is small (ie. for small icons
* and for bitmap characters), when drawing large+zoomed images it is
* possible for overflow to occur, the glaDrawPixelsSafe routine should
* be used instead.
*/
void glaRasterPosSafe2f(float x, float y, float known_good_x, float known_good_y);
typedef struct IMMDrawPixelsTexState {
struct GPUShader *shader;
unsigned int pos;
unsigned int texco;
bool do_shader_unbind;
} IMMDrawPixelsTexState;
/* To be used before calling immDrawPixelsTex
* Default shader is GPU_SHADER_2D_IMAGE_COLOR
* Returns a shader to be able to set uniforms */
IMMDrawPixelsTexState immDrawPixelsTexSetup(int builtin);
/**
* immDrawPixelsTex - Functions like a limited glDrawPixels, but actually draws the
* image using textures, which can be tremendously faster on low-end
* cards, and also avoids problems with the raster position being
* clipped when offscreen. Pixel unpacking parameters and
* the glPixelZoom values are _not_ respected.
*
* \attention Use immDrawPixelsTexSetup before calling this function.
*
* \attention This routine makes many assumptions: the rect data
* is expected to be in RGBA byte or float format, and the
* modelview and projection matrices are assumed to define a
* 1-to-1 mapping to screen space.
*/
void immDrawPixelsTex(IMMDrawPixelsTexState *state,
float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect,
float xzoom, float yzoom, float color[4]);
void immDrawPixelsTex_clipping(IMMDrawPixelsTexState *state,
float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect,
float clip_min_x, float clip_min_y, float clip_max_x, float clip_max_y,
float xzoom, float yzoom, float color[4]);
void immDrawPixelsTexScaled(IMMDrawPixelsTexState *state,
float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect, float scaleX, float scaleY,
float xzoom, float yzoom, float color[4]);
void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect, float scaleX, float scaleY,
float clip_min_x, float clip_min_y, float clip_max_x, float clip_max_y,
float xzoom, float yzoom, float color[4]);
void set_inverted_drawing(int enable);
Various changes made in the process of working on the UI code: * Added functions to generate Timer events. There was some unfinished code to create one timer per window, this replaces that with a way to let operators or other handlers add/remove their own timers as needed. This is currently delivered as an event with the timer handle, perhaps this should be a notifier instead? Also includes some fixes in ghost for timer events that were not delivered in time, due to passing negative timeout. * Added a Message event, which is a generic event that can be added by any operator. This is used in the UI code to communicate the results of opened blocks. Again, this may be better as a notifier. * These two events should not be blocked as they are intended for a specific operator or handler, so there were exceptions added for this, which is one of the reasons they might work better as notifiers, but currently these things can't listen to notifier yet. * Added an option to events to indicate if the customdata should be freed or not. * Added a free() callback for area regions, and added a free function for area regions in blenkernel since it was already there for screens and areas. * Added ED_screen/area/region_exit functions to clean up things like operators and handlers when they are closed. * Added screen level regions, these will draw over areas boundaries, with the last created region on top. These are useful for tooltips, menus, etc, and are not saved to file. It's using the same ARegion struct as areas to avoid code duplication, but perhaps that should be renamed then. Note that redraws currently go correct, because only full window redraws are used, for partial redraws without any frontbuffer drawing, the window manager needs to get support for compositing subwindows. * Minor changes in the subwindow code to retrieve the matrix, and moved setlinestyle to glutil.c. * Reversed argument order in WM_event_add/remove_keymap_handler to be consistent with modal_handler. * Operators can now block events but not necessarily cancel/finish. * Modal operators are now stored in a list in the window/area/region they were created in. This means for example that when a transform operator is invoked from a region but registers a handler at the window level (since mouse motion across areas should work), it will still get removed when the region is closed while the operator is running.
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void setlinestyle(int nr);
/* own working polygon offset */
float bglPolygonOffsetCalc(const float winmat[16], float viewdist, float dist);
void bglPolygonOffset(float viewdist, float dist);
/* **** Color management helper functions for GLSL display/transform ***** */
/* Draw imbuf on a screen, preferably using GLSL display transform */
void glaDrawImBuf_glsl(struct ImBuf *ibuf, float x, float y, int zoomfilter,
struct ColorManagedViewSettings *view_settings,
struct ColorManagedDisplaySettings *display_settings,
float zoom_x, float zoom_y);
void glaDrawImBuf_glsl_clipping(struct ImBuf *ibuf, float x, float y, int zoomfilter,
struct ColorManagedViewSettings *view_settings,
struct ColorManagedDisplaySettings *display_settings,
float clip_min_x, float clip_min_y,
float clip_max_x, float clip_max_y,
float zoom_x, float zoom_y);
/* Draw imbuf on a screen, preferably using GLSL display transform */
void glaDrawImBuf_glsl_ctx(const struct bContext *C, struct ImBuf *ibuf, float x, float y, int zoomfilter,
float zoom_x, float zoom_y);
void glaDrawImBuf_glsl_ctx_clipping(const struct bContext *C,
struct ImBuf *ibuf,
float x, float y,
int zoomfilter,
float clip_min_x, float clip_min_y,
float clip_max_x, float clip_max_y,
float zoom_x, float zoom_y);
void immDrawBorderCorners(unsigned int pos, const struct rcti *border, float zoomx, float zoomy);
#endif /* __BIF_GLUTIL_H__ */