2017-11-03 20:26:35 +11:00
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/interface/interface_region_popup.c
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* \ingroup edinterface
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*
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* PopUp Region (Generic)
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*/
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#include <stdarg.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_userdef_types.h"
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#include "BLI_math.h"
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#include "BLI_listbase.h"
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#include "BLI_rect.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "ED_screen.h"
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#include "interface_intern.h"
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#include "interface_regions_intern.h"
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/* -------------------------------------------------------------------- */
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/** \name Utility Functions
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* \{ */
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/**
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* Translate any popup regions (so we can drag them).
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*/
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void ui_popup_translate(bContext *C, ARegion *ar, const int mdiff[2])
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{
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uiBlock *block;
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BLI_rcti_translate(&ar->winrct, UNPACK2(mdiff));
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ED_region_update_rect(C, ar);
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ED_region_tag_redraw(ar);
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/* update blocks */
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for (block = ar->uiblocks.first; block; block = block->next) {
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uiSafetyRct *saferct;
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for (saferct = block->saferct.first; saferct; saferct = saferct->next) {
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BLI_rctf_translate(&saferct->parent, UNPACK2(mdiff));
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BLI_rctf_translate(&saferct->safety, UNPACK2(mdiff));
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}
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}
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}
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/* position block relative to but, result is in window space */
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static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but, uiBlock *block)
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{
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uiBut *bt;
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uiSafetyRct *saferct;
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rctf butrct;
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/*float aspect;*/ /*UNUSED*/
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2018-04-22 19:22:10 +02:00
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int size_x, size_y, offset_x = 0, offset_y = 0;
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2017-11-03 20:26:35 +11:00
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short dir1 = 0, dir2 = 0;
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/* transform to window coordinates, using the source button region/block */
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ui_block_to_window_rctf(butregion, but->block, &butrct, &but->rect);
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/* widget_roundbox_set has this correction too, keep in sync */
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if (but->type != UI_BTYPE_PULLDOWN) {
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if (but->drawflag & UI_BUT_ALIGN_TOP)
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butrct.ymax += U.pixelsize;
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if (but->drawflag & UI_BUT_ALIGN_LEFT)
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butrct.xmin -= U.pixelsize;
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}
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/* calc block rect */
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if (block->rect.xmin == 0.0f && block->rect.xmax == 0.0f) {
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if (block->buttons.first) {
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BLI_rctf_init_minmax(&block->rect);
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for (bt = block->buttons.first; bt; bt = bt->next) {
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BLI_rctf_union(&block->rect, &bt->rect);
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}
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}
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else {
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/* we're nice and allow empty blocks too */
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block->rect.xmin = block->rect.ymin = 0;
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block->rect.xmax = block->rect.ymax = 20;
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}
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}
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/* aspect = (float)(BLI_rcti_size_x(&block->rect) + 4);*/ /*UNUSED*/
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ui_block_to_window_rctf(butregion, but->block, &block->rect, &block->rect);
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//block->rect.xmin -= 2.0; block->rect.ymin -= 2.0;
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//block->rect.xmax += 2.0; block->rect.ymax += 2.0;
