249 lines
6.0 KiB
C++
249 lines
6.0 KiB
C++
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/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): André Pinto.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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extern "C"
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{
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#include <assert.h>
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#include "MEM_guardedalloc.h"
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#include "BKE_utildefines.h"
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#include "BLI_arithb.h"
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#include "BLI_memarena.h"
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#include "RE_raytrace.h"
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#include "rayobject_rtbuild.h"
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#include "rayobject.h"
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};
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#include "bvh.h"
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#include <queue>
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#define BVHNode VBVHNode
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#define BVHTree VBVHTree
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#define RAY_BB_TEST_COST (0.2f)
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#define DFS_STACK_SIZE 128
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#define DYNAMIC_ALLOC
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//#define rtbuild_split rtbuild_mean_split_largest_axis /* objects mean split on the longest axis, childs BB are allowed to overlap */
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//#define rtbuild_split rtbuild_median_split_largest_axis /* space median split on the longest axis, childs BB are allowed to overlap */
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#define rtbuild_split rtbuild_heuristic_object_split /* split objects using heuristic */
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struct BVHNode
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{
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BVHNode *child;
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BVHNode *sibling;
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float bb[6];
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};
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struct BVHTree
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{
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RayObject rayobj;
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BVHNode *root;
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MemArena *node_arena;
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float cost;
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RTBuilder *builder;
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};
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/*
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* Push nodes (used on dfs)
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*/
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template<class Node>
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inline static void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos)
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{
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Node *child = node->child;
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while(child)
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{
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stack[stack_pos++] = child;
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if(RayObject_isAligned(child))
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child = child->sibling;
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else break;
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}
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}
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/*
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* BVH done
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*/
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static BVHNode *bvh_new_node(BVHTree *tree)
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{
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BVHNode *node = (BVHNode*)BLI_memarena_alloc(tree->node_arena, sizeof(BVHNode));
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node->sibling = NULL;
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node->child = NULL;
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assert(RayObject_isAligned(node));
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return node;
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}
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template<class Builder>
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float rtbuild_area(Builder *builder)
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{
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float min[3], max[3];
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INIT_MINMAX(min, max);
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rtbuild_merge_bb(builder, min, max);
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return bb_area(min, max);
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}
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template<class Node>
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void bvh_update_bb(Node *node)
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{
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INIT_MINMAX(node->bb, node->bb+3);
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Node *child = node->child;
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while(child)
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{
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bvh_node_merge_bb(child, node->bb, node->bb+3);
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if(RayObject_isAligned(child))
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child = child->sibling;
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else
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child = 0;
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}
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}
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template<class Tree, class Node, class Builder>
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Node *bvh_rearrange(Tree *tree, Builder *builder, float *cost)
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{
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int size = rtbuild_size(builder);
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if(size == 1)
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{
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Node *node = bvh_new_node(tree);
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INIT_MINMAX(node->bb, node->bb+3);
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rtbuild_merge_bb(builder, node->bb, node->bb+3);
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node->child = (BVHNode*)builder->begin[0];
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*cost = RE_rayobject_cost((RayObject*)node->child)+RAY_BB_TEST_COST;
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return node;
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}
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else
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{
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Node *node = bvh_new_node(tree);
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float parent_area;
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INIT_MINMAX(node->bb, node->bb+3);
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rtbuild_merge_bb(builder, node->bb, node->bb+3);
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parent_area = bb_area( node->bb, node->bb+3 );
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Node **child = &node->child;
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std::queue<Builder> childs;
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childs.push(*builder);
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*cost = 0;
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while(!childs.empty())
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{
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Builder b = childs.front();
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childs.pop();
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float hit_prob = rtbuild_area(&b) / parent_area;
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if(hit_prob > 1.0f / 2.0f && rtbuild_size(&b) > 1)
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{
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//The expected number of BB test is smaller if we directly add the 2 childs of this node
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int nc = rtbuild_split(&b, 2);
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assert(nc == 2);
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for(int i=0; i<nc; i++)
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{
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Builder tmp;
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rtbuild_get_child(&b, i, &tmp);
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childs.push(tmp);
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}
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}
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else
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{
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float tcost;
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*child = bvh_rearrange<Tree,Node,Builder>(tree, &b, &tcost);
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child = &((*child)->sibling);
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*cost += tcost*hit_prob + RAY_BB_TEST_COST;
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}
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}
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assert(child != &node->child);
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*child = 0;
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return node;
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}
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}
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template<>
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void bvh_done<BVHTree>(BVHTree *obj)
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{
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int needed_nodes = (rtbuild_size(obj->builder)+1)*2;
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if(needed_nodes > BLI_MEMARENA_STD_BUFSIZE)
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needed_nodes = BLI_MEMARENA_STD_BUFSIZE;
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obj->node_arena = BLI_memarena_new(needed_nodes);
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BLI_memarena_use_malloc(obj->node_arena);
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obj->root = bvh_rearrange<BVHTree,BVHNode,RTBuilder>( obj, obj->builder, &obj->cost );
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obj->cost = 1.0;
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rtbuild_free( obj->builder );
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obj->builder = NULL;
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}
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template<>
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int bvh_intersect<BVHTree>(BVHTree *obj, Isect* isec)
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{
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if(RayObject_isAligned(obj->root))
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return bvh_node_stack_raycast<BVHNode,DFS_STACK_SIZE>(obj->root, isec);
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else
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return RE_rayobject_intersect( (RayObject*) obj->root, isec );
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}
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/* the cast to pointer function is needed to workarround gcc bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11407 */
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static RayObjectAPI bvh_api =
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{
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(RE_rayobject_raycast_callback) ((int(*)(BVHTree*,Isect*)) &bvh_intersect<BVHTree>),
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(RE_rayobject_add_callback) ((void(*)(BVHTree*,RayObject*)) &bvh_add<BVHTree>),
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(RE_rayobject_done_callback) ((void(*)(BVHTree*)) &bvh_done<BVHTree>),
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(RE_rayobject_free_callback) ((void(*)(BVHTree*)) &bvh_free<BVHTree>),
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(RE_rayobject_merge_bb_callback)((void(*)(BVHTree*,float*,float*)) &bvh_bb<BVHTree>),
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(RE_rayobject_cost_callback) ((float(*)(BVHTree*)) &bvh_cost<BVHTree>)
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};
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RayObject *RE_rayobject_vbvh_create(int size)
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{
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BVHTree *obj= (BVHTree*)MEM_callocN(sizeof(BVHTree), "BVHTree");
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assert( RayObject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
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obj->rayobj.api = &bvh_api;
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obj->root = NULL;
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obj->node_arena = NULL;
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obj->builder = rtbuild_create( size );
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return RayObject_unalignRayAPI((RayObject*) obj);
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}
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