2008-12-30 13:16:14 +00:00
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2004 by Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/*
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meshtools.c: no editmode (violated already :), tools operating on meshes
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_image_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_material_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_world_types.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BLI_ghash.h"
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#include "BLI_rand.h" /* for randome face sorting */
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#include "BLI_threads.h"
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#include "BKE_blender.h"
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#include "BKE_depsgraph.h"
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#include "BKE_customdata.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_mesh.h"
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#include "BKE_material.h"
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#include "BKE_object.h"
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#include "BKE_utildefines.h"
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#include "RE_pipeline.h"
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#include "RE_shader_ext.h"
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#include "PIL_time.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "GPU_draw.h"
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#include "BLO_sys_types.h" // for intptr_t support
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#include "ED_mesh.h"
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#include "ED_object.h"
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2009-01-05 15:19:31 +00:00
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#include "ED_view3d.h"
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2008-12-30 13:16:14 +00:00
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/* own include */
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2009-01-01 13:15:35 +00:00
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#include "mesh_intern.h"
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2008-12-30 13:16:14 +00:00
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/* from rendercode.c */
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#define VECMUL(dest, f) dest[0]*= f; dest[1]*= f; dest[2]*= f
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/* XXX */
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static void BIF_undo_push() {}
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static void waitcursor() {}
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static void error() {}
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static int pupmenu() {return 0;}
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/* XXX */
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/* * ********************** no editmode!!! *********** */
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/* join selected meshes into the active mesh, context sensitive
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return 0 if no join is made (error) and 1 of the join is done */
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int join_mesh(Scene *scene, View3D *v3d)
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{
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Base *base, *nextb;
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Object *ob;
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Material **matar, *ma;
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Mesh *me;
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MVert *mvert, *mvertmain;
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MEdge *medge = NULL, *medgemain;
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MFace *mface = NULL, *mfacemain;
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float imat[4][4], cmat[4][4];
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int a, b, totcol, totedge=0, totvert=0, totface=0, ok=0, vertofs, map[MAXMAT];
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int i, j, index, haskey=0, hasmulti=0, edgeofs, faceofs;
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bDeformGroup *dg, *odg;
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MDeformVert *dvert;
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CustomData vdata, edata, fdata;
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2009-01-02 19:10:35 +00:00
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if(scene->obedit) return 0;
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2008-12-30 13:16:14 +00:00
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ob= OBACT;
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if(!ob || ob->type!=OB_MESH) return 0;
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if (object_data_is_libdata(ob)) {
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// XXX error_libdata();
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return 0;
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}
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/* count & check */
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base= FIRSTBASE;
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while(base) {
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if(TESTBASELIB_BGMODE(base)) { /* BGMODE since python can access */