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2018-04-22 19:22:10 +02:00
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size_x = BLI_rctf_size_x(&block->rect) + 0.2f * UI_UNIT_X; /* 4 for shadow */
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size_y = BLI_rctf_size_y(&block->rect) + 0.2f * UI_UNIT_Y;
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/* aspect /= (float)size_x;*/ /*UNUSED*/
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2017-11-03 20:26:35 +11:00
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{
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bool left = 0, right = 0, top = 0, down = 0;
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// int offscreen;
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2018-04-22 19:22:10 +02:00
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const int win_x = WM_window_pixels_x(window);
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const int win_y = WM_window_pixels_y(window);
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// wm_window_get_size(window, &win_x, &win_y);
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2017-11-03 20:26:35 +11:00
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2018-04-22 22:08:48 +02:00
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const int center_x = (block->direction & UI_DIR_CENTER_X) ? size_x / 2 : 0;
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2018-04-22 19:22:10 +02:00
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const int center_y = (block->direction & UI_DIR_CENTER_Y) ? size_y / 2 : 0;
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2017-11-03 20:26:35 +11:00
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/* check if there's space at all */
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2018-04-22 22:08:48 +02:00
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if (butrct.xmin - size_x + center_x > 0.0f) left = 1;
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if (butrct.xmax + size_x - center_x < win_x) right = 1;
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2018-04-22 19:22:10 +02:00
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if (butrct.ymin - size_y + center_y > 0.0f) down = 1;
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if (butrct.ymax + size_y - center_y < win_y) top = 1;
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2017-11-03 20:26:35 +11:00
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if (top == 0 && down == 0) {
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2018-04-22 19:22:10 +02:00
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if (butrct.ymin - size_y < win_y - butrct.ymax - size_y)
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2017-11-03 20:26:35 +11:00
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top = 1;
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else
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down = 1;
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}
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dir1 = (block->direction & UI_DIR_ALL);
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2018-04-22 19:22:10 +02:00
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/* Secondary directions. */
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2017-11-03 20:26:35 +11:00
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if (dir1 & (UI_DIR_UP | UI_DIR_DOWN)) {
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if (dir1 & UI_DIR_LEFT) dir2 = UI_DIR_LEFT;
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else if (dir1 & UI_DIR_RIGHT) dir2 = UI_DIR_RIGHT;
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dir1 &= (UI_DIR_UP | UI_DIR_DOWN);
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}
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if ((dir2 == 0) && (dir1 == UI_DIR_LEFT || dir1 == UI_DIR_RIGHT)) dir2 = UI_DIR_DOWN;
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if ((dir2 == 0) && (dir1 == UI_DIR_UP || dir1 == UI_DIR_DOWN)) dir2 = UI_DIR_LEFT;
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/* no space at all? don't change */
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if (left || right) {
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if (dir1 == UI_DIR_LEFT && left == 0) dir1 = UI_DIR_RIGHT;
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if (dir1 == UI_DIR_RIGHT && right == 0) dir1 = UI_DIR_LEFT;
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/* this is aligning, not append! */
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if (dir2 == UI_DIR_LEFT && right == 0) dir2 = UI_DIR_RIGHT;
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if (dir2 == UI_DIR_RIGHT && left == 0) dir2 = UI_DIR_LEFT;
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}
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if (down || top) {
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if (dir1 == UI_DIR_UP && top == 0) dir1 = UI_DIR_DOWN;
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if (dir1 == UI_DIR_DOWN && down == 0) dir1 = UI_DIR_UP;
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BLI_assert(dir2 != UI_DIR_UP);
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// if (dir2 == UI_DIR_UP && top == 0) dir2 = UI_DIR_DOWN;
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if (dir2 == UI_DIR_DOWN && down == 0) dir2 = UI_DIR_UP;
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}
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if (dir1 == UI_DIR_LEFT) {
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2018-04-22 19:22:10 +02:00
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offset_x = butrct.xmin - block->rect.xmax;
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if (dir2 == UI_DIR_UP) offset_y = butrct.ymin - block->rect.ymin - center_y - MENU_PADDING;
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else offset_y = butrct.ymax - block->rect.ymax + center_y + MENU_PADDING;
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2017-11-03 20:26:35 +11:00
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}
