This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/util/ed_util.c

137 lines
3.2 KiB
C
Raw Normal View History

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_curve_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "ED_armature.h"
#include "ED_mesh.h"
#include "ED_sculpt.h"
#include "ED_util.h"
#include "UI_interface.h"
/* ********* general editor util funcs, not BKE stuff please! ********* */
/* frees all editmode stuff */
void ED_editors_exit(bContext *C)
{
Scene *sce;
/* frees all editmode undos */
undo_editmode_clear();
ED_undo_paint_free();
for(sce=G.main->scene.first; sce; sce= sce->id.next) {
if(sce->obedit) {
Object *ob= sce->obedit;
/* global in meshtools... */
mesh_octree_table(ob, NULL, NULL, 'e');
if(ob) {
if(ob->type==OB_MESH) {
Mesh *me= ob->data;
if(me->edit_mesh) {
free_editMesh(me->edit_mesh);
MEM_freeN(me->edit_mesh);
me->edit_mesh= NULL;
}
}
else if(ob->type==OB_ARMATURE) {
ED_armature_edit_free(ob);
}
else if(ob->type==OB_FONT) {
// free_editText();
}
// else if(ob->type==OB_MBALL)
// BLI_freelistN(&editelems);
// free_editLatt();
// free_posebuf(); // XXX this is still a global...
}
}
else if(sce->basact && sce->basact->object) {
Object *ob= sce->basact->object;
/* if weight-painting is on, free mesh octree data */
if(ob->mode & OB_MODE_WEIGHT_PAINT)
mesh_octree_table(ob, NULL, NULL, 'e');
}
}
}
/* ***** XXX: functions are using old blender names, cleanup later ***** */
/* now only used in 2d spaces, like time, ipo, nla, sima... */
/* XXX shift/ctrl not configurable */
void apply_keyb_grid(int shift, int ctrl, float *val, float fac1, float fac2, float fac3, int invert)
{
/* fac1 is for 'nothing', fac2 for CTRL, fac3 for SHIFT */
if(invert)
ctrl= !ctrl;
if(ctrl && shift) {
if(fac3!= 0.0) *val= fac3*floor(*val/fac3 +.5);
}
else if(ctrl) {
if(fac2!= 0.0) *val= fac2*floor(*val/fac2 +.5);
}
else {
if(fac1!= 0.0) *val= fac1*floor(*val/fac1 +.5);
}
}
int GetButStringLength(char *str)
{
int rt;
rt= UI_GetStringWidth(str);
return rt + 15;
}