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if(base->object->type==OB_MESH) {
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me= base->object->data;
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totvert+= me->totvert;
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totface+= me->totface;
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if(base->object == ob) ok= 1;
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if(me->key) {
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haskey= 1;
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break;
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}
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if(me->mr) {
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hasmulti= 1;
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break;
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}
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}
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}
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base= base->next;
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}
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if(haskey) {
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error("Can't join meshes with vertex keys");
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return 0;
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}
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if(hasmulti) {
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error("Can't join meshes with Multires");
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return 0;
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}
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/* that way the active object is always selected */
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if(ok==0) return 0;
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if(totvert==0 || totvert>MESH_MAX_VERTS) return 0;
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/* if needed add edges to other meshes */
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for(base= FIRSTBASE; base; base= base->next) {
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if(TESTBASELIB_BGMODE(base)) {
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if(base->object->type==OB_MESH) {
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me= base->object->data;
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totedge += me->totedge;
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}
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}
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}
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/* new material indices and material array */
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matar= MEM_callocN(sizeof(void *)*MAXMAT, "join_mesh");
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totcol= ob->totcol;
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/* obact materials in new main array, is nicer start! */
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for(a=1; a<=ob->totcol; a++) {
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matar[a-1]= give_current_material(ob, a);
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id_us_plus((ID *)matar[a-1]);
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/* increase id->us : will be lowered later */
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}
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base= FIRSTBASE;
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while(base) {
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if(TESTBASELIB_BGMODE(base)) {
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if(ob!=base->object && base->object->type==OB_MESH) {
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me= base->object->data;
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// Join this object's vertex groups to the base one's
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for (dg=base->object->defbase.first; dg; dg=dg->next){
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/* See if this group exists in the object */
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for (odg=ob->defbase.first; odg; odg=odg->next){
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if (!strcmp(odg->name, dg->name)){
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break;
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}
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}
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if (!odg){
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odg = MEM_callocN (sizeof(bDeformGroup), "join deformGroup");
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memcpy (odg, dg, sizeof(bDeformGroup));
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BLI_addtail(&ob->defbase, odg);
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}
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}
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if (ob->defbase.first && ob->actdef==0)
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ob->actdef=1;
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if(me->totvert) {
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for(a=1; a<=base->object->totcol; a++) {
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ma= give_current_material(base->object, a);
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if(ma) {
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for(b=0; b<totcol; b++) {
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if(ma == matar[b]) break;