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else if (dir1 == UI_DIR_RIGHT) {
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2018-04-22 19:22:10 +02:00
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offset_x = butrct.xmax - block->rect.xmin;
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if (dir2 == UI_DIR_UP) offset_y = butrct.ymin - block->rect.ymin - center_y - MENU_PADDING;
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else offset_y = butrct.ymax - block->rect.ymax + center_y + MENU_PADDING;
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2017-11-03 20:26:35 +11:00
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}
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else if (dir1 == UI_DIR_UP) {
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2018-04-22 19:22:10 +02:00
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offset_y = butrct.ymax - block->rect.ymin;
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2018-04-22 22:08:48 +02:00
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if (dir2 == UI_DIR_RIGHT) offset_x = butrct.xmax - block->rect.xmax + center_x;
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else offset_x = butrct.xmin - block->rect.xmin - center_x;
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2017-11-03 20:26:35 +11:00
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/* changed direction? */
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if ((dir1 & block->direction) == 0) {
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UI_block_order_flip(block);
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}
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}
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else if (dir1 == UI_DIR_DOWN) {
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2018-04-22 19:22:10 +02:00
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offset_y = butrct.ymin - block->rect.ymax;
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2018-04-22 22:08:48 +02:00
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if (dir2 == UI_DIR_RIGHT) offset_x = butrct.xmax - block->rect.xmax + center_x;
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else offset_x = butrct.xmin - block->rect.xmin - center_x;
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2017-11-03 20:26:35 +11:00
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/* changed direction? */
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if ((dir1 & block->direction) == 0) {
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UI_block_order_flip(block);
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}
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}
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2018-04-22 22:08:48 +02:00
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/* Center over popovers for eg. */
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if (block->direction & UI_DIR_CENTER_X) {
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offset_x += BLI_rctf_size_x(&butrct) / ((dir2 == UI_DIR_LEFT) ? 2 : - 2);
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}
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2017-11-03 20:26:35 +11:00
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/* and now we handle the exception; no space below or to top */
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if (top == 0 && down == 0) {
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if (dir1 == UI_DIR_LEFT || dir1 == UI_DIR_RIGHT) {
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/* align with bottom of screen */
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2018-04-22 19:22:10 +02:00
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// offset_y = size_y; (not with menu scrolls)
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2017-11-03 20:26:35 +11:00
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}
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}
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#if 0 /* seems redundant and causes issues with blocks inside big regions */
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/* or no space left or right */
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if (left == 0 && right == 0) {
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if (dir1 == UI_DIR_UP || dir1 == UI_DIR_DOWN) {
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/* align with left size of screen */
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2018-04-22 19:22:10 +02:00
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offset_x = -block->rect.xmin + 5;
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2017-11-03 20:26:35 +11:00
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}
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}
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#endif
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#if 0
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/* clamp to window bounds, could be made into an option if its ever annoying */
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2018-04-22 19:22:10 +02:00
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if ( (offscreen = (block->rect.ymin + offset_y)) < 0) offset_y -= offscreen; /* bottom */
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else if ((offscreen = (block->rect.ymax + offset_y) - winy) > 0) offset_y -= offscreen; /* top */
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if ( (offscreen = (block->rect.xmin + offset_x)) < 0) offset_x -= offscreen; /* left */
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else if ((offscreen = (block->rect.xmax + offset_x) - winx) > 0) offset_x -= offscreen; /* right */
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2017-11-03 20:26:35 +11:00
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#endif
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}
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/* apply offset, buttons in window coords */
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for (bt = block->buttons.first; bt; bt = bt->next) {
