2019-10-03 16:21:23 +02:00
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* Wrap OpenGL features such as textures, shaders and GLSL
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* with checks for drivers and GPU support.
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*/
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#include "GPU_platform.h"
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#include "GPU_glew.h"
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#include "gpu_private.h"
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#include <string.h>
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#include "BLI_dynstr.h"
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#include "BLI_string.h"
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#include "MEM_guardedalloc.h"
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static struct GPUPlatformGlobal {
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bool initialized;
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eGPUDeviceType device;
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eGPUOSType os;
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eGPUDriverType driver;
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eGPUSupportLevel support_level;
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char *support_key;
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char *gpu_name;
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} GPG = {false};
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typedef struct GPUPlatformSupportTest {
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eGPUSupportLevel support_level;
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eGPUDeviceType device;
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eGPUOSType os;
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eGPUDriverType driver;
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const char *vendor;
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const char *renderer;
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const char *version;
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} GPUPlatformSupportTest;
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eGPUSupportLevel GPU_platform_support_level(void)
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{
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return GPG.support_level;
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}
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const char *GPU_platform_support_level_key(void)
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{
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return GPG.support_key;
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}
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const char *GPU_platform_gpu_name(void)
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{
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return GPG.gpu_name;
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}
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/* GPU Types */
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bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver)
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{
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return (GPG.device & device) && (GPG.os & os) && (GPG.driver & driver);
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}
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static char *gpu_platform_create_key(eGPUSupportLevel support_level,
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const char *vendor,
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const char *renderer,
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const char *version)
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{
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DynStr *ds = BLI_dynstr_new();
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BLI_dynstr_append(ds, "{");
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BLI_dynstr_append(ds, vendor);
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BLI_dynstr_append(ds, "/");
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BLI_dynstr_append(ds, renderer);
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BLI_dynstr_append(ds, "/");
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BLI_dynstr_append(ds, version);
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BLI_dynstr_append(ds, "}");
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BLI_dynstr_append(ds, "=");
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if (support_level == GPU_SUPPORT_LEVEL_SUPPORTED) {
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BLI_dynstr_append(ds, "SUPPORTED");
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}
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else if (support_level == GPU_SUPPORT_LEVEL_LIMITED) {
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BLI_dynstr_append(ds, "LIMITED");
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}
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else {
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BLI_dynstr_append(ds, "UNSUPPORTED");
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}
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char *support_key = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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BLI_str_replace_char(support_key, '\n', ' ');
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BLI_str_replace_char(support_key, '\r', ' ');
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return support_key;
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}
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static char *gpu_platform_create_gpu_name(const char *vendor,
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const char *renderer,
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const char *version)
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{
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DynStr *ds = BLI_dynstr_new();
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BLI_dynstr_append(ds, vendor);
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BLI_dynstr_append(ds, " ");
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BLI_dynstr_append(ds, renderer);
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BLI_dynstr_append(ds, " ");
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BLI_dynstr_append(ds, version);
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char *gpu_name = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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BLI_str_replace_char(gpu_name, '\n', ' ');
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BLI_str_replace_char(gpu_name, '\r', ' ');
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return gpu_name;
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}
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void gpu_platform_init(void)
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{
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if (GPG.initialized) {
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return;
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}
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#ifdef _WIN32
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GPG.os = GPU_OS_WIN;
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#elif defined(__APPLE__)
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GPG.os = GPU_OS_MAC;
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#else
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GPG.os = GPU_OS_UNIX;
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#endif
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const char *vendor = (const char *)glGetString(GL_VENDOR);
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const char *renderer = (const char *)glGetString(GL_RENDERER);
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const char *version = (const char *)glGetString(GL_VERSION);
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if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
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GPG.device = GPU_DEVICE_ATI;
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GPG.driver = GPU_DRIVER_OFFICIAL;
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}
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else if (strstr(vendor, "NVIDIA")) {
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GPG.device = GPU_DEVICE_NVIDIA;
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GPG.driver = GPU_DRIVER_OFFICIAL;
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}
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else if (strstr(vendor, "Intel") ||
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/* src/mesa/drivers/dri/intel/intel_context.c */
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strstr(renderer, "Mesa DRI Intel") || strstr(renderer, "Mesa DRI Mobile Intel")) {
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GPG.device = GPU_DEVICE_INTEL;
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GPG.driver = GPU_DRIVER_OFFICIAL;
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if (strstr(renderer, "UHD Graphics") ||
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/* Not UHD but affected by the same bugs. */
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2020-01-06 12:57:14 +01:00
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strstr(renderer, "HD Graphics 530") || strstr(renderer, "Kaby Lake GT2") ||
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strstr(renderer, "Whiskey Lake")) {
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2019-10-03 16:21:23 +02:00
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GPG.device |= GPU_DEVICE_INTEL_UHD;
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}
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}
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else if ((strstr(renderer, "Mesa DRI R")) ||
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(strstr(renderer, "Radeon") && strstr(vendor, "X.Org")) ||
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(strstr(renderer, "AMD") && strstr(vendor, "X.Org")) ||
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(strstr(renderer, "Gallium ") && strstr(renderer, " on ATI ")) ||
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(strstr(renderer, "Gallium ") && strstr(renderer, " on AMD "))) {
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GPG.device = GPU_DEVICE_ATI;
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GPG.driver = GPU_DRIVER_OPENSOURCE;
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}
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else if (strstr(renderer, "Nouveau") || strstr(vendor, "nouveau")) {
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GPG.device = GPU_DEVICE_NVIDIA;
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GPG.driver = GPU_DRIVER_OPENSOURCE;
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}
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else if (strstr(vendor, "Mesa")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else if (strstr(vendor, "Microsoft")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else if (strstr(renderer, "Apple Software Renderer")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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2019-10-09 16:47:16 +02:00
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else if (strstr(renderer, "llvmpipe") || strstr(renderer, "softpipe")) {
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2019-10-03 16:21:23 +02:00
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else {
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printf("Warning: Could not find a matching GPU name. Things may not behave as expected.\n");
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printf("Detected OpenGL configuration:\n");
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printf("Vendor: %s\n", vendor);
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printf("Renderer: %s\n", renderer);
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GPG.device = GPU_DEVICE_ANY;
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GPG.driver = GPU_DRIVER_ANY;
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}
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/* Detect support level */
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if (!GLEW_VERSION_3_3) {
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GPG.support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED;
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}
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else {
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2019-10-07 18:42:02 +02:00
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if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_ANY)) {
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/* Old Intel drivers with known bugs that cause material properties to crash.
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* Version Build 10.18.14.5067 is the latest available and appears to be working
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* ok with our workarounds, so excluded from this list. */
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if (strstr(version, "Build 7.14") || strstr(version, "Build 7.15") ||
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strstr(version, "Build 8.15") || strstr(version, "Build 9.17") ||
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strstr(version, "Build 9.18") || strstr(version, "Build 10.18.10.3") ||
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strstr(version, "Build 10.18.10.4") || strstr(version, "Build 10.18.10.5") ||
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strstr(version, "Build 10.18.14.4")) {
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GPG.support_level = GPU_SUPPORT_LEVEL_LIMITED;
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2019-10-03 16:21:23 +02:00
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}
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}
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}
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GPG.support_key = gpu_platform_create_key(GPG.support_level, vendor, renderer, version);
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GPG.gpu_name = gpu_platform_create_gpu_name(vendor, renderer, version);
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GPG.initialized = true;
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}
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void gpu_platform_exit(void)
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{
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MEM_SAFE_FREE(GPG.support_key);
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MEM_SAFE_FREE(GPG.gpu_name);
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}
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