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}
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if(b==totcol) {
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matar[b]= ma;
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ma->id.us++;
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totcol++;
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}
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if(totcol>=MAXMAT-1) break;
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}
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}
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}
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}
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if(totcol>=MAXMAT-1) break;
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}
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base= base->next;
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}
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me= ob->data;
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memset(&vdata, 0, sizeof(vdata));
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memset(&edata, 0, sizeof(edata));
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memset(&fdata, 0, sizeof(fdata));
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mvert= CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert);
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medge= CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
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mface= CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface);
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mvertmain= mvert;
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medgemain= medge;
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mfacemain= mface;
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/* inverse transorm all selected meshes in this object */
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Mat4Invert(imat, ob->obmat);
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vertofs= 0;
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edgeofs= 0;
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faceofs= 0;
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base= FIRSTBASE;
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while(base) {
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nextb= base->next;
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if (TESTBASELIB_BGMODE(base)) {
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if(base->object->type==OB_MESH) {
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me= base->object->data;
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if(me->totvert) {
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CustomData_merge(&me->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
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CustomData_copy_data(&me->vdata, &vdata, 0, vertofs, me->totvert);
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dvert= CustomData_get(&vdata, vertofs, CD_MDEFORMVERT);
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/* NEW VERSION */
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if (dvert){
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for (i=0; i<me->totvert; i++){
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for (j=0; j<dvert[i].totweight; j++){
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// Find the old vertex group
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odg = BLI_findlink (&base->object->defbase, dvert[i].dw[j].def_nr);
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if(odg) {
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// Search for a match in the new object
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for (dg=ob->defbase.first, index=0; dg; dg=dg->next, index++){
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if (!strcmp(dg->name, odg->name)){
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dvert[i].dw[j].def_nr = index;
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break;
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}
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}
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}
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}
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}
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}
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if(base->object != ob) {
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/* watch this: switch matmul order really goes wrong */
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Mat4MulMat4(cmat, base->object->obmat, imat);
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a= me->totvert;
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while(a--) {
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Mat4MulVecfl(cmat, mvert->co);
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mvert++;
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}
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}
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else mvert+= me->totvert;
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}
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if(me->totface) {
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/* make mapping for materials */
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memset(map, 0, 4*MAXMAT);
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for(a=1; a<=base->object->totcol; a++) {