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ui_block_to_window_rctf(butregion, but->block, &bt->rect, &bt->rect);
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2018-04-22 19:22:10 +02:00
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BLI_rctf_translate(&bt->rect, offset_x, offset_y);
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2017-11-03 20:26:35 +11:00
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/* ui_but_update recalculates drawstring size in pixels */
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ui_but_update(bt);
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}
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2018-04-22 19:22:10 +02:00
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BLI_rctf_translate(&block->rect, offset_x, offset_y);
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2017-11-03 20:26:35 +11:00
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/* safety calculus */
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{
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const float midx = BLI_rctf_cent_x(&butrct);
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const float midy = BLI_rctf_cent_y(&butrct);
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/* when you are outside parent button, safety there should be smaller */
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/* parent button to left */
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if (midx < block->rect.xmin) block->safety.xmin = block->rect.xmin - 3;
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else block->safety.xmin = block->rect.xmin - 40;
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/* parent button to right */
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if (midx > block->rect.xmax) block->safety.xmax = block->rect.xmax + 3;
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else block->safety.xmax = block->rect.xmax + 40;
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/* parent button on bottom */
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if (midy < block->rect.ymin) block->safety.ymin = block->rect.ymin - 3;
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else block->safety.ymin = block->rect.ymin - 40;
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/* parent button on top */
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if (midy > block->rect.ymax) block->safety.ymax = block->rect.ymax + 3;
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else block->safety.ymax = block->rect.ymax + 40;
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/* exception for switched pulldowns... */
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if (dir1 && (dir1 & block->direction) == 0) {
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if (dir2 == UI_DIR_RIGHT) block->safety.xmax = block->rect.xmax + 3;
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if (dir2 == UI_DIR_LEFT) block->safety.xmin = block->rect.xmin - 3;
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}
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block->direction = dir1;
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}
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/* keep a list of these, needed for pulldown menus */
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saferct = MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
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saferct->parent = butrct;
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saferct->safety = block->safety;
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BLI_freelistN(&block->saferct);
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BLI_duplicatelist(&block->saferct, &but->block->saferct);
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BLI_addhead(&block->saferct, saferct);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Menu Block Creation
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* \{ */
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2018-04-27 10:22:37 +02:00
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static void ui_block_region_refresh(const bContext *C, ARegion *ar)
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2017-11-03 20:26:35 +11:00
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{
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2018-04-09 19:24:31 +02:00
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|
|
ScrArea *ctx_area = CTX_wm_area(C);
|
|
|
|
ARegion *ctx_region = CTX_wm_region(C);
|
2017-11-03 20:26:35 +11:00
|
|
|
uiBlock *block;
|
|
|
|
|
|
|
|
if (ar->do_draw & RGN_DRAW_REFRESH_UI) {
|
2018-04-09 19:24:31 +02:00
|
|
|
ScrArea *handle_ctx_area;
|
|
|
|
ARegion *handle_ctx_region;
|
2017-11-03 20:26:35 +11:00
|
|
|
uiBlock *block_next;
|
2018-04-09 19:24:31 +02:00
|
|
|
|
2017-11-03 20:26:35 +11:00
|
|
|
ar->do_draw &= ~RGN_DRAW_REFRESH_UI;
|
|
|
|
for (block = ar->uiblocks.first; block; block = block_next) {
|
|
|
|
block_next = block->next;
|
|
|
|
if (block->handle->can_refresh) {
|
2018-04-09 19:24:31 +02:00
|
|
|
handle_ctx_area = block->handle->ctx_area;
|
|
|
|
handle_ctx_region = block->handle->ctx_region;
|
|
|
|
|
|
|
|
if (handle_ctx_area) {
|
|
|
|
CTX_wm_area_set((bContext *)C, handle_ctx_area);
|
|
|
|
}
|
|
|
|
if (handle_ctx_region) {
|
|
|
|
CTX_wm_region_set((bContext *)C, handle_ctx_region);
|
|
|
|
}
|
2017-11-03 20:26:35 +11:00
|
|
|
ui_popup_block_refresh((bContext *)C, block->handle, NULL, NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-04-09 19:24:31 +02:00
|
|
|
CTX_wm_area_set((bContext *)C, ctx_area);
|
|
|
|
CTX_wm_region_set((bContext *)C, ctx_region);
|
2018-04-27 10:22:37 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
static void ui_block_region_draw(const bContext *C, ARegion *ar)
|
|
|
|
{
|
|
|
|
uiBlock *block;
|
2018-04-09 19:24:31 +02:00
|
|
|
|
2017-11-03 20:26:35 +11:00
|
|
|
for (block = ar->uiblocks.first; block; block = block->next)
|
|
|
|
UI_block_draw(C, block);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Use to refresh centered popups on screen resizing (for splash).
