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blender-archive/source/blender/render/intern/raytrace/rayobject_vbvh.cpp

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): André Pinto.
*
* ***** END GPL LICENSE BLOCK *****
*/
extern "C"
{
#include <assert.h>
#include "MEM_guardedalloc.h"
#include "BKE_utildefines.h"
#include "BLI_arithb.h"
#include "BLI_memarena.h"
#include "RE_raytrace.h"
#include "rayobject_rtbuild.h"
#include "rayobject.h"
};
#include "bvh.h"
#include <queue>
#define BVHNode VBVHNode
#define BVHTree VBVHTree
#define RAY_BB_TEST_COST (0.2f)
#define DFS_STACK_SIZE 128
#define DYNAMIC_ALLOC
//#define rtbuild_split rtbuild_mean_split_largest_axis /* objects mean split on the longest axis, childs BB are allowed to overlap */
//#define rtbuild_split rtbuild_median_split_largest_axis /* space median split on the longest axis, childs BB are allowed to overlap */
#define rtbuild_split rtbuild_heuristic_object_split /* split objects using heuristic */
struct BVHNode
{
BVHNode *child;
BVHNode *sibling;
float bb[6];
};
struct BVHTree
{
RayObject rayobj;
BVHNode *root;
MemArena *node_arena;
float cost;
RTBuilder *builder;
};
/*
* Push nodes (used on dfs)
*/
template<class Node>
inline static void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos)
{
Node *child = node->child;
while(child)
{
stack[stack_pos++] = child;
if(RayObject_isAligned(child))
child = child->sibling;
else break;
}
}
/*
* BVH done
*/
static BVHNode *bvh_new_node(BVHTree *tree)
{
BVHNode *node = (BVHNode*)BLI_memarena_alloc(tree->node_arena, sizeof(BVHNode));
node->sibling = NULL;
node->child = NULL;
assert(RayObject_isAligned(node));
return node;
}
template<class Builder>
float rtbuild_area(Builder *builder)
{
float min[3], max[3];
INIT_MINMAX(min, max);
rtbuild_merge_bb(builder, min, max);
return bb_area(min, max);
}
template<class Node>
void bvh_update_bb(Node *node)
{
INIT_MINMAX(node->bb, node->bb+3);
Node *child = node->child;
while(child)
{
bvh_node_merge_bb(child, node->bb, node->bb+3);
if(RayObject_isAligned(child))
child = child->sibling;
else
child = 0;
}
}
template<class Tree, class Node, class Builder>
Node *bvh_rearrange(Tree *tree, Builder *builder, float *cost)
{
int size = rtbuild_size(builder);
if(size == 1)
{
Node *node = bvh_new_node(tree);
INIT_MINMAX(node->bb, node->bb+3);
rtbuild_merge_bb(builder, node->bb, node->bb+3);
node->child = (BVHNode*)builder->begin[0];
*cost = RE_rayobject_cost((RayObject*)node->child)+RAY_BB_TEST_COST;
return node;
}
else
{
Node *node = bvh_new_node(tree);
float parent_area;
INIT_MINMAX(node->bb, node->bb+3);
rtbuild_merge_bb(builder, node->bb, node->bb+3);
parent_area = bb_area( node->bb, node->bb+3 );
Node **child = &node->child;
std::queue<Builder> childs;
childs.push(*builder);
*cost = 0;
while(!childs.empty())
{
Builder b = childs.front();
childs.pop();
float hit_prob = rtbuild_area(&b) / parent_area;
if(hit_prob > 1.0f / 2.0f && rtbuild_size(&b) > 1)
{
//The expected number of BB test is smaller if we directly add the 2 childs of this node
int nc = rtbuild_split(&b, 2);
assert(nc == 2);
for(int i=0; i<nc; i++)
{
Builder tmp;
rtbuild_get_child(&b, i, &tmp);
childs.push(tmp);
}
}
else
{
float tcost;
*child = bvh_rearrange<Tree,Node,Builder>(tree, &b, &tcost);
child = &((*child)->sibling);
*cost += tcost*hit_prob + RAY_BB_TEST_COST;
}
}
assert(child != &node->child);
*child = 0;
return node;
}
}
template<>
void bvh_done<BVHTree>(BVHTree *obj)
{
int needed_nodes = (rtbuild_size(obj->builder)+1)*2;
if(needed_nodes > BLI_MEMARENA_STD_BUFSIZE)
needed_nodes = BLI_MEMARENA_STD_BUFSIZE;
obj->node_arena = BLI_memarena_new(needed_nodes);
BLI_memarena_use_malloc(obj->node_arena);
obj->root = bvh_rearrange<BVHTree,BVHNode,RTBuilder>( obj, obj->builder, &obj->cost );
obj->cost = 1.0;
rtbuild_free( obj->builder );
obj->builder = NULL;
}
template<>
int bvh_intersect<BVHTree>(BVHTree *obj, Isect* isec)
{
if(RayObject_isAligned(obj->root))
return bvh_node_stack_raycast<BVHNode,DFS_STACK_SIZE>(obj->root, isec);
else
return RE_rayobject_intersect( (RayObject*) obj->root, isec );
}
/* the cast to pointer function is needed to workarround gcc bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11407 */
static RayObjectAPI bvh_api =
{
(RE_rayobject_raycast_callback) ((int(*)(BVHTree*,Isect*)) &bvh_intersect<BVHTree>),
(RE_rayobject_add_callback) ((void(*)(BVHTree*,RayObject*)) &bvh_add<BVHTree>),
(RE_rayobject_done_callback) ((void(*)(BVHTree*)) &bvh_done<BVHTree>),
(RE_rayobject_free_callback) ((void(*)(BVHTree*)) &bvh_free<BVHTree>),
(RE_rayobject_merge_bb_callback)((void(*)(BVHTree*,float*,float*)) &bvh_bb<BVHTree>),
(RE_rayobject_cost_callback) ((float(*)(BVHTree*)) &bvh_cost<BVHTree>)
};
RayObject *RE_rayobject_vbvh_create(int size)
{
BVHTree *obj= (BVHTree*)MEM_callocN(sizeof(BVHTree), "BVHTree");
assert( RayObject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
obj->rayobj.api = &bvh_api;
obj->root = NULL;
obj->node_arena = NULL;
obj->builder = rtbuild_create( size );
return RayObject_unalignRayAPI((RayObject*) obj);
}