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ma= give_current_material(base->object, a);
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if(ma) {
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for(b=0; b<totcol; b++) {
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if(ma == matar[b]) {
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map[a-1]= b;
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break;
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}
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}
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}
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}
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CustomData_merge(&me->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface);
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CustomData_copy_data(&me->fdata, &fdata, 0, faceofs, me->totface);
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for(a=0; a<me->totface; a++, mface++) {
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mface->v1+= vertofs;
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mface->v2+= vertofs;
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mface->v3+= vertofs;
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if(mface->v4) mface->v4+= vertofs;
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mface->mat_nr= map[(int)mface->mat_nr];
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}
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faceofs += me->totface;
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}
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if(me->totedge) {
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CustomData_merge(&me->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
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CustomData_copy_data(&me->edata, &edata, 0, edgeofs, me->totedge);
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for(a=0; a<me->totedge; a++, medge++) {
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medge->v1+= vertofs;
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medge->v2+= vertofs;
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}
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edgeofs += me->totedge;
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}
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vertofs += me->totvert;
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if(base->object!=ob)
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ED_base_object_free_and_unlink(scene, base);
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}
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}
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base= nextb;
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}
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me= ob->data;
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CustomData_free(&me->vdata, me->totvert);
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CustomData_free(&me->edata, me->totedge);
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CustomData_free(&me->fdata, me->totface);
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me->totvert= totvert;
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me->totedge= totedge;
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me->totface= totface;
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me->vdata= vdata;
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me->edata= edata;
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me->fdata= fdata;
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mesh_update_customdata_pointers(me);
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/* old material array */
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for(a=1; a<=ob->totcol; a++) {
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ma= ob->mat[a-1];
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if(ma) ma->id.us--;
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}
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for(a=1; a<=me->totcol; a++) {
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|
|
ma= me->mat[a-1];
|
|
|
|
if(ma) ma->id.us--;
|
|
|
|
}
|
|
|
|
if(ob->mat) MEM_freeN(ob->mat);
|
|
|
|
if(me->mat) MEM_freeN(me->mat);
|
|
|
|
ob->mat= me->mat= 0;
|
|
|
|
|
|
|
|
if(totcol) {
|
|
|
|
me->mat= matar;
|
|
|
|
ob->mat= MEM_callocN(sizeof(void *)*totcol, "join obmatar");
|
|
|
|
}
|
|
|
|
else MEM_freeN(matar);
|
|
|
|
|
|
|
|
ob->totcol= me->totcol= totcol;
|
|
|
|
ob->colbits= 0;
|
|
|
|
|
|
|
|
/* other mesh users */
|
|
|
|
test_object_materials((ID *)me);
|
|
|
|
|
|
|
|
DAG_scene_sort(scene); // removed objects, need to rebuild dag before editmode call
|
|
|
|
|
|
|
|
// XXX enter_editmode(EM_WAITCURSOR);
|
|
|
|
// exit_editmode(EM_FREEDATA|EM_WAITCURSOR); // freedata, but no undo
|
|
|
|
|
|
|
|
BIF_undo_push("Join Mesh");
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* ********************** SORT FACES ******************* */
|
|
|
|
|
|
|
|
static void permutate(void *list, int num, int size, int *index)
|
|
|
|
{
|
|
|
|
void *buf;
|
|
|
|
int len;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
len = num * size;
|
|
|
|
|
|
|
|
buf = MEM_mallocN(len, "permutate");
|
|
|
|
memcpy(buf, list, len);
|
|
|
|
|
|
|
|
for (i = 0; i < num; i++) {
|
|
|
|
memcpy((char *)list + (i * size), (char *)buf + (index[i] * size), size);
|
|
|
|
}
|
|
|
|
MEM_freeN(buf);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* sort faces on view axis */
