16 lines
480 B
GLSL
16 lines
480 B
GLSL
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#ifndef VOLUMETRICS
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void node_bsdf_anisotropic(vec4 color,
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float roughness,
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float anisotropy,
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float rotation,
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vec3 N,
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vec3 T,
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out Closure result)
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{
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node_bsdf_glossy(color, roughness, N, -1, result);
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}
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#else
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/* Stub anisotropic because it is not compatible with volumetrics. */
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# define node_bsdf_anisotropic
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#endif
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