2011-02-23 10:52:22 +00:00
|
|
|
/*
|
2008-12-13 17:44:30 +00:00
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
2018-06-01 18:19:39 +02:00
|
|
|
* of the License, or (at your option) any later version.
|
2008-12-13 17:44:30 +00:00
|
|
|
*
|
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
|
*
|
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
2010-02-12 13:34:04 +00:00
|
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
2008-12-13 17:44:30 +00:00
|
|
|
*
|
|
|
|
|
* The Original Code is Copyright (C) 2008 Blender Foundation.
|
|
|
|
|
* All rights reserved.
|
|
|
|
|
*/
|
2.5: Space Image ported back
Organized as follows:
uvedit/
uv editing related code
uvedit_draw.c: drawing code
uvedit_ops.c: operators, just a few done
uvedit_unwrap_ops.c: will be operators for unwrapping
uvedit_paramatrizer.c: lscm/abf/stretch/pack
space_image/
space_image.c: registration and common getter/setters
image_draw.c: drawing code, mostly functional
image_panels.c: panels, all commented out
image_render.c: render callbacks, non functional
image_ops.c: operators, only view navigation done
image_header.c: header, menus mostly done but missing buttons
Notes:
* Header menus consist only of Operator and RNA buttons, if they
are not implemented they're displayed grayed out. Ideally the full
header could work like this, but std_libbuttons looks problematic.
* Started using view2d code more than the old code, but for now it
still does own view2d management due to some very specific
requirements that the image window has. The drawing code however
is more clear hopefully, it only uses view2d, and there is no
switching between 'p' and 'f' view2d's anymore, it is always 'f'.
* In order to make uvedit operators more independent I move some
image space settings to scene toolsettings, and the current image
and its buffer is in the context. Especially sync selection and
select mode belonged there anyway as this cannot work correct with
different spaces having different settings anyway.
* Image paint is not back yet, did not want to put that together with
uvedit because there's really no code sharing.. perhaps vertex paint,
image paint and sculpt would be good to have in one module to share
brush code, partial redraw, etc better.
2009-01-15 04:38:18 +00:00
|
|
|
|
2019-02-18 08:08:12 +11:00
|
|
|
/** \file
|
|
|
|
|
* \ingroup spimage
|
2011-02-27 20:29:51 +00:00
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
2012-02-17 18:59:41 +00:00
|
|
|
#ifndef __IMAGE_INTERN_H__
|
|
|
|
|
#define __IMAGE_INTERN_H__
|
2008-12-13 17:44:30 +00:00
|
|
|
|
|
|
|
|
/* internal exports only */
|
2.5: Space Image ported back
Organized as follows:
uvedit/
uv editing related code
uvedit_draw.c: drawing code
uvedit_ops.c: operators, just a few done
uvedit_unwrap_ops.c: will be operators for unwrapping
uvedit_paramatrizer.c: lscm/abf/stretch/pack
space_image/
space_image.c: registration and common getter/setters
image_draw.c: drawing code, mostly functional
image_panels.c: panels, all commented out
image_render.c: render callbacks, non functional
image_ops.c: operators, only view navigation done
image_header.c: header, menus mostly done but missing buttons
Notes:
* Header menus consist only of Operator and RNA buttons, if they
are not implemented they're displayed grayed out. Ideally the full
header could work like this, but std_libbuttons looks problematic.
* Started using view2d code more than the old code, but for now it
still does own view2d management due to some very specific
requirements that the image window has. The drawing code however
is more clear hopefully, it only uses view2d, and there is no
switching between 'p' and 'f' view2d's anymore, it is always 'f'.
* In order to make uvedit operators more independent I move some
image space settings to scene toolsettings, and the current image
and its buffer is in the context. Especially sync selection and
select mode belonged there anyway as this cannot work correct with
different spaces having different settings anyway.
* Image paint is not back yet, did not want to put that together with
uvedit because there's really no code sharing.. perhaps vertex paint,
image paint and sculpt would be good to have in one module to share
brush code, partial redraw, etc better.