|
|
|
|
*/
|
|
|
|
static void ui_block_region_popup_window_listener(
|
2017-11-03 21:22:27 +11:00
|
|
|
bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn, const Scene *UNUSED(scene))
|
2017-11-03 20:26:35 +11:00
|
|
|
{
|
|
|
|
switch (wmn->category) {
|
|
|
|
case NC_WINDOW:
|
|
|
|
{
|
|
|
|
switch (wmn->action) {
|
|
|
|
case NA_EDITED:
|
|
|
|
{
|
|
|
|
/* window resize */
|
|
|
|
ED_region_tag_refresh_ui(ar);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void ui_popup_block_clip(wmWindow *window, uiBlock *block)
|
|
|
|
{
|
|
|
|
uiBut *bt;
|
|
|
|
float xofs = 0.0f;
|
|
|
|
int width = UI_SCREEN_MARGIN;
|
|
|
|
int winx, winy;
|
|
|
|
|
|
|
|
if (block->flag & UI_BLOCK_NO_WIN_CLIP) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
winx = WM_window_pixels_x(window);
|
|
|
|
winy = WM_window_pixels_y(window);
|
|
|
|
|
|
|
|
/* shift menus to right if outside of view */
|
|
|
|
if (block->rect.xmin < width) {
|
|
|
|
xofs = (width - block->rect.xmin);
|
|
|
|
block->rect.xmin += xofs;
|
|
|
|
block->rect.xmax += xofs;
|
|
|
|
}
|
|
|
|
/* or shift to left if outside of view */
|
|
|
|
if (block->rect.xmax > winx - width) {
|
|
|
|
xofs = winx - width - block->rect.xmax;
|
|
|
|
block->rect.xmin += xofs;
|
|
|
|
block->rect.xmax += xofs;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (block->rect.ymin < width)
|
|
|
|
block->rect.ymin = width;
|
|
|
|
if (block->rect.ymax > winy - UI_POPUP_MENU_TOP)
|
|
|
|
block->rect.ymax = winy - UI_POPUP_MENU_TOP;
|
|
|
|
|
|
|
|
/* ensure menu items draw inside left/right boundary */
|
|
|
|
for (bt = block->buttons.first; bt; bt = bt->next) {
|
|
|
|
bt->rect.xmin += xofs;
|
|
|
|
bt->rect.xmax += xofs;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void ui_popup_block_scrolltest(uiBlock *block)
|
|
|
|
{
|
|
|
|
uiBut *bt;
|
|
|
|
|
|
|
|
block->flag &= ~(UI_BLOCK_CLIPBOTTOM | UI_BLOCK_CLIPTOP);
|
|
|
|
|
|
|
|
for (bt = block->buttons.first; bt; bt = bt->next)
|
|
|
|
bt->flag &= ~UI_SCROLLED;
|
|
|
|
|
|
|
|
if (block->buttons.first == block->buttons.last)
|
|
|
|
return;
|
|
|
|
|
|
|
|
/* mark buttons that are outside boundary */
|
|
|
|
for (bt = block->buttons.first; bt; bt = bt->next) {
|
|
|
|
if (bt->rect.ymin < block->rect.ymin) {
|
|
|
|
bt->flag |= UI_SCROLLED;
|
|
|
|
block->flag |= UI_BLOCK_CLIPBOTTOM;
|
|
|
|
}
|
|
|
|
if (bt->rect.ymax > block->rect.ymax) {
|
|
|
|
bt->flag |= UI_SCROLLED;
|
|
|
|
block->flag |= UI_BLOCK_CLIPTOP;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* mark buttons overlapping arrows, if we have them */
|
|
|
|
for (bt = block->buttons.first; bt; bt = bt->next) {
|
|
|
|
if (block->flag & UI_BLOCK_CLIPBOTTOM) {
|
|
|
|
if (bt->rect.ymin < block->rect.ymin + UI_MENU_SCROLL_ARROW)
|
|
|
|
bt->flag |= UI_SCROLLED;
|
|
|
|
}
|
|
|
|
if (block->flag & UI_BLOCK_CLIPTOP) {
|
|
|
|
if (bt->rect.ymax > block->rect.ymax - UI_MENU_SCROLL_ARROW)
|
|
|
|
bt->flag |= UI_SCROLLED;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void ui_popup_block_remove(bContext *C, uiPopupBlockHandle *handle)
|
|
|
|
{
|
|
|
|
wmWindow *win = CTX_wm_window(C);
|
|
|
|
bScreen *sc = CTX_wm_screen(C);
|
|
|
|
|
|
|
|
ui_region_temp_remove(C, sc, handle->region);
|
|
|
|
|
|
|
|
/* reset to region cursor (only if there's not another menu open) */
|
|
|
|
if (BLI_listbase_is_empty(&sc->regionbase)) {
|
|
|
|
ED_region_cursor_set(win, CTX_wm_area(C), CTX_wm_region(C));
|
|
|
|
/* in case cursor needs to be changed again */
|
|
|
|
WM_event_add_mousemove(C);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (handle->scrolltimer)
|
|
|
|
WM_event_remove_timer(CTX_wm_manager(C), win, handle->scrolltimer);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Called for creating new popups and refreshing existing ones.
