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								/*
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								 * Copyright 2011, Blender Foundation.
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 */
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								#ifndef __NODES_H__
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								#define __NODES_H__
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								#include "graph.h"
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								#include "util_string.h"
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								CCL_NAMESPACE_BEGIN
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								class ImageManager;
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								class Shadr;
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								/* Texture Mapping */
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								class TextureMapping {
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								public:
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									TextureMapping();
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									Transform compute_transform();
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									bool skip();
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									void compile(SVMCompiler& compiler, int offset_in, int offset_out);
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									float3 translation;
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									float3 rotation;
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									float3 scale;
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									float3 min, max;
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									bool use_minmax;
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									enum Mapping { NONE = 0, X = 1, Y = 2, Z = 3 };
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									Mapping x_mapping, y_mapping, z_mapping;
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									enum Projection { FLAT, CUBE, TUBE, SPHERE };
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									Projection projection;
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								};
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								/* Nodes */
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								class TextureNode : public ShaderNode {
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								public:
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									TextureNode(const char *name_) : ShaderNode(name_) {}
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									TextureMapping tex_mapping;
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								};
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								class ImageTextureNode : public TextureNode {
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								public:
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									SHADER_NODE_NO_CLONE_CLASS(ImageTextureNode)
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									~ImageTextureNode();
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									ShaderNode *clone() const;
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									ImageManager *image_manager;
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									int slot;
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									bool is_float;
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									string filename;
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									ustring color_space;
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									ustring projection;
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									float projection_blend;
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									static ShaderEnum color_space_enum;
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									static ShaderEnum projection_enum;
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								};
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								class EnvironmentTextureNode : public TextureNode {
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								public:
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									SHADER_NODE_NO_CLONE_CLASS(EnvironmentTextureNode)
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									~EnvironmentTextureNode();
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									ShaderNode *clone() const;
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									ImageManager *image_manager;
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									int slot;
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									bool is_float;
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									string filename;
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									ustring color_space;
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									ustring projection;
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									static ShaderEnum color_space_enum;
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									static ShaderEnum projection_enum;
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								};
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								class SkyTextureNode : public TextureNode {
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								public:
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									SHADER_NODE_CLASS(SkyTextureNode)
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									float3 sun_direction;
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									float turbidity;
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								};
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								class OutputNode : public ShaderNode {
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									SHADER_NODE_CLASS(OutputNode)
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								};
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								class GradientTextureNode : public TextureNode {
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								public:
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									SHADER_NODE_CLASS(GradientTextureNode)
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									ustring type;
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									static ShaderEnum type_enum;
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								};
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								class NoiseTextureNode : public TextureNode {
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								public:
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									SHADER_NODE_CLASS(NoiseTextureNode)
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								};
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								class VoronoiTextureNode : public TextureNode {
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								public:
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									SHADER_NODE_CLASS(VoronoiTextureNode)
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									ustring coloring;
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									static ShaderEnum coloring_enum;
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								};
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								class MusgraveTextureNode : public TextureNode {
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								public:
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									SHADER_NODE_CLASS(MusgraveTextureNode)
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									ustring type;
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									static ShaderEnum type_enum;
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								};
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								class WaveTextureNode : public TextureNode {
							 | 
						
					
						
							
								
									
										
										
										
											2011-04-27 11:58:34 +00:00
										 
									 
								 
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							 | 
							
								
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								public:
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											2011-11-06 21:05:58 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(WaveTextureNode)
							 | 
						
					
						
							
								
									
										
										
										
											2011-04-27 11:58:34 +00:00
										 
									 
								 
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									ustring type;
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									static ShaderEnum type_enum;
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								};
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											2011-10-12 22:42:13 +00:00
										 
									 
								 
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								class MagicTextureNode : public TextureNode {
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											2011-04-27 11:58:34 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								public:
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									SHADER_NODE_CLASS(MagicTextureNode)
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									int depth;
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								};
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											2012-01-08 14:55:43 +00:00
										 
									 
								 
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								class CheckerTextureNode : public TextureNode {
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								public:
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									SHADER_NODE_CLASS(CheckerTextureNode)
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								};
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											2012-09-04 13:29:07 +00:00
										 
									 
								 
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								class BrickTextureNode : public TextureNode {
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								public:
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									SHADER_NODE_CLASS(BrickTextureNode)
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									float offset, squash;
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									int offset_frequency, squash_frequency;
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								};
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											2011-04-27 11:58:34 +00:00
										 