2009-01-15 04:38:18 +00:00
|
|
|
struct ARegion;
|
2009-05-19 17:13:33 +00:00
|
|
|
struct ARegionType;
|
2009-02-21 15:31:01 +00:00
|
|
|
struct ScrArea;
|
2.5: Space Image ported back
Organized as follows:
uvedit/
uv editing related code
uvedit_draw.c: drawing code
uvedit_ops.c: operators, just a few done
uvedit_unwrap_ops.c: will be operators for unwrapping
uvedit_paramatrizer.c: lscm/abf/stretch/pack
space_image/
space_image.c: registration and common getter/setters
image_draw.c: drawing code, mostly functional
image_panels.c: panels, all commented out
image_render.c: render callbacks, non functional
image_ops.c: operators, only view navigation done
image_header.c: header, menus mostly done but missing buttons
Notes:
* Header menus consist only of Operator and RNA buttons, if they
are not implemented they're displayed grayed out. Ideally the full
header could work like this, but std_libbuttons looks problematic.
* Started using view2d code more than the old code, but for now it
still does own view2d management due to some very specific
requirements that the image window has. The drawing code however
is more clear hopefully, it only uses view2d, and there is no
switching between 'p' and 'f' view2d's anymore, it is always 'f'.
* In order to make uvedit operators more independent I move some
image space settings to scene toolsettings, and the current image
and its buffer is in the context. Especially sync selection and
select mode belonged there anyway as this cannot work correct with
different spaces having different settings anyway.
* Image paint is not back yet, did not want to put that together with
uvedit because there's really no code sharing.. perhaps vertex paint,
image paint and sculpt would be good to have in one module to share
brush code, partial redraw, etc better.
2009-01-15 04:38:18 +00:00
|
|
|
struct SpaceImage;
|
2019-01-28 21:08:24 +11:00
|
|
|
struct bContext;
|
2009-02-21 18:33:09 +00:00
|
|
|
struct bNodeTree;
|
2019-01-28 21:08:24 +11:00
|
|
|
struct wmOperatorType;
|
2.5: Space Image ported back
Organized as follows:
uvedit/
uv editing related code
uvedit_draw.c: drawing code
uvedit_ops.c: operators, just a few done
uvedit_unwrap_ops.c: will be operators for unwrapping
uvedit_paramatrizer.c: lscm/abf/stretch/pack
space_image/
space_image.c: registration and common getter/setters
image_draw.c: drawing code, mostly functional
image_panels.c: panels, all commented out
image_render.c: render callbacks, non functional
image_ops.c: operators, only view navigation done
image_header.c: header, menus mostly done but missing buttons
Notes:
* Header menus consist only of Operator and RNA buttons, if they
are not implemented they're displayed grayed out. Ideally the full
header could work like this, but std_libbuttons looks problematic.
* Started using view2d code more than the old code, but for now it
still does own view2d management due to some very specific
requirements that the image window has. The drawing code however
is more clear hopefully, it only uses view2d, and there is no
switching between 'p' and 'f' view2d's anymore, it is always 'f'.
* In order to make uvedit operators more independent I move some
image space settings to scene toolsettings, and the current image
and its buffer is in the context. Especially sync selection and
select mode belonged there anyway as this cannot work correct with
different spaces having different settings anyway.
* Image paint is not back yet, did not want to put that together with
uvedit because there's really no code sharing.. perhaps vertex paint,
image paint and sculpt would be good to have in one module to share
brush code, partial redraw, etc better.