|
|
|
|
static float *face_sort_floats;
|
|
|
|
static int float_sort(const void *v1, const void *v2)
|
|
|
|
{
|
|
|
|
float x1, x2;
|
|
|
|
|
|
|
|
x1 = face_sort_floats[((int *) v1)[0]];
|
|
|
|
x2 = face_sort_floats[((int *) v2)[0]];
|
|
|
|
|
|
|
|
if( x1 > x2 ) return 1;
|
|
|
|
else if( x1 < x2 ) return -1;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void sort_faces(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
Object *ob= OBACT;
|
|
|
|
Mesh *me;
|
|
|
|
CustomDataLayer *layer;
|
|
|
|
int i, *index;
|
|
|
|
short event;
|
|
|
|
float reverse = 1;
|
|
|
|
int ctrl= 0; // XXX
|
|
|
|
|
|
|
|
if(!ob) return;
|
2009-01-02 19:10:35 +00:00
|
|
|
if(scene->obedit) return;
|
2008-12-30 13:16:14 +00:00
|
|
|
if(ob->type!=OB_MESH) return;
|
|
|
|
if (!v3d) return;
|
|
|
|
|
|
|
|
me= ob->data;
|
|
|
|
if(me->totface==0) return;
|
|
|
|
|
|
|
|
event = pupmenu(
|
|
|
|
"Sort Faces (Ctrl to reverse)%t|"
|
|
|
|
"View Axis%x1|"
|
|
|
|
"Cursor Distance%x2|"
|
|
|
|
"Material%x3|"
|
|
|
|
"Selection%x4|"
|
|
|
|
"Randomize%x5");
|
|
|
|
|
|
|
|
if (event==-1) return;
|
|
|
|
|
|
|
|
if(ctrl)
|
|
|
|
reverse = -1;
|
|
|
|
|
|
|
|
/* create index list */
|
|
|
|
index = (int *) MEM_mallocN(sizeof(int) * me->totface, "sort faces");
|
|
|
|
for (i = 0; i < me->totface; i++) {
|
|
|
|
index[i] = i;
|
|
|
|
}
|
|
|
|
|
|
|
|
face_sort_floats = (float *) MEM_mallocN(sizeof(float) * me->totface, "sort faces float");
|
|
|
|
|
|
|
|
/* sort index list instead of faces itself
|
|
|
|
and apply this permutation to all face layers */
|
|
|
|
|
|
|
|
if (event == 5) {
|
|
|
|
/* Random */
|
|
|
|
for(i=0; i<me->totface; i++) {
|
|
|
|
face_sort_floats[i] = BLI_frand();
|
|
|
|
}
|
|
|
|
qsort(index, me->totface, sizeof(int), float_sort);
|
|
|
|
} else {
|
|
|
|
MFace *mf;
|
|
|
|
float vec[3];
|
|
|
|
float mat[4][4];
|
|
|
|
float cur[3];
|
|
|
|
|
|
|
|
if (event == 1)
|
|
|
|
Mat4MulMat4(mat, OBACT->obmat, v3d->viewmat); /* apply the view matrix to the object matrix */
|
|
|
|
else if (event == 2) { /* sort from cursor */
|
|
|
|
if( v3d && v3d->localview ) {
|
|
|
|
VECCOPY(cur, v3d->cursor);
|
|
|
|
} else {
|
|
|
|
VECCOPY(cur, scene->cursor);
|
|
|
|
}
|
|
|
|
Mat4Invert(mat, OBACT->obmat);
|
|
|
|
Mat4MulVecfl(mat, cur);
|
|
|
|
}
|
|
|
|
|
|
|
|
mf= me->mface;
|
|
|
|
for(i=0; i<me->totface; i++, mf++) {
|
|
|
|
|
|
|
|
if (event==3) {
|
|
|
|
face_sort_floats[i] = ((float)mf->mat_nr)*reverse;
|
|
|
|
} else if (event==4) {
|
|
|
|
/*selected first*/
|
|
|
|
if (mf->flag & ME_FACE_SEL) face_sort_floats[i] = 0.0;
|
|
|
|
else face_sort_floats[i] = reverse;
|
|
|
|
} else {
|
|
|
|
/* find the faces center */
|
|
|
|
VECADD(vec, (me->mvert+mf->v1)->co, (me->mvert+mf->v2)->co);
|
|
|
|
if (mf->v4) {
|
|
|
|
VECADD(vec, vec, (me->mvert+mf->v3)->co);
|
|
|
|
VECADD(vec, vec, (me->mvert+mf->v4)->co);
|
|
|
|
VECMUL(vec, 0.25f);
|
|
|
|
} else {
|
|
|
|
VECADD(vec, vec, (me->mvert+mf->v3)->co);
|
|
|
|
VECMUL(vec, 1.0f/3.0f);
|
|
|
|
} /* done */
|
|
|
|
|
|
|
|
if (event == 1) { /* sort on view axis */
|
|
|
|
Mat4MulVecfl(mat, vec);
|
|
|
|
face_sort_floats[i] = vec[2] * reverse;
|
|
|
|
} else { /* distance from cursor*/
|
|
|
|
face_sort_floats[i] = VecLenf(cur, vec) * reverse; /* back to front */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
qsort(index, me->totface, sizeof(int), float_sort);
|
|
|
|
}
|
|
|
|
|
|
|
|
MEM_freeN(face_sort_floats);
|
|
|
|
|
|
|
|
for(i = 0; i < me->fdata.totlayer; i++) {
|
|
|
|
layer = &me->fdata.layers[i];
|
|
|
|
permutate(layer->data, me->totface, CustomData_sizeof(layer->type), index);
|
|
|
|
}
|
|
|
|
|
|
|
|
MEM_freeN(index);
|
|
|
|
|
|
|
|
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* ********************* MESH VERTEX OCTREE LOOKUP ************* */
|
|
|
|
|
|
|
|
/* important note; this is unfinished, needs better API for editmode, and custom threshold */
|
|
|
|
|
|
|
|
#define MOC_RES 8
|
|
|
|
#define MOC_NODE_RES 8
|
|
|
|
#define MOC_THRESH 0.0002f
|
|
|
|
|
|
|
|
typedef struct MocNode {
|
|
|
|
struct MocNode *next;
|
|
|
|
intptr_t index[MOC_NODE_RES];
|
|
|
|
} MocNode;
|
|
|
|
|
|
|
|
static int mesh_octree_get_base_offs(float *co, float *offs, float *div)
|
|
|
|
{
|
|
|
|
int vx, vy, vz;
|
|
|
|
|
|
|
|
vx= floor( (co[0]-offs[0])/div[0] );
|
|
|
|
vy= floor( (co[1]-offs[1])/div[1] );
|
|
|
|
vz= floor( (co[2]-offs[2])/div[2] );
|
|
|
|
|
|
|
|
CLAMP(vx, 0, MOC_RES-1);
|
|
|
|
CLAMP(vy, 0, MOC_RES-1);
|
|
|
|
CLAMP(vz, 0, MOC_RES-1);
|
|
|
|
|
|
|
|
return (vx*MOC_RES*MOC_RES) + vy*MOC_RES + vz;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void mesh_octree_add_node(MocNode **bt, intptr_t index)
|
|
|
|
{
|
|
|
|
if(*bt==NULL) {
|
|
|
|
*bt= MEM_callocN(sizeof(MocNode), "MocNode");
|
|
|
|
(*bt)->index[0]= index;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
int a;
|
|
|
|
for(a=0; a<MOC_NODE_RES; a++) {
|
|
|
|
if((*bt)->index[a]==index)
|
|
|
|
return;
|
|
|
|
else if((*bt)->index[a]==0) {
|
|
|
|
(*bt)->index[a]= index;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mesh_octree_add_node(&(*bt)->next, index);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void mesh_octree_free_node(MocNode **bt)
|
|
|
|
{
|
|
|
|
if( (*bt)->next ) {
|
|
|
|
mesh_octree_free_node(&(*bt)->next);
|
|
|
|
}
|
|
|
|
MEM_freeN(*bt);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* temporal define, just to make nicer code below */
|
|
|
|
#define MOC_ADDNODE(vx, vy, vz) mesh_octree_add_node(basetable + ((vx)*MOC_RES*MOC_RES) + (vy)*MOC_RES + (vz), index)
|
|
|
|
|
|
|
|