									 
								 
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								class MappingNode : public ShaderNode {
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								public:
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									SHADER_NODE_CLASS(MappingNode)
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											2011-10-12 22:42:13 +00:00
										 
									 
								 
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									TextureMapping tex_mapping;
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											2011-04-27 11:58:34 +00:00
										 
									 
								 
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								};
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								class ConvertNode : public ShaderNode {
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								public:
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									ConvertNode(ShaderSocketType from, ShaderSocketType to);
							 | 
						
					
						
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							 | 
							
							
									SHADER_NODE_BASE_CLASS(ConvertNode)
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									ShaderSocketType from, to;
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								};
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											2011-12-18 15:34:06 +00:00
										 
									 
								 
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								class ProxyNode : public ShaderNode {
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								public:
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									ProxyNode(ShaderSocketType from, ShaderSocketType to);
							 | 
						
					
						
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							 | 
							
							
									SHADER_NODE_BASE_CLASS(ProxyNode)
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									ShaderSocketType from, to;
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								};
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											2011-04-27 11:58:34 +00:00
										 
									 
								 
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								class BsdfNode : public ShaderNode {
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								public:
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									SHADER_NODE_CLASS(BsdfNode)
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											2012-11-04 22:31:32 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									void compile(SVMCompiler& compiler, ShaderInput *param1, ShaderInput *param2, ShaderInput *param3 = NULL);
							 | 
						
					
						
							
								
									
										
										
										
											2011-04-27 11:58:34 +00:00
										 
									 
								 
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									ClosureType closure;
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								};
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								class WardBsdfNode : public BsdfNode {
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								public:
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									SHADER_NODE_CLASS(WardBsdfNode)
							 | 
						
					
						
							
								
									
										
										
										
											2012-10-10 13:02:20 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									void attributes(AttributeRequestSet *attributes);
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											2011-04-27 11:58:34 +00:00
										 
									 
								 
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								};
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								class DiffuseBsdfNode : public BsdfNode {
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								public:
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							 | 
							
							
									SHADER_NODE_CLASS(DiffuseBsdfNode)
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							 | 
							
							
								};
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								class TranslucentBsdfNode : public BsdfNode {
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								public:
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							 | 
							
							
									SHADER_NODE_CLASS(TranslucentBsdfNode)
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							 | 
							
							
								};
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								class TransparentBsdfNode : public BsdfNode {
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							 | 
							
							
								public:
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							| 
								
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							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(TransparentBsdfNode)
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							 | 
							
								
							 | 
							
							
								};
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								class VelvetBsdfNode : public BsdfNode {
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							 | 
							
							
								public:
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							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(VelvetBsdfNode)
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							| 
								
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							 | 
							
								
							 | 
							
							
								};
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								class GlossyBsdfNode : public BsdfNode {
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							 | 
							
								
							 | 
							
							
								public:
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							| 
								
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							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(GlossyBsdfNode)
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
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							 | 
							
							
									ustring distribution;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static ShaderEnum distribution_enum;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
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								class GlassBsdfNode : public BsdfNode {
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							 | 
							
							
								public:
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							| 
								
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							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(GlassBsdfNode)
							 | 
						
					
						
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							 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
							
									ustring distribution;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static ShaderEnum distribution_enum;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							
								
									
										
										
										
											2012-11-06 19:59:02 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								class RefractionBsdfNode : public BsdfNode {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(RefractionBsdfNode)
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ustring distribution;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static ShaderEnum distribution_enum;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							
								
									
										
										
										
											2011-04-27 11:58:34 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class EmissionNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(EmissionNode)
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									bool total_power;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
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							| 
								
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								class BackgroundNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(BackgroundNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-08-28 13:55:59 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class HoldoutNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(HoldoutNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-11-06 19:59:02 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class AmbientOcclusionNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(AmbientOcclusionNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-27 20:03:16 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class VolumeNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(VolumeNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void compile(SVMCompiler& compiler, ShaderInput *param1, ShaderInput *param2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClosureType closure;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class TransparentVolumeNode : public VolumeNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(TransparentVolumeNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class IsotropicVolumeNode : public VolumeNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(IsotropicVolumeNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-04-27 11:58:34 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class GeometryNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(GeometryNode)
							 | 
						
					
						
							
								
									
										
										
										
											2012-10-10 13:02:20 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									void attributes(AttributeRequestSet *attributes);
							 | 
						
					
						
							
								
									
										
										
										
