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											2002-10-12 11:37:38 +00:00
										 |  |  | /**
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							|  |  |  |  * $Id$ | 
					
						
							|  |  |  |  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. The Blender | 
					
						
							|  |  |  |  * Foundation also sells licenses for use in proprietary software under | 
					
						
							|  |  |  |  * the Blender License.  See http://www.blender.org/BL/ for information
 | 
					
						
							|  |  |  |  * about this. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): none yet. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "SG_Node.h"
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							|  |  |  | #include "SG_ParentRelation.h"
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							|  |  |  | #include <algorithm>
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							|  |  |  | 
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											2002-11-25 15:29:57 +00:00
										 |  |  | #ifdef HAVE_CONFIG_H
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							|  |  |  | #include <config.h>
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							|  |  |  | #endif
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							|  |  |  | 
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											2002-10-12 11:37:38 +00:00
										 |  |  | using namespace std; | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | SG_Node::SG_Node( | 
					
						
							|  |  |  | 	void* clientobj, | 
					
						
							|  |  |  | 	void* clientinfo, | 
					
						
							|  |  |  | 	SG_Callbacks callbacks | 
					
						
							|  |  |  | 
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							|  |  |  | ) | 
					
						
							|  |  |  | 	: SG_Spatial(clientobj,clientinfo,callbacks), | 
					
						
							|  |  |  | 	m_SGparent(NULL) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | SG_Node::SG_Node( | 
					
						
							|  |  |  | 	const SG_Node & other | 
					
						
							|  |  |  | ) : | 
					
						
							|  |  |  | 	SG_Spatial(other), | 
					
						
							|  |  |  | 	m_SGparent(other.m_SGparent), | 
					
						
							|  |  |  | 	m_children(other.m_children) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	// nothing to do
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							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | SG_Node::~SG_Node() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | SG_Node* SG_Node::GetSGReplica() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	SG_Node* replica = new SG_Node(*this); | 
					
						
							|  |  |  | 	if (replica == NULL) return NULL; | 
					
						
							|  |  |  | 
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							|  |  |  | 	ProcessSGReplica(replica); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	return replica; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | 	void  | 
					
						
							|  |  |  | SG_Node:: | 
					
						
							|  |  |  | ProcessSGReplica( | 
					
						
							|  |  |  | 	SG_Node* replica | 
					
						
							|  |  |  | ){ | 
					
						
							|  |  |  | 	// Apply the replication call back function.
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							|  |  |  | 	ActivateReplicationCallback(replica); | 
					
						
							|  |  |  | 
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							|  |  |  | 	// clear the replica node of it's parent.
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							|  |  |  | 	static_cast<SG_Node*>(replica)->m_SGparent = NULL; | 
					
						
							|  |  |  | 
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							|  |  |  | 	if (m_children.begin() != m_children.end()) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		// if this node has children, the replica has too, so clear and clone children
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							|  |  |  | 		replica->ClearSGChildren(); | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 		NodeList::iterator childit; | 
					
						
							|  |  |  | 		for (childit = m_children.begin();childit!=m_children.end();++childit) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			replica->AddChild((*childit)->GetSGReplica()); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 	void  | 
					
						
							|  |  |  | SG_Node:: | 
					
						
							|  |  |  | Destruct() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	// Not entirely sure what Destruct() expects to happen.
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							|  |  |  | 	// I think it probably means just to call the DestructionCallback
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							|  |  |  | 	// in the right order on all the children - rather than free any memory
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							|  |  |  | 	 | 
					
						
							|  |  |  | 	// We'll delete m_parent_relation now anyway.
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							|  |  |  | 	 | 
					
						
							|  |  |  | 	delete(m_parent_relation); | 
					
						
							|  |  |  | 	m_parent_relation = NULL;		 | 
					
						
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							|  |  |  |  	if (m_children.begin() != m_children.end()) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		NodeList::iterator childit; | 
					
						
							|  |  |  | 		for (childit = m_children.begin();childit!=m_children.end();++childit) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			// call the SG_Node destruct method on each of our children }-)
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							|  |  |  | 			(*childit)->Destruct(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	ActivateDestructionCallback(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | 	SG_Node*			 | 
					
						
							|  |  |  | SG_Node:: | 
					
						
							|  |  |  | GetSGParent( | 
					
						
							|  |  |  | ) const {  | 
					
						
							|  |  |  | 	return m_SGparent; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | 	void				 | 
					
						
							|  |  |  | SG_Node:: | 
					
						
							|  |  |  | SetSGParent( | 
					
						
							|  |  |  | 	SG_Node* parent | 
					
						
							|  |  |  | ){ | 
					
						
							|  |  |  | 	m_SGparent = parent; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | const  | 
					
						
							|  |  |  | 	SG_Node*	 | 
					
						
							|  |  |  | SG_Node:: | 
					
						
							|  |  |  | GetRootSGParent( | 
					
						
							|  |  |  | ) const { | 
					
						
							|  |  |  | 	return (m_SGparent ? (const SG_Node*) m_SGparent->GetRootSGParent() : (const SG_Node*) this); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | 	void  | 
					
						
							|  |  |  | SG_Node:: | 
					
						
							|  |  |  | DisconnectFromParent( | 
					
						
							|  |  |  | ){ | 
					
						
							|  |  |  | 	if (m_SGparent) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_SGparent->RemoveChild(this); | 
					
						
							|  |  |  | 		m_SGparent = NULL; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | } | 
					
						
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							|  |  |  | void SG_Node::AddChild(SG_Node* child) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	m_children.push_back(child); | 
					
						
							|  |  |  | 	child->SetSGParent(this); // this way ?
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							|  |  |  | } | 
					
						
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							|  |  |  | void SG_Node::RemoveChild(SG_Node* child) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	NodeList::iterator childfound = find(m_children.begin(),m_children.end(),child); | 
					
						
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							|  |  |  | 	if (childfound != m_children.end()) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		m_children.erase(childfound); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void SG_Node::UpdateWorldData(double time) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	UpdateSpatialData(GetSGParent(),time); | 
					
						
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							|  |  |  | 	// update children's worlddata
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							|  |  |  | 	for (NodeList::iterator it = m_children.begin();it!=m_children.end();++it) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		(*it)->UpdateWorldData(time); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | NodeList& SG_Node::GetSGChildren() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return this->m_children; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | const NodeList& SG_Node::GetSGChildren() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return this->m_children; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void SG_Node::ClearSGChildren() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	m_children.clear(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void SG_Node::SetSimulatedTime(double time,bool recurse) | 
					
						
							|  |  |  | { | 
					
						
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							|  |  |  | 	// update the controllers of this node.
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							|  |  |  | 	SetControllerTime(time); | 
					
						
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							|  |  |  | 	// update children's simulate time.
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							|  |  |  | 	if (recurse) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		for (NodeList::iterator it = m_children.begin();it!=m_children.end();++it) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			(*it)->SetSimulatedTime(time,recurse); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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