2009-01-15 04:38:18 +00:00
|
|
|
|
2009-02-21 15:31:01 +00:00
|
|
|
/* space_image.c */
|
|
|
|
|
struct ARegion *image_has_buttons_region(struct ScrArea *sa);
|
2014-02-13 19:49:26 +02:00
|
|
|
struct ARegion *image_has_tools_region(struct ScrArea *sa);
|
2009-02-21 15:31:01 +00:00
|
|
|
|
2011-02-15 14:38:43 +00:00
|
|
|
extern const char *image_context_dir[]; /* doc access */
|
|
|
|
|
|
2.5: Space Image ported back
Organized as follows:
uvedit/
uv editing related code
uvedit_draw.c: drawing code
uvedit_ops.c: operators, just a few done
uvedit_unwrap_ops.c: will be operators for unwrapping
uvedit_paramatrizer.c: lscm/abf/stretch/pack
space_image/
space_image.c: registration and common getter/setters
image_draw.c: drawing code, mostly functional
image_panels.c: panels, all commented out
image_render.c: render callbacks, non functional
image_ops.c: operators, only view navigation done
image_header.c: header, menus mostly done but missing buttons
Notes:
* Header menus consist only of Operator and RNA buttons, if they
are not implemented they're displayed grayed out. Ideally the full
header could work like this, but std_libbuttons looks problematic.
* Started using view2d code more than the old code, but for now it
still does own view2d management due to some very specific
requirements that the image window has. The drawing code however
is more clear hopefully, it only uses view2d, and there is no
switching between 'p' and 'f' view2d's anymore, it is always 'f'.
* In order to make uvedit operators more independent I move some
image space settings to scene toolsettings, and the current image
and its buffer is in the context. Especially sync selection and
select mode belonged there anyway as this cannot work correct with
different spaces having different settings anyway.
* Image paint is not back yet, did not want to put that together with
uvedit because there's really no code sharing.. perhaps vertex paint,
image paint and sculpt would be good to have in one module to share
brush code, partial redraw, etc better.
2009-01-15 04:38:18 +00:00
|
|
|
/* image_draw.c */
|
Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.
This introduces two configurable color spaces:
- Input color space for images and movie clips. This space is used to convert
images/movies from color space in which file is saved to Blender's linear
space (for float images, byte images are not internally converted, only input
space is stored for such images and used later).
This setting could be found in image/clip data block settings.
- Display color space which defines space in which particular display is working.
This settings could be found in scene's Color Management panel.
When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.
This conversions are:
- View, which defines tone curve applying before display transformation.
These are different ways to view the image on the same display device.
For example it could be used to emulate film view on sRGB display.
- Exposure affects on image exposure before tone map is applied.
- Gamma is post-display gamma correction, could be used to match particular
display gamma.
- RGB curves are user-defined curves which are applying before display
transformation, could be used for different purposes.
All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.
This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).
Some technical notes:
- Image buffer's float buffer is now always in linear space, even if it was
created from 16bit byte images.
- Space of byte buffer is stored in image buffer's rect_colorspace property.
- Profile of image buffer was removed since it's not longer meaningful.
- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
to support other spaces, but it's quite large project which isn't so
much important.
- Legacy Color Management option disabled is emulated by using None display.
It could have some regressions, but there's no clear way to avoid them.
- If OpenColorIO is disabled on build time, it should make blender behaving
in the same way as previous release with color management enabled.
More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management
--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
|
|
|
void draw_image_main(const struct bContext *C, struct ARegion *ar);
|
2014-04-02 16:50:06 +06:00
|
|
|
void draw_image_cache(const struct bContext *C, struct ARegion *ar);
|
2014-03-31 23:39:08 +11:00
|
|
|
void draw_image_grease_pencil(struct bContext *C, bool onlyv2d);
|
2012-06-10 12:09:25 +00:00
|
|
|
void draw_image_sample_line(struct SpaceImage *sima);
|
2.5: Space Image ported back
Organized as follows:
uvedit/
uv editing related code
uvedit_draw.c: drawing code
uvedit_ops.c: operators, just a few done
uvedit_unwrap_ops.c: will be operators for unwrapping
uvedit_paramatrizer.c: lscm/abf/stretch/pack
space_image/
space_image.c: registration and common getter/setters
image_draw.c: drawing code, mostly functional
image_panels.c: panels, all commented out
image_render.c: render callbacks, non functional
image_ops.c: operators, only view navigation done
image_header.c: header, menus mostly done but missing buttons
Notes:
* Header menus consist only of Operator and RNA buttons, if they
are not implemented they're displayed grayed out. Ideally the full
header could work like this, but std_libbuttons looks problematic.