|
|
|
|
*/
|
|
|
|
uiBlock *ui_popup_block_refresh(
|
|
|
|
bContext *C, uiPopupBlockHandle *handle,
|
|
|
|
ARegion *butregion, uiBut *but)
|
|
|
|
{
|
|
|
|
BLI_assert(handle->can_refresh == true);
|
|
|
|
|
|
|
|
const int margin = UI_POPUP_MARGIN;
|
|
|
|
wmWindow *window = CTX_wm_window(C);
|
|
|
|
ARegion *ar = handle->region;
|
|
|
|
|
|
|
|
uiBlockCreateFunc create_func = handle->popup_create_vars.create_func;
|
|
|
|
uiBlockHandleCreateFunc handle_create_func = handle->popup_create_vars.handle_create_func;
|
|
|
|
void *arg = handle->popup_create_vars.arg;
|
|
|
|
|
|
|
|
uiBlock *block_old = ar->uiblocks.first;
|
|
|
|
uiBlock *block;
|
|
|
|
|
|
|
|
#ifdef DEBUG
|
|
|
|
wmEvent *event_back = window->eventstate;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* create ui block */
|
|
|
|
if (create_func)
|
|
|
|
block = create_func(C, ar, arg);
|
|
|
|
else
|
|
|
|
block = handle_create_func(C, handle, arg);
|
|
|
|
|
|
|
|
/* callbacks _must_ leave this for us, otherwise we can't call UI_block_update_from_old */
|
|
|
|
BLI_assert(!block->endblock);
|
|
|
|
|
|
|
|
/* ensure we don't use mouse coords here! */
|
|
|
|
#ifdef DEBUG
|
|
|
|
window->eventstate = NULL;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (block->handle) {
|
|
|
|
memcpy(block->handle, handle, sizeof(uiPopupBlockHandle));
|
|
|
|
MEM_freeN(handle);
|
|
|
|
handle = block->handle;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
block->handle = handle;
|
|
|
|
|
|
|
|
ar->regiondata = handle;
|
|
|
|
|
|
|
|
/* set UI_BLOCK_NUMSELECT before UI_block_end() so we get alphanumeric keys assigned */
|
|
|
|
if (but == NULL) {
|
|
|
|
block->flag |= UI_BLOCK_POPUP;
|
|
|
|
}
|
|
|
|
|
|
|
|
block->flag |= UI_BLOCK_LOOP;
|
|
|
|
|
|
|
|
/* defer this until blocks are translated (below) */
|
|
|
|
block->oldblock = NULL;
|
|
|
|
|
|
|
|
if (!block->endblock) {
|
|
|
|
UI_block_end_ex(C, block, handle->popup_create_vars.event_xy, handle->popup_create_vars.event_xy);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* if this is being created from a button */
|
|
|
|
if (but) {
|
|
|
|
block->aspect = but->block->aspect;
|
|
|
|
ui_block_position(window, butregion, but, block);
|
|
|
|
handle->direction = block->direction;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
uiSafetyRct *saferct;
|
|
|
|
/* keep a list of these, needed for pulldown menus */
|
|
|
|
saferct = MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