static void mesh_octree_add_nodes(MocNode **basetable, float *co, float *offs, float *div, intptr_t index)
|
|
|
|
{
|
|
|
|
float fx, fy, fz;
|
|
|
|
int vx, vy, vz;
|
|
|
|
|
|
|
|
if (isnan(co[0]) || !finite(co[0]) ||
|
|
|
|
isnan(co[1]) || !finite(co[1]) ||
|
|
|
|
isnan(co[2]) || !finite(co[2])
|
|
|
|
) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fx= (co[0]-offs[0])/div[0];
|
|
|
|
fy= (co[1]-offs[1])/div[1];
|
|
|
|
fz= (co[2]-offs[2])/div[2];
|
|
|
|
CLAMP(fx, 0.0f, MOC_RES-MOC_THRESH);
|
|
|
|
CLAMP(fy, 0.0f, MOC_RES-MOC_THRESH);
|
|
|
|
CLAMP(fz, 0.0f, MOC_RES-MOC_THRESH);
|
|
|
|
|
|
|
|
vx= floor(fx);
|
|
|
|
vy= floor(fy);
|
|
|
|
vz= floor(fz);
|
|
|
|
|
|
|
|
MOC_ADDNODE(vx, vy, vz);
|
|
|
|
|
|
|
|
if( vx>0 )
|
|
|
|
if( fx-((float)vx)-MOC_THRESH < 0.0f)
|
|
|
|
MOC_ADDNODE(vx-1, vy, vz);
|
|
|
|
if( vx<MOC_RES-2 )
|
|
|
|
if( fx-((float)vx)+MOC_THRESH > 1.0f)
|
|
|
|
MOC_ADDNODE(vx+1, vy, vz);
|
|
|
|
|
|
|
|
if( vy>0 )
|
|
|
|
if( fy-((float)vy)-MOC_THRESH < 0.0f)
|
|
|
|
MOC_ADDNODE(vx, vy-1, vz);
|
|
|
|
if( vy<MOC_RES-2 )
|
|
|
|
if( fy-((float)vy)+MOC_THRESH > 1.0f)
|
|
|
|
MOC_ADDNODE(vx, vy+1, vz);
|
|
|
|
|
|
|
|
if( vz>0 )
|
|
|
|
if( fz-((float)vz)-MOC_THRESH < 0.0f)
|
|
|
|
MOC_ADDNODE(vx, vy, vz-1);
|
|
|
|
if( vz<MOC_RES-2 )
|
|
|
|
if( fz-((float)vz)+MOC_THRESH > 1.0f)
|
|
|
|
MOC_ADDNODE(vx, vy, vz+1);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static intptr_t mesh_octree_find_index(MocNode **bt, float (*orco)[3], MVert *mvert, float *co)
|
|
|
|
{
|
|
|
|
float *vec;
|
|
|
|
int a;
|
|
|
|
|
|
|
|
if(*bt==NULL)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
for(a=0; a<MOC_NODE_RES; a++) {
|
|
|
|
if((*bt)->index[a]) {
|
|
|
|
/* does mesh verts and editmode, code looks potential dangerous, octree should really be filled OK! */
|
|
|
|
if(orco) {
|
|
|
|
vec= orco[(*bt)->index[a]-1];
|
|
|
|
if(FloatCompare(vec, co, MOC_THRESH))
|
|
|
|
return (*bt)->index[a]-1;
|
|
|
|
}
|
|
|
|
else if(mvert) {
|
|
|
|
vec= (mvert+(*bt)->index[a]-1)->co;
|
|
|
|
if(FloatCompare(vec, co, MOC_THRESH))
|
|
|
|
return (*bt)->index[a]-1;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
EditVert *eve= (EditVert *)((*bt)->index[a]);
|
|
|
|
if(FloatCompare(eve->co, co, MOC_THRESH))
|
|
|
|
return (*bt)->index[a];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else return -1;
|
|
|
|
}
|
|
|
|
if( (*bt)->next)
|
|
|
|
return mesh_octree_find_index(&(*bt)->next, orco, mvert, co);
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static struct {
|
|
|
|
MocNode **table;
|
|
|
|
float offs[3], div[3];
|
|
|
|
float (*orco)[3];
|
|
|
|
float orcoloc[3];
|
|
|
|
} MeshOctree = {NULL, {0, 0, 0}, {0, 0, 0}, NULL};
|
|
|
|
|
|
|
|
/* mode is 's' start, or 'e' end, or 'u' use */
|
|
|
|
/* if end, ob can be NULL */
|
|
|
|
intptr_t mesh_octree_table(Object *ob, EditMesh *em, float *co, char mode)
|
|
|
|
{
|
|
|
|
MocNode **bt;
|
|
|
|
|
|
|
|
if(mode=='u') { /* use table */
|
|
|
|
if(MeshOctree.table==NULL)
|
|
|
|
mesh_octree_table(ob, em, NULL, 's');
|
|
|
|
|
|
|
|
if(MeshOctree.table) {
|
|
|
|
Mesh *me= ob->data;
|
|
|
|
bt= MeshOctree.table + mesh_octree_get_base_offs(co, MeshOctree.offs, MeshOctree.div);
|
2009-01-02 19:10:35 +00:00
|
|
|
if(me->edit_mesh)
|
2008-12-30 13:16:14 +00:00
|
|
|
return mesh_octree_find_index(bt, NULL, NULL, co);
|
|
|
|
else
|
|
|
|
return mesh_octree_find_index(bt, MeshOctree.orco, me->mvert, co);
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
else if(mode=='s') { /* start table */
|
|
|
|
Mesh *me= ob->data;
|
|
|
|
float min[3], max[3];
|
|
|
|
|
|
|
|
/* we compute own bounding box and don't reuse ob->bb because
|
|
|
|
* we are using the undeformed coordinates*/
|
|
|
|
INIT_MINMAX(min, max);
|
|
|
|
|
2009-01-02 19:10:35 +00:00
|
|
|
if(me->edit_mesh==em) {
|
2008-12-30 13:16:14 +00:00
|
|
|
EditVert *eve;
|
|
|
|
|
|
|
|
for(eve= em->verts.first; eve; eve= eve->next)
|
|
|
|
DO_MINMAX(eve->co, min, max)
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
MVert *mvert;
|
|
|
|
float *vco;
|
|
|
|
int a, totvert;
|
|
|
|
|
|
|
|
MeshOctree.orco= mesh_getRefKeyCos(me, &totvert);
|
|
|
|
mesh_get_texspace(me, MeshOctree.orcoloc, NULL, NULL);
|
|
|
|
|
|
|
|
for(a=0, mvert= me->mvert; a<me->totvert; a++, mvert++) {
|
|
|
|
vco= (MeshOctree.orco)? MeshOctree.orco[a]: mvert->co;
|
|
|
|
DO_MINMAX(vco, min, max);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* for quick unit coordinate calculus */
|
|
|
|
VECCOPY(MeshOctree.offs, min);
|
|
|
|
MeshOctree.offs[0]-= MOC_THRESH; /* we offset it 1 threshold unit extra */
|
|
|
|
MeshOctree.offs[1]-= MOC_THRESH;
|
|
|
|
MeshOctree.offs[2]-= MOC_THRESH;
|
|
|
|
|
|
|
|
VecSubf(MeshOctree.div, max, min);
|
|
|
|
MeshOctree.div[0]+= 2*MOC_THRESH; /* and divide with 2 threshold unit more extra (try 8x8 unit grid on paint) */
|
|
|
|
MeshOctree.div[1]+= 2*MOC_THRESH;
|
|
|
|
MeshOctree.div[2]+= 2*MOC_THRESH;
|
|
|
|
|
|
|
|
VecMulf(MeshOctree.div, 1.0f/MOC_RES);
|
|
|
|
if(MeshOctree.div[0]==0.0f) MeshOctree.div[0]= 1.0f;
|
|
|
|
if(MeshOctree.div[1]==0.0f) MeshOctree.div[1]= 1.0f;
|
|
|
|
if(MeshOctree.div[2]==0.0f) MeshOctree.div[2]= 1.0f;
|
|
|
|
|
|
|
|
if(MeshOctree.table) /* happens when entering this call without ending it */
|
|
|
|
mesh_octree_table(ob, em, co, 'e');
|
|
|
|
|
|
|
|
MeshOctree.table= MEM_callocN(MOC_RES*MOC_RES*MOC_RES*sizeof(void *), "sym table");
|
|
|
|
|
2009-01-02 19:10:35 +00:00
|
|
|
if(me->edit_mesh==em) {
|
2008-12-30 13:16:14 +00:00
|
|
|
EditVert *eve;
|
|
|
|
|
|
|
|
for(eve= em->verts.first; eve; eve= eve->next) {
|
|
|
|