* Started using view2d code more than the old code, but for now it
still does own view2d management due to some very specific
requirements that the image window has. The drawing code however
is more clear hopefully, it only uses view2d, and there is no
switching between 'p' and 'f' view2d's anymore, it is always 'f'.
* In order to make uvedit operators more independent I move some
image space settings to scene toolsettings, and the current image
and its buffer is in the context. Especially sync selection and
select mode belonged there anyway as this cannot work correct with
different spaces having different settings anyway.
* Image paint is not back yet, did not want to put that together with
uvedit because there's really no code sharing.. perhaps vertex paint,
image paint and sculpt would be good to have in one module to share
brush code, partial redraw, etc better.
2009-01-15 04:38:18 +00:00
|
|
|
|
|
|
|
|
/* image_ops.c */
|
2018-07-02 11:47:00 +02:00
|
|
|
bool space_image_main_region_poll(struct bContext *C);
|
2009-01-30 12:58:00 +00:00
|
|
|
|
2.5: Space Image ported back
Organized as follows:
uvedit/
uv editing related code
uvedit_draw.c: drawing code
uvedit_ops.c: operators, just a few done
uvedit_unwrap_ops.c: will be operators for unwrapping
uvedit_paramatrizer.c: lscm/abf/stretch/pack
space_image/
space_image.c: registration and common getter/setters
image_draw.c: drawing code, mostly functional
image_panels.c: panels, all commented out
image_render.c: render callbacks, non functional
image_ops.c: operators, only view navigation done
image_header.c: header, menus mostly done but missing buttons
Notes:
* Header menus consist only of Operator and RNA buttons, if they
are not implemented they're displayed grayed out. Ideally the full
header could work like this, but std_libbuttons looks problematic.
* Started using view2d code more than the old code, but for now it
still does own view2d management due to some very specific
requirements that the image window has. The drawing code however
is more clear hopefully, it only uses view2d, and there is no
switching between 'p' and 'f' view2d's anymore, it is always 'f'.
* In order to make uvedit operators more independent I move some
image space settings to scene toolsettings, and the current image
and its buffer is in the context. Especially sync selection and
select mode belonged there anyway as this cannot work correct with
different spaces having different settings anyway.
* Image paint is not back yet, did not want to put that together with
uvedit because there's really no code sharing.. perhaps vertex paint,
image paint and sculpt would be good to have in one module to share
brush code, partial redraw, etc better.