|
|
|
|
saferct->safety = block->safety;
|
|
|
|
BLI_addhead(&block->saferct, saferct);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (block->flag & UI_BLOCK_RADIAL) {
|
|
|
|
int win_width = UI_SCREEN_MARGIN;
|
|
|
|
int winx, winy;
|
|
|
|
|
|
|
|
int x_offset = 0, y_offset = 0;
|
|
|
|
|
|
|
|
winx = WM_window_pixels_x(window);
|
|
|
|
winy = WM_window_pixels_y(window);
|
|
|
|
|
|
|
|
copy_v2_v2(block->pie_data.pie_center_init, block->pie_data.pie_center_spawned);
|
|
|
|
|
|
|
|
/* only try translation if area is large enough */
|
|
|
|
if (BLI_rctf_size_x(&block->rect) < winx - (2.0f * win_width)) {
|
|
|
|
if (block->rect.xmin < win_width ) x_offset += win_width - block->rect.xmin;
|
|
|
|
if (block->rect.xmax > winx - win_width) x_offset += winx - win_width - block->rect.xmax;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (BLI_rctf_size_y(&block->rect) < winy - (2.0f * win_width)) {
|
|
|
|
if (block->rect.ymin < win_width ) y_offset += win_width - block->rect.ymin;
|
|
|
|
if (block->rect.ymax > winy - win_width) y_offset += winy - win_width - block->rect.ymax;
|
|
|
|
}
|
|
|
|
/* if we are offsetting set up initial data for timeout functionality */
|
|
|
|
|
|
|
|
if ((x_offset != 0) || (y_offset != 0)) {
|
|
|
|
block->pie_data.pie_center_spawned[0] += x_offset;
|
|
|
|
block->pie_data.pie_center_spawned[1] += y_offset;
|
|
|
|
|
|
|
|
ui_block_translate(block, x_offset, y_offset);
|
|
|
|
|
|
|
|
if (U.pie_initial_timeout > 0)
|
|
|
|
block->pie_data.flags |= UI_PIE_INITIAL_DIRECTION;
|
|
|
|
}
|
|
|
|
|
|
|
|
ar->winrct.xmin = 0;
|
|
|
|
ar->winrct.xmax = winx;
|
|
|
|
ar->winrct.ymin = 0;
|
|
|
|
ar->winrct.ymax = winy;
|
|
|
|
|
|
|
|
ui_block_calc_pie_segment(block, block->pie_data.pie_center_init);
|
|
|
|
|
|
|
|
/* lastly set the buttons at the center of the pie menu, ready for animation */
|
|
|
|
if (U.pie_animation_timeout > 0) {
|
|
|
|
for (uiBut *but_iter = block->buttons.first; but_iter; but_iter = but_iter->next) {
|
|
|
|
if (but_iter->pie_dir != UI_RADIAL_NONE) {
|
|
|
|
BLI_rctf_recenter(&but_iter->rect, UNPACK2(block->pie_data.pie_center_spawned));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* clip block with window boundary */
|
|
|
|
ui_popup_block_clip(window, block);
|
|
|
|
/* the block and buttons were positioned in window space as in 2.4x, now
|
|
|
|
* these menu blocks are regions so we bring it back to region space.
