2009-11-09 22:42:41 +00:00
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/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: some of this file.
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*
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* ***** END GPL LICENSE BLOCK *****
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* */
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#include <float.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "BLI_math.h"
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/* A few small defines. Keep'em local! */
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#define SMALL_NUMBER 1.e-8
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float sqrt3f(float f)
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{
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if(f==0.0) return 0;
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if(f<0) return (float)(-exp(log(-f)/3));
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else return (float)(exp(log(f)/3));
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}
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double sqrt3d(double d)
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{
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if(d==0.0) return 0;
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if(d<0) return -exp(log(-d)/3);
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else return exp(log(d)/3);
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}
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float saacos(float fac)
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{
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if(fac<= -1.0f) return (float)M_PI;
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else if(fac>=1.0f) return 0.0;
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else return (float)acos(fac);
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}
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float saasin(float fac)
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{
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if(fac<= -1.0f) return (float)-M_PI/2.0f;
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else if(fac>=1.0f) return (float)M_PI/2.0f;
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else return (float)asin(fac);
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}
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float sasqrt(float fac)
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{
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if(fac<=0.0) return 0.0;
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return (float)sqrt(fac);
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}
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float saacosf(float fac)
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{
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if(fac<= -1.0f) return (float)M_PI;
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else if(fac>=1.0f) return 0.0f;
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else return (float)acosf(fac);
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}
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float saasinf(float fac)
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{
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if(fac<= -1.0f) return (float)-M_PI/2.0f;
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else if(fac>=1.0f) return (float)M_PI/2.0f;
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else return (float)asinf(fac);
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}
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float sasqrtf(float fac)
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{
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if(fac<=0.0) return 0.0;
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return (float)sqrtf(fac);
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}
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float interpf(float target, float origin, float fac)
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{
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return (fac*target) + (1.0f-fac)*origin;
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}
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/* useful to calculate an even width shell, by taking the angle between 2 planes.
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* The return value is a scale on the offset.
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* no angle between planes is 1.0, as the angle between the 2 planes approches 180d
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* the distance gets very high, 180d would be inf, but this case isn't valid */
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float shell_angle_to_dist(const float angle)
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{
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return (angle < SMALL_NUMBER) ? 1.0f : fabsf(1.0f / cosf(angle * (M_PI/180.0f)));
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}
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/* used for zoom values*/
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float power_of_2(float val)
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{
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return (float)pow(2, ceil(log(val) / log(2)));
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}
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2009-11-29 22:42:33 +00:00
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/* from python 3.1 floatobject.c
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* ndigits must be between 0 and 21 */
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double double_round(double x, int ndigits) {
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double pow1, pow2, y, z;
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if (ndigits >= 0) {
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pow1 = pow(10.0, (double)ndigits);
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pow2 = 1.0;
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y = (x*pow1)*pow2;
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/* if y overflows, then rounded value is exactly x */
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if (!finite(y))
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return x;
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}
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else {
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pow1 = pow(10.0, (double)-ndigits);
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pow2 = 1.0; /* unused; silences a gcc compiler warning */
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y = x / pow1;
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}
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z = round(y);
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if (fabs(y-z) == 0.5)
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/* halfway between two integers; use round-half-even */
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z = 2.0*round(y/2.0);
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if (ndigits >= 0)
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z = (z / pow2) / pow1;
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else
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z *= pow1;
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/* if computation resulted in overflow, raise OverflowError */
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return z;
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}
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