2009-01-15 04:38:18 +00:00
|
|
|
void IMAGE_OT_view_all(struct wmOperatorType *ot);
|
|
|
|
|
void IMAGE_OT_view_pan(struct wmOperatorType *ot);
|
|
|
|
|
void IMAGE_OT_view_selected(struct wmOperatorType *ot);
|
|
|
|
|
void IMAGE_OT_view_zoom(struct wmOperatorType *ot);
|
|
|
|
|
void IMAGE_OT_view_zoom_in(struct wmOperatorType *ot);
|
|
|
|
|
void IMAGE_OT_view_zoom_out(struct wmOperatorType *ot);
|
|
|
|
|
void IMAGE_OT_view_zoom_ratio(struct wmOperatorType *ot);
|
2016-05-07 04:22:48 +10:00
|
|
|
void IMAGE_OT_view_zoom_border(struct wmOperatorType *ot);
|
2016-08-18 00:21:55 -04:00
|
|
|
#ifdef WITH_INPUT_NDOF
|
2011-06-25 18:51:29 +00:00
|
|
|
void IMAGE_OT_view_ndof(struct wmOperatorType *ot);
|
2016-08-18 00:21:55 -04:00
|
|
|
#endif
|
2008-12-13 17:44:30 +00:00
|
|
|
|
2009-02-10 23:17:58 +00:00
|
|
|
void IMAGE_OT_new(struct wmOperatorType *ot);
|
|
|
|
|
void IMAGE_OT_open(struct wmOperatorType *ot);
|
2012-06-01 17:28:09 +00:00
|
|
|
void IMAGE_OT_match_movie_length(struct wmOperatorType *ot);
|
2009-02-10 23:17:58 +00:00
|
|
|
void IMAGE_OT_replace(struct wmOperatorType *ot);
|
|
|
|
|
void IMAGE_OT_reload(struct wmOperatorType *ot);
|
|
|
|
|
void IMAGE_OT_save(struct wmOperatorType *ot);
|
|
|
|
|
void IMAGE_OT_save_as(struct wmOperatorType *ot);
|
|
|
|
|
void IMAGE_OT_save_sequence(struct wmOperatorType *ot);
|
|
|
|
|
void IMAGE_OT_pack(struct wmOperatorType *ot);
|
|
|
|
|
void IMAGE_OT_unpack(struct wmOperatorType *ot);
|
2009-02-11 19:16:14 +00:00
|
|
|
|
2011-02-23 12:02:43 +00:00
|
|
|
void IMAGE_OT_invert(struct wmOperatorType *ot);
|
|
|
|
|
|
2010-02-09 19:37:37 +00:00
|
|
|
void IMAGE_OT_cycle_render_slot(struct wmOperatorType *ot);
|
2018-06-14 22:46:30 +02:00
|
|
|
void IMAGE_OT_clear_render_slot(struct wmOperatorType *ot);
|
|
|
|
|
void IMAGE_OT_add_render_slot(struct wmOperatorType *ot);
|
|
|
|
|
void IMAGE_OT_remove_render_slot(struct wmOperatorType *ot);
|
2010-02-09 19:37:37 +00:00
|
|
|
|
2009-02-10 23:17:58 +00:00
|
|
|
void IMAGE_OT_sample(struct wmOperatorType *ot);
|
2010-03-23 01:22:33 +00:00
|
|
|
void IMAGE_OT_sample_line(struct wmOperatorType *ot);
|
2009-03-29 02:15:13 +00:00
|
|
|
void IMAGE_OT_curves_point_set(struct wmOperatorType *ot);
|
2009-02-10 23:17:58 +00:00
|
|
|
|
2014-04-02 17:58:34 +06:00
|
|
|
void IMAGE_OT_change_frame(struct wmOperatorType *ot);
|
|
|
|
|
|
2017-11-22 10:52:39 -02:00
|
|
|
void IMAGE_OT_read_viewlayers(struct wmOperatorType *ot);
|
2014-10-08 18:02:49 +02:00
|
|
|
void IMAGE_OT_render_border(struct wmOperatorType *ot);
|
|
|
|
|
void IMAGE_OT_clear_render_border(struct wmOperatorType *ot);
|
2014-06-28 19:13:54 +02:00
|
|
|
|
2009-02-21 15:31:01 +00:00
|
|
|
/* image_panels.c */
|
2009-02-21 18:33:09 +00:00
|
|
|
struct ImageUser *ntree_get_active_iuser(struct bNodeTree *ntree);
|
2009-05-19 17:13:33 +00:00
|
|
|
void image_buttons_register(struct ARegionType *art);
|
2009-02-21 15:31:01 +00:00
|
|
|
void IMAGE_OT_properties(struct wmOperatorType *ot);
|
2014-02-13 19:49:26 +02:00
|
|
|
void IMAGE_OT_toolshelf(struct wmOperatorType *ot);
|
2009-02-21 15:31:01 +00:00
|
|
|
|
2012-02-17 18:59:41 +00:00
|
|
|
#endif /* __IMAGE_INTERN_H__ */
|