mesh_octree_add_nodes(MeshOctree.table, eve->co, MeshOctree.offs, MeshOctree.div, (intptr_t)(eve));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
MVert *mvert;
|
|
|
|
float *vco;
|
|
|
|
int a;
|
|
|
|
|
|
|
|
for(a=0, mvert= me->mvert; a<me->totvert; a++, mvert++) {
|
|
|
|
vco= (MeshOctree.orco)? MeshOctree.orco[a]: mvert->co;
|
|
|
|
mesh_octree_add_nodes(MeshOctree.table, vco, MeshOctree.offs, MeshOctree.div, a+1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(mode=='e') { /* end table */
|
|
|
|
if(MeshOctree.table) {
|
|
|
|
int a;
|
|
|
|
|
|
|
|
for(a=0, bt=MeshOctree.table; a<MOC_RES*MOC_RES*MOC_RES; a++, bt++) {
|
|
|
|
if(*bt) mesh_octree_free_node(bt);
|
|
|
|
}
|
|
|
|
MEM_freeN(MeshOctree.table);
|
|
|
|
MeshOctree.table= NULL;
|
|
|
|
}
|
|
|
|
if(MeshOctree.orco) {
|
|
|
|
MEM_freeN(MeshOctree.orco);
|
|
|
|
MeshOctree.orco= NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int mesh_get_x_mirror_vert(Object *ob, int index)
|
|
|
|
{
|
|
|
|
Mesh *me= ob->data;
|
|
|
|
MVert *mvert;
|
|
|
|
float vec[3];
|
|
|
|
|
|
|
|
if(MeshOctree.orco) {
|
|
|
|
float *loc= MeshOctree.orcoloc;
|
|
|
|
|
|
|
|
vec[0]= -(MeshOctree.orco[index][0] + loc[0]) - loc[0];
|
|
|
|
vec[1]= MeshOctree.orco[index][1];
|
|
|
|
vec[2]= MeshOctree.orco[index][2];
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
mvert= me->mvert+index;
|
|
|
|
vec[0]= -mvert->co[0];
|
|
|
|
vec[1]= mvert->co[1];
|
|
|
|
vec[2]= mvert->co[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
return mesh_octree_table(ob, NULL, vec, 'u');
|
|
|
|
}
|
|
|
|
|
|
|
|
EditVert *editmesh_get_x_mirror_vert(Object *ob, EditMesh *em, float *co)
|
|
|
|
{
|
|
|
|
float vec[3];
|
|
|
|
intptr_t poinval;
|
|
|
|
|
|
|
|
/* ignore nan verts */
|
|
|
|
if (isnan(co[0]) || !finite(co[0]) ||
|
|
|
|
isnan(co[1]) || !finite(co[1]) ||
|
|
|
|
isnan(co[2]) || !finite(co[2])
|
|
|
|
)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
vec[0]= -co[0];
|
|
|
|
vec[1]= co[1];
|
|
|
|
vec[2]= co[2];
|
|
|
|
|
|
|
|
poinval= mesh_octree_table(ob, em, vec, 'u');
|
|
|
|
if(poinval != -1)
|
|
|
|
return (EditVert *)(poinval);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static unsigned int mirror_facehash(void *ptr)
|
|
|
|
{
|
|
|
|
MFace *mf= ptr;
|
|
|
|
int v0, v1;
|
|
|
|
|
|
|
|
if(mf->v4) {
|
|
|
|
v0= MIN4(mf->v1, mf->v2, mf->v3, mf->v4);
|
|
|
|
v1= MAX4(mf->v1, mf->v2, mf->v3, mf->v4);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
v0= MIN3(mf->v1, mf->v2, mf->v3);
|
|
|
|
v1= MAX3(mf->v1, mf->v2, mf->v3);
|
|
|
|
}
|
|
|
|
|
|
|
|
return ((v0*39)^(v1*31));
|
|
|
|
}
|
|
|
|
|
|
|
|
static int mirror_facerotation(MFace *a, MFace *b)
|
|
|
|
{
|
|
|
|
if(b->v4) {
|
|
|
|
if(a->v1==b->v1 && a->v2==b->v2 && a->v3==b->v3 && a->v4==b->v4)
|
|
|
|
return 0;
|
|
|
|
else if(a->v4==b->v1 && a->v1==b->v2 && a->v2==b->v3 && a->v3==b->v4)
|
|
|
|
return 1;
|
|
|
|
else if(a->v3==b->v1 && a->v4==b->v2 && a->v1==b->v3 && a->v2==b->v4)
|
|
|
|
return 2;
|
|
|
|
else if(a->v2==b->v1 && a->v3==b->v2 && a->v4==b->v3 && a->v1==b->v4)
|
|
|
|
return 3;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if(a->v1==b->v1 && a->v2==b->v2 && a->v3==b->v3)
|
|
|
|
return 0;
|
|
|
|
else if(a->v3==b->v1 && a->v1==b->v2 && a->v2==b->v3)
|
|
|
|
return 1;
|
|
|
|
else if(a->v2==b->v1 && a->v3==b->v2 && a->v1==b->v3)
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int mirror_facecmp(void *a, void *b)
|
|
|
|
{
|
|
|
|
return (mirror_facerotation((MFace*)a, (MFace*)b) == -1);
|
|
|
|
}
|
|
|
|
|
|
|
|
int *mesh_get_x_mirror_faces(Object *ob, EditMesh *em)
|
|
|
|
{
|
|
|
|
Mesh *me= ob->data;
|
|
|
|
MVert *mv, *mvert= me->mvert;
|
|
|
|
MFace mirrormf, *mf, *hashmf, *mface= me->mface;
|
|
|
|
GHash *fhash;
|
|
|
|
int *mirrorverts, *mirrorfaces;
|
|
|
|
int a;
|
|
|
|
|
|
|
|
mirrorverts= MEM_callocN(sizeof(int)*me->totvert, "MirrorVerts");
|
|
|
|
mirrorfaces= MEM_callocN(sizeof(int)*2*me->totface, "MirrorFaces");
|
|
|
|
|
|
|
|
mesh_octree_table(ob, em, NULL, 's');
|
|
|
|
|
|
|
|
for(a=0, mv=mvert; a<me->totvert; a++, mv++)
|
|
|
|
mirrorverts[a]= mesh_get_x_mirror_vert(ob, a);
|
|
|
|
|
|
|
|
mesh_octree_table(ob, em, NULL, 'e');
|
|
|
|
|
|
|
|
fhash= BLI_ghash_new(mirror_facehash, mirror_facecmp);
|
|
|
|
for(a=0, mf=mface; a<me->totface; a++, mf++)
|
|
|
|
BLI_ghash_insert(fhash, mf, mf);
|
|
|
|
|
|
|
|
for(a=0, mf=mface; a<me->totface; a++, mf++) {
|
|
|
|
mirrormf.v1= mirrorverts[mf->v3];
|
|
|
|
mirrormf.v2= mirrorverts[mf->v2];
|
|
|
|
mirrormf.v3= mirrorverts[mf->v1];
|
|
|
|
mirrormf.v4= (mf->v4)? mirrorverts[mf->v4]: 0;
|
|
|
|
|
|
|
|
/* make sure v4 is not 0 if a quad */
|
|
|
|
if(mf->v4 && mirrormf.v4==0) {
|
|
|
|
SWAP(int, mirrormf.v1, mirrormf.v3);
|
|
|
|
SWAP(int, mirrormf.v2, mirrormf.v4);
|
|
|
|
}
|
|
|
|
|
|
|
|
hashmf= BLI_ghash_lookup(fhash, &mirrormf);
|
|
|
|
if(hashmf) {
|
|
|
|
mirrorfaces[a*2]= hashmf - mface;
|
|
|
|
mirrorfaces[a*2+1]= mirror_facerotation(&mirrormf, hashmf);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
mirrorfaces[a*2]= -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
BLI_ghash_free(fhash, NULL, NULL);
|
|
|
|
MEM_freeN(mirrorverts);
|
|
|
|
|
|
|
|
return mirrorfaces;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ****************** render BAKING ********************** */
|
|
|
|
|
|
|
|
/* threaded break test */
|
|
|
|
static int thread_break(void)
|
|
|
|
{
|
|
|
|
return G.afbreek;
|
|
|
|
}
|
|
|
|
|
2009-01-04 14:14:06 +00:00
|
|
|
static ScrArea *biggest_image_area(bScreen *screen)
|
2008-12-30 13:16:14 +00:00
|
|
|
{
|
|
|
|
ScrArea *sa, *big= NULL;
|
|
|
|
int size, maxsize= 0;
|
