45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  |  * This program is free software; you can redistribute it and/or | ||
|  |  * modify it under the terms of the GNU General Public License | ||
|  |  * as published by the Free Software Foundation; either version 2 | ||
|  |  * of the License, or (at your option) any later version. | ||
|  |  * | ||
|  |  * This program is distributed in the hope that it will be useful, | ||
|  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
|  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||
|  |  * GNU General Public License for more details. | ||
|  |  * | ||
|  |  * You should have received a copy of the GNU General Public License | ||
|  |  * along with this program; if not, write to the Free Software Foundation, | ||
|  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
|  |  * | ||
|  |  * The Original Code is Copyright (C) 2020 Blender Foundation. | ||
|  |  * All rights reserved. | ||
|  |  */ | ||
|  | 
 | ||
|  | /** \file
 | ||
|  |  * \ingroup gpu | ||
|  |  */ | ||
|  | 
 | ||
|  | #pragma once
 | ||
|  | 
 | ||
|  | #include "glew-mx.h"
 | ||
|  | 
 | ||
|  | #include "GPU_batch.h"
 | ||
|  | #include "GPU_shader_interface.h"
 | ||
|  | 
 | ||
|  | namespace blender { | ||
|  | namespace gpu { | ||
|  | 
 | ||
|  | namespace GLVertArray { | ||
|  | 
 | ||
|  | void update_bindings(const GLuint vao, | ||
|  |                      const GPUBatch *batch, | ||
|  |                      const GPUShaderInterface *interface, | ||
|  |                      const int base_instance); | ||
|  | 
 | ||
|  | }  // namespace GLVertArray
 | ||
|  | 
 | ||
|  | }  // namespace gpu
 | ||
|  | }  // namespace blender
 |