Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
"""
Collection Example
++++++++++++++++++
Custom properties can be added to any subclass of an :class:`ID`,
:class:`Bone` and :class:`PoseBone`.
import bpy
# Assign a collection
class SceneSettingItem(bpy.types.PropertyGroup):
name = bpy.props.StringProperty(name="Test Prop", default="Unknown")
value = bpy.props.IntProperty(name="Test Prop", default=22)
bpy.utils.register_class(SceneSettingItem)
bpy.types.Scene.my_settings = \
bpy.props.CollectionProperty(type=SceneSettingItem)
# Assume an armature object selected
print("Adding 2 values!")
my_item = bpy.context.scene.my_settings.add()
my_item.name = "Spam"
my_item.value = 1000
my_item.name = "Eggs"
my_item.value = 30
for my_item in bpy.context.scene.my_settings:
print(my_item.name, my_item.value)