|
|
|
|
2009-01-04 14:14:06 +00:00
|
|
|
for(sa= screen->areabase.first; sa; sa= sa->next) {
|
2008-12-30 13:16:14 +00:00
|
|
|
if(sa->spacetype==SPACE_IMAGE) {
|
|
|
|
size= sa->winx*sa->winy;
|
|
|
|
if(sa->winx > 10 && sa->winy > 10 && size > maxsize) {
|
|
|
|
maxsize= size;
|
|
|
|
big= sa;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return big;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct BakeRender {
|
|
|
|
Render *re;
|
|
|
|
struct Object *actob;
|
|
|
|
int event, tot, ready;
|
|
|
|
} BakeRender;
|
|
|
|
|
|
|
|
static void *do_bake_render(void *bake_v)
|
|
|
|
{
|
|
|
|
BakeRender *bkr= bake_v;
|
|
|
|
|
|
|
|
bkr->tot= RE_bake_shade_all_selected(bkr->re, bkr->event, bkr->actob);
|
|
|
|
bkr->ready= 1;
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void objects_bake_render(Scene *scene, short event, char **error_msg)
|
|
|
|
{
|
|
|
|
Object *actob= OBACT;
|
|
|
|
int active= scene->r.bake_flag & R_BAKE_TO_ACTIVE;
|
|
|
|
short prev_r_raytrace= 0, prev_wo_amb_occ= 0;
|
|
|
|
|
|
|
|
if(event==0) event= scene->r.bake_mode;
|
|
|
|
|
|
|
|
if(scene->r.renderer!=R_INTERN) {
|
|
|
|
*error_msg = "Bake only supported for Internal Renderer";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(active && !actob) {
|
|
|
|
*error_msg = "No active object";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(event>0) {
|
2009-01-04 14:14:06 +00:00
|
|
|
bScreen *screen= NULL; // XXX CTX
|
2008-12-30 13:16:14 +00:00
|
|
|
Render *re= RE_NewRender("_Bake View_");
|
2009-01-04 14:14:06 +00:00
|
|
|
ScrArea *area= biggest_image_area(screen);
|
2008-12-30 13:16:14 +00:00
|
|
|
ListBase threads;
|
|
|
|
BakeRender bkr;
|
|
|
|
int timer=0, tot; // XXX, sculptmode= G.f & G_SCULPTMODE;
|
|
|
|
|
|
|
|
// XXX if(sculptmode) set_sculptmode();
|
|
|
|
|
|
|
|
if(event==1) event= RE_BAKE_ALL;
|
|
|
|
else if(event==2) event= RE_BAKE_AO;
|
|
|
|
else if(event==3) event= RE_BAKE_NORMALS;
|
|
|
|
else if(event==4) event= RE_BAKE_TEXTURE;
|
|
|
|
else if(event==5) event= RE_BAKE_DISPLACEMENT;
|
|
|
|
else event= RE_BAKE_SHADOW;
|
|
|
|
|
|
|
|
if(event==RE_BAKE_AO) {
|
|
|
|
if(scene->world==NULL) {
|
|
|
|
*error_msg = "No world set up";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* If raytracing or AO is disabled, switch it on temporarily for baking. */
|
|
|
|
prev_wo_amb_occ = (scene->world->mode & WO_AMB_OCC) != 0;
|
|
|
|
scene->world->mode |= WO_AMB_OCC;
|
|
|
|
}
|
|
|
|
if(event==RE_BAKE_AO || active) {
|
|
|
|
prev_r_raytrace = (scene->r.mode & R_RAYTRACE) != 0;
|
|
|
|
scene->r.mode |= R_RAYTRACE;
|
|
|
|
}
|
|
|
|
|
|
|
|
waitcursor(1);
|
|
|
|
RE_test_break_cb(re, thread_break);
|
|
|
|
G.afbreek= 0; /* blender_test_break uses this global */
|
|
|
|
|
|
|
|
RE_Database_Baking(re, scene, event, (active)? actob: NULL);
|
|
|
|
|
|
|
|
/* baking itself is threaded, cannot use test_break in threads. we also update optional imagewindow */
|
|
|
|
|
|
|
|
BLI_init_threads(&threads, do_bake_render, 1);
|
|
|
|
bkr.re= re;
|
|
|
|
bkr.event= event;
|
|
|
|
bkr.ready= 0;
|
|
|
|
bkr.actob= (active)? actob: NULL;
|
|
|
|
BLI_insert_thread(&threads, &bkr);
|
|
|
|
|
|
|
|
while(bkr.ready==0) {
|
|
|
|
PIL_sleep_ms(50);
|
|
|
|
if(bkr.ready)
|
|
|
|
break;
|
|
|
|
|
|
|
|
if (!G.background) {
|
|
|
|
blender_test_break();
|
|
|
|
|
|
|
|
timer++;
|
|
|
|
if(area && timer==20) {
|
|
|
|
Image *ima= RE_bake_shade_get_image();
|
|
|
|
if(ima) ((SpaceImage *)area->spacedata.first)->image= ima;
|
|
|
|
// XX scrarea_do_windraw(area);
|
|
|
|
// myswapbuffers();
|
|
|
|
timer= 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
BLI_end_threads(&threads);
|
|
|
|
tot= bkr.tot;
|
|
|
|
|
|
|
|
RE_Database_Free(re);
|
|
|
|
waitcursor(0);
|
|
|
|
|
|
|
|
if(tot==0) *error_msg = "No Images found to bake to";
|
|
|
|
else {
|
|
|
|
Image *ima;
|
|
|
|
/* force OpenGL reload and mipmap recalc */
|
|
|
|
for(ima= G.main->image.first; ima; ima= ima->id.next) {
|
|
|
|
if(ima->ok==IMA_OK_LOADED) {
|
|
|
|
ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
|
|
|
|
if(ibuf && (ibuf->userflags & IB_BITMAPDIRTY)) {
|
|
|
|
GPU_free_image(ima);
|
|
|
|
imb_freemipmapImBuf(ibuf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* restore raytrace and AO */
|
|
|
|
if(event==RE_BAKE_AO)
|
|
|
|
if(prev_wo_amb_occ == 0)
|
|
|
|
scene->world->mode &= ~WO_AMB_OCC;
|
|
|
|
|
|
|
|
if(event==RE_BAKE_AO || active)
|
|
|
|
if(prev_r_raytrace == 0)
|
|
|
|
scene->r.mode &= ~R_RAYTRACE;
|
|
|
|
|
|
|
|
// XXX if(sculptmode) set_sculptmode();
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* all selected meshes with UV maps are rendered for current scene visibility */
|
|
|
|
static void objects_bake_render_ui(Scene *scene, short event)
|
|
|
|
{
|
|
|
|
char *error_msg = NULL;
|
2009-01-02 19:10:35 +00:00
|
|
|
// int is_editmode = (obedit!=NULL);
|
2008-12-30 13:16:14 +00:00
|
|
|
|
|
|
|
/* Deal with editmode, this is a bit clunky but since UV's are in editmode, users are likely to bake from their */
|
|
|
|
// XXX if (is_editmode) exit_editmode(0);
|
|
|
|
|
|
|
|
objects_bake_render(scene, event, &error_msg);
|
|
|
|
|
|
|
|
// XXX if (is_editmode) enter_editmode(0);
|
|
|
|
|
|
|
|
if (error_msg)
|
|
|
|
error(error_msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
void objects_bake_render_menu(Scene *scene)
|
|
|
|
{
|
|
|
|
short event;
|
|
|
|
|
|
|
|
event= pupmenu("Bake Selected Meshes %t|Full Render %x1|Ambient Occlusion %x2|Normals %x3|Texture Only %x4|Displacement %x5|Shadow %x6");
|
|
|
|
if (event < 1) return;
|
|
|
|
objects_bake_render_ui(scene, event);
|
|
|
|
}
|
|
|
|
|