|
|
|
|
* additionally we add some padding for the menu shadow or rounded menus */
|
|
|
|
ar->winrct.xmin = block->rect.xmin - margin;
|
|
|
|
ar->winrct.xmax = block->rect.xmax + margin;
|
|
|
|
ar->winrct.ymin = block->rect.ymin - margin;
|
|
|
|
ar->winrct.ymax = block->rect.ymax + UI_POPUP_MENU_TOP;
|
|
|
|
|
|
|
|
ui_block_translate(block, -ar->winrct.xmin, -ar->winrct.ymin);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (block_old) {
|
|
|
|
block->oldblock = block_old;
|
|
|
|
UI_block_update_from_old(C, block);
|
|
|
|
UI_blocklist_free_inactive(C, &ar->uiblocks);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* checks which buttons are visible, sets flags to prevent draw (do after region init) */
|
|
|
|
ui_popup_block_scrolltest(block);
|
|
|
|
|
|
|
|
/* adds subwindow */
|
|
|
|
ED_region_init(C, ar);
|
|
|
|
|
|
|
|
/* get winmat now that we actually have the subwindow */
|
2018-02-16 22:41:46 +01:00
|
|
|
wmGetProjectionMatrix(block->winmat, &ar->winrct);
|
2017-11-03 20:26:35 +11:00
|
|
|
|
|
|
|
/* notify change and redraw */
|
|
|
|
ED_region_tag_redraw(ar);
|
|
|
|
|
|
|
|
ED_region_update_rect(C, ar);
|
|
|
|
|
|
|
|
#ifdef DEBUG
|
|
|
|
window->eventstate = event_back;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return block;
|
|
|
|
}
|
|
|
|
|
|
|
|
uiPopupBlockHandle *ui_popup_block_create(
|
|
|
|
bContext *C, ARegion *butregion, uiBut *but,
|
|
|
|
uiBlockCreateFunc create_func, uiBlockHandleCreateFunc handle_create_func,
|
|
|
|
void *arg)
|
|
|
|
{
|
|
|
|
wmWindow *window = CTX_wm_window(C);
|
|
|
|
uiBut *activebut = UI_context_active_but_get(C);
|
|
|
|
static ARegionType type;
|
|
|
|
ARegion *ar;
|
|
|
|
uiBlock *block;
|
|
|
|
uiPopupBlockHandle *handle;
|
|
|
|
|
|
|
|
/* disable tooltips from buttons below */
|
|
|
|
if (activebut) {
|
|
|
|
UI_but_tooltip_timer_remove(C, activebut);
|
|
|
|
}
|
|
|
|
/* standard cursor by default */
|
|
|
|
WM_cursor_set(window, CURSOR_STD);
|
|
|
|
|
|
|
|
/* create handle */
|
|
|
|
handle = MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
|
|
|
|
|
|
|
|
/* store context for operator */
|
|
|
|
handle->ctx_area = CTX_wm_area(C);
|
|
|
|
handle->ctx_region = CTX_wm_region(C);
|
|
|
|
|
|
|
|
/* store vars to refresh popup (RGN_DRAW_REFRESH_UI) */
|
|
|
|
handle->popup_create_vars.create_func = create_func;
|
|
|
|
handle->popup_create_vars.handle_create_func = handle_create_func;
|
|
|
|
handle->popup_create_vars.arg = arg;
|
|
|
|
handle->popup_create_vars.butregion = but ? butregion : NULL;
|
|
|
|
copy_v2_v2_int(handle->popup_create_vars.event_xy, &window->eventstate->x);
|
|
|
|
/* caller may free vars used to create this popup, in that case this variable should be disabled. */
|
|
|
|
handle->can_refresh = true;
|
|
|
|
|
|
|
|
/* create area region */
|
|
|
|
ar = ui_region_temp_add(CTX_wm_screen(C));
|
|
|
|
handle->region = ar;
|
|
|
|
|
|
|
|
memset(&type, 0, sizeof(ARegionType));
|
|
|
|
type.draw = ui_block_region_draw;
|
2018-04-27 10:22:37 +02:00
|
|
|
type.refresh = ui_block_region_refresh;
|
2017-11-03 20:26:35 +11:00
|
|
|
type.regionid = RGN_TYPE_TEMPORARY;
|
|
|
|
ar->type = &type;
|
|
|
|
|
|
|
|
UI_region_handlers_add(&ar->handlers);
|
|
|
|
|
|
|
|
block = ui_popup_block_refresh(C, handle, butregion, but);
|
|
|
|
handle = block->handle;
|
|
|
|
|
|
|
|
/* keep centered on window resizing */
|
|
|
|
if ((block->bounds_type == UI_BLOCK_BOUNDS_POPUP_CENTER) && handle->can_refresh) {
|
|
|
|
type.listener = ui_block_region_popup_window_listener;
|
|
|
|
}
|
|
|
|
|
|
|
|
return handle;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ui_popup_block_free(bContext *C, uiPopupBlockHandle *handle)
|
|
|
|
{
|
|
|
|
ui_popup_block_remove(C, handle);
|
|
|
|
|
|
|
|
MEM_freeN(handle);
|
|
|
|
}
|
|
|
|
|
|
|
|
/** \} */
|