											2011-04-27 11:58:34 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class TextureCoordinateNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(TextureCoordinateNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void attributes(AttributeRequestSet *attributes);
							 | 
						
					
						
							
								
									
										
										
										
											2012-10-04 21:40:39 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool from_dupli;
							 | 
						
					
						
							
								
									
										
										
										
											2011-04-27 11:58:34 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class LightPathNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(LightPathNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-05-07 20:24:38 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class LightFalloffNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(LightFalloffNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-05-21 12:52:28 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class ObjectInfoNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(ObjectInfoNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-06-08 16:17:57 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class ParticleInfoNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(ParticleInfoNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void attributes(AttributeRequestSet *attributes);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-04-27 11:58:34 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class ValueNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(ValueNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float value;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class ColorNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(ColorNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float3 value;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class AddClosureNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(AddClosureNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class MixClosureNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(MixClosureNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-12-03 23:05:35 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class InvertNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(InvertNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-04-27 11:58:34 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class MixNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(MixNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-08-30 06:31:02 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									bool use_clamp;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-04-27 11:58:34 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ustring type;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static ShaderEnum type_enum;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-12-01 21:46:10 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class CombineRGBNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(CombineRGBNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-12-16 20:35:06 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class GammaNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(GammaNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-01-24 16:32:31 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class BrightContrastNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(BrightContrastNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-12-01 21:46:10 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class SeparateRGBNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(SeparateRGBNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-12-02 16:57:37 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class HSVNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(HSVNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-04-27 11:58:34 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class AttributeNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(AttributeNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void attributes(AttributeRequestSet *attributes);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ustring attribute;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-12-02 20:36:13 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class CameraNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(CameraNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-04-27 11:58:34 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class FresnelNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(FresnelNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-11-06 21:05:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class LayerWeightNode : public ShaderNode {
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-16 13:14:02 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							
								
									
										
										
										
											2011-11-06 21:05:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(LayerWeightNode)
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-16 13:14:02 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-04-27 11:58:34 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class MathNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(MathNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2012-08-29 17:30:14 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									bool use_clamp;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-04-27 11:58:34 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ustring type;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static ShaderEnum type_enum;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-12-16 18:15:07 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class NormalNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(NormalNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									float3 direction;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-04-27 11:58:34 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class VectorMathNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(VectorMathNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ustring type;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									static ShaderEnum type_enum;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class BumpNode : public ShaderNode {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								public:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SHADER_NODE_CLASS(BumpNode)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
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											2012-03-26 12:45:14 +00:00
										 
									 
								 
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								class RGBCurvesNode : public ShaderNode {
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								public:
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									SHADER_NODE_CLASS(RGBCurvesNode)
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									float4 curves[RAMP_TABLE_SIZE];
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								};
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								class RGBRampNode : public ShaderNode {
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								public:
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									SHADER_NODE_CLASS(RGBRampNode)
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									float4 ramp[RAMP_TABLE_SIZE];
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								};
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											2012-10-10 15:56:43 +00:00
										 
									 
								 
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								class SetNormalNode : public ShaderNode {
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								public:
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									SHADER_NODE_CLASS(SetNormalNode)
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								};
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											2012-11-03 14:32:35 +00:00
										 
									 
								 
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								class OSLScriptNode : public ShaderNode {
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								public:
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									SHADER_NODE_CLASS(OSLScriptNode)
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									string filepath;
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									string bytecode_hash;
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									/* ShaderInput/ShaderOutput only stores a shallow string copy (const char *)!
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									 * The actual socket names have to be stored externally to avoid memory errors. */
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									vector<ustring> input_names;
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									vector<ustring> output_names;
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								};
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											2012-11-06 19:59:02 +00:00
										 
									 
								 
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								class NormalMapNode : public ShaderNode {
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								public:
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									SHADER_NODE_CLASS(NormalMapNode)
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									void attributes(AttributeRequestSet *attributes);
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									ustring space;
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									static ShaderEnum space_enum;
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									ustring attribute;
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								};
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								class TangentNode : public ShaderNode {
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								public:
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									SHADER_NODE_CLASS(TangentNode)
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									void attributes(AttributeRequestSet *attributes);
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									ustring direction_type;
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									static ShaderEnum direction_type_enum;
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									ustring axis;
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									static ShaderEnum axis_enum;
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									ustring attribute;
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								};
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											2011-04-27 11:58:34 +00:00
										 
									 
								 
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								CCL_NAMESPACE_END
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								#endif /* __NODES_H__ */
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