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blender-archive/source/blender/blenlib/tests/BLI_fileops_test.cc

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/* SPDX-License-Identifier: Apache-2.0 */
#include "testing/testing.h"
#include "BLI_fileops.hh"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_threads.h"
namespace blender::tests {
class ChangeWorkingDirectoryTest : public testing::Test {
public:
std::string test_temp_dir;
void SetUp() override
{
/* Must use because BLI_change_working_dir() checks that we are on the main thread. */
BLI_threadapi_init();
}
void TearDown() override
{
if (!test_temp_dir.empty()) {
BLI_delete(test_temp_dir.c_str(), true, false);
}
BLI_threadapi_exit();
}
};
TEST(fileops, fstream_open_string_filename)
{
const std::string test_files_dir = blender::tests::flags_test_asset_dir();
if (test_files_dir.empty()) {
FAIL();
}
const std::string filepath = test_files_dir + "/asset_library/новый/blender_assets.cats.txt";
fstream in(filepath, std::ios_base::in);
ASSERT_TRUE(in.is_open()) << "could not open " << filepath;
in.close(); /* This should not crash. */
/* Reading the file not tested here. That's deferred to `std::fstream` anyway. */
}
TEST(fileops, fstream_open_charptr_filename)
{
const std::string test_files_dir = blender::tests::flags_test_asset_dir();
if (test_files_dir.empty()) {
FAIL();
}
const std::string filepath_str = test_files_dir + "/asset_library/новый/blender_assets.cats.txt";
const char *filepath = filepath_str.c_str();
fstream in(filepath, std::ios_base::in);
ASSERT_TRUE(in.is_open()) << "could not open " << filepath;
in.close(); /* This should not crash. */
/* Reading the file not tested here. That's deferred to `std::fstream` anyway. */
}
TEST_F(ChangeWorkingDirectoryTest, change_working_directory)
{
char original_cwd_buff[FILE_MAX];
char *original_cwd = BLI_current_working_dir(original_cwd_buff, sizeof(original_cwd_buff));
ASSERT_FALSE(original_cwd == nullptr) << "Unable to get the current working directory.";
/* While some implementation of `getcwd` (or similar) may return allocated memory in some cases,
* in the context of `BLI_current_working_dir` usages, this is not expected and should not
* happen. */
ASSERT_TRUE(original_cwd == original_cwd_buff)
<< "Returned CWD path unexpectedly different than given char buffer.";
std::string temp_file_name(std::tmpnam(nullptr));
test_temp_dir = temp_file_name + "овый";
if (BLI_exists(test_temp_dir.c_str())) {
BLI_delete(test_temp_dir.c_str(), true, false);
}
ASSERT_FALSE(BLI_change_working_dir(test_temp_dir.c_str()))
<< "changing directory to a non-existent directory is expected to fail.";
ASSERT_TRUE(BLI_dir_create_recursive(test_temp_dir.c_str()))
<< "temporary directory should have been created successfully.";
ASSERT_TRUE(BLI_change_working_dir(test_temp_dir.c_str()))
<< "temporary directory should succeed changing directory.";
char new_cwd_buff[FILE_MAX];
char *new_cwd = BLI_current_working_dir(new_cwd_buff, sizeof(new_cwd_buff));
ASSERT_FALSE(new_cwd == nullptr) << "Unable to get the current working directory.";
ASSERT_TRUE(new_cwd == new_cwd_buff)
<< "Returned CWD path unexpectedly different than given char buffer.";
#ifdef __APPLE__
/* The name returned by std::tmpnam is fine but the Apple OS method
* picks the true var folder, not the alias, meaning the below
* comparison always fails unless we prepend with the correct value. */
test_temp_dir = "/private" + test_temp_dir;
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#endif // #ifdef __APPLE__
ASSERT_EQ(BLI_path_cmp_normalized(new_cwd, test_temp_dir.c_str()), 0)
<< "the path of the current working directory should equal the path of the temporary "
"directory that was created.";
ASSERT_TRUE(BLI_change_working_dir(original_cwd))
<< "changing directory back to the original working directory should succeed.";
char final_cwd_buff[FILE_MAX];
char *final_cwd = BLI_current_working_dir(final_cwd_buff, sizeof(final_cwd_buff));
ASSERT_FALSE(final_cwd == nullptr) << "Unable to get the current working directory.";
ASSERT_TRUE(final_cwd == final_cwd_buff)
<< "Returned CWD path unexpectedly different than given char buffer.";
ASSERT_EQ(BLI_path_cmp_normalized(final_cwd, original_cwd), 0)
<< "The final CWD path should be the same as the original CWD path.";
}
} // namespace blender::tests