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/*
* Copyright 2011-2014 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
ccl_device_inline void debug_data_init(DebugData *debug_data)
{
debug_data->num_bvh_traversal_steps = 0;
debug_data->num_bvh_traversed_instances = 0;
debug_data->num_ray_bounces = 0;
}
ccl_device_inline void kernel_write_debug_passes(KernelGlobals *kg,
ccl_global float *buffer,
ccl_addr_space PathState *state,
DebugData *debug_data,
int sample)
int flag = kernel_data.film.pass_flag;
if(flag & PASS_BVH_TRAVERSAL_STEPS) {
kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversal_steps,
sample,
debug_data->num_bvh_traversal_steps);
if(flag & PASS_BVH_TRAVERSED_INSTANCES) {
kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_instances,
debug_data->num_bvh_traversed_instances);
if(flag & PASS_RAY_BOUNCES) {
kernel_write_pass_float(buffer + kernel_data.film.pass_ray_bounces,
debug_data->num_ray_bounces);
CCL_NAMESPACE_END