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/*
* Copyright 2013, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* Contributor:
* Lukas Toenne
*/
#ifndef _COM_NodeCompiler_h
#define _COM_NodeCompiler_h
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
class NodeInput;
class NodeOutput;
class NodeOperation;
class NodeOperationInput;
class NodeOperationOutput;
class NodeOperationBuilder;
class ViewerOperation;
/** Interface type for converting a \a Node into \a NodeOperation.
* This is passed to \a Node::convertToOperation methods and allows them
* to register any number of operations, create links between them,
* and map original node sockets to their inputs or outputs.
class NodeConverter {
public:
NodeConverter(NodeOperationBuilder *builder);
/** Insert a new operation into the operations graph.
* The operation must be created by the node.
void addOperation(NodeOperation *operation);
/** Map input socket of the node to an operation socket.
* Links between nodes will then generate equivalent links between
* the mapped operation sockets.
* \note A \a Node input can be mapped to multiple \a NodeOperation inputs.
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket);
/** Map output socket of the node to an operation socket.
* \note A \a Node output can only be mapped to one \a NodeOperation output.
* Any existing operation output mapping will be replaced.
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket);
/** Create a proxy operation for a node input.
* This operation will be removed later and replaced
* by direct links between the connected operations.
NodeOperationOutput *addInputProxy(NodeInput *input, bool use_conversion);
/** Create a proxy operation for a node output.
NodeOperationInput *addOutputProxy(NodeOutput *output, bool use_conversion);
/** Define a constant input value. */
void addInputValue(NodeOperationInput *input, float value);
/** Define a constant input color. */
void addInputColor(NodeOperationInput *input, const float value[4]);
/** Define a constant input vector. */
void addInputVector(NodeOperationInput *input, const float value[3]);
/** Define a constant output value. */
void addOutputValue(NodeOutput *output, float value);
/** Define a constant output color. */
void addOutputColor(NodeOutput *output, const float value[4]);
/** Define a constant output vector. */
void addOutputVector(NodeOutput *output, const float value[3]);
/** Add an explicit link between two operations. */
void addLink(NodeOperationOutput *from, NodeOperationInput *to);
/** Add a preview operation for a operation output. */
void addPreview(NodeOperationOutput *output);
/** Add a preview operation for a node input. */
void addNodeInputPreview(NodeInput *input);
/** When a node has no valid data
* @note missing image / group pointer, or missing renderlayer from EXR
NodeOperation *setInvalidOutput(NodeOutput *output);
/** Define a viewer operation as the active output, if possible */
void registerViewer(ViewerOperation *viewer);
/** The currently active viewer output operation */
ViewerOperation *active_viewer() const;
private:
/** The internal builder for storing the results of the graph construction. */
NodeOperationBuilder *m_builder;
MEM_CXX_CLASS_ALLOC_FUNCS("COM:NodeCompiler")
};
#endif /* _COM_NodeCompiler_h */