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										 |  |  | /*
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							|  |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2005 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): Antony Riakiotakis. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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							|  |  |  | /** \file GPU_compositing.h
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							|  |  |  |  *  \ingroup gpu | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #ifndef __GPU_COMPOSITING_H__
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							|  |  |  | #define __GPU_COMPOSITING_H__
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							|  |  |  | #ifdef __cplusplus
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							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
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							|  |  |  | /* opaque handle for framebuffer compositing effects (defined in gpu_compositing.c )*/ | 
					
						
							|  |  |  | typedef struct GPUFX GPUFX; | 
					
						
							|  |  |  | struct GPUDOFSettings; | 
					
						
							|  |  |  | struct GPUSSAOSettings; | 
					
						
							|  |  |  | struct GPUOffScreen; | 
					
						
							|  |  |  | struct GPUFXSettings; | 
					
						
							|  |  |  | struct rcti; | 
					
						
							|  |  |  | struct Scene; | 
					
						
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										 |  |  | struct GPUShader; | 
					
						
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										 |  |  | enum eGPUFXFlags; | 
					
						
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							|  |  |  | /**** Public API *****/ | 
					
						
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							|  |  |  | typedef enum GPUFXShaderEffect { | 
					
						
							|  |  |  | 	/* Screen space ambient occlusion shader */ | 
					
						
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										 |  |  | 	GPU_SHADER_FX_SSAO = 1, | 
					
						
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							|  |  |  | 	/* depth of field passes. Yep, quite a complex effect */ | 
					
						
							|  |  |  | 	GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_ONE = 2, | 
					
						
							|  |  |  | 	GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_TWO = 3, | 
					
						
							|  |  |  | 	GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_THREE = 4, | 
					
						
							|  |  |  | 	GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_FOUR = 5, | 
					
						
							|  |  |  | 	GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_FIVE = 6, | 
					
						
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										 |  |  | 	/* high quality */ | 
					
						
							|  |  |  | 	GPU_SHADER_FX_DEPTH_OF_FIELD_HQ_PASS_ONE = 7, | 
					
						
							|  |  |  | 	GPU_SHADER_FX_DEPTH_OF_FIELD_HQ_PASS_TWO = 8, | 
					
						
							|  |  |  | 	GPU_SHADER_FX_DEPTH_OF_FIELD_HQ_PASS_THREE = 9, | 
					
						
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							|  |  |  | 	GPU_SHADER_FX_DEPTH_RESOLVE = 10, | 
					
						
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										 |  |  | } GPUFXShaderEffect; | 
					
						
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							|  |  |  | /* keep in synch with enum above! */ | 
					
						
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										 |  |  | #define MAX_FX_SHADERS 11
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							|  |  |  | /* generate a new FX compositor */ | 
					
						
							|  |  |  | GPUFX *GPU_fx_compositor_create(void); | 
					
						
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							|  |  |  | /* destroy a text compositor */ | 
					
						
							|  |  |  | void GPU_fx_compositor_destroy(GPUFX *fx); | 
					
						
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							|  |  |  | /* initialize a framebuffer with size taken from the viewport */ | 
					
						
							|  |  |  | bool GPU_fx_compositor_initialize_passes( | 
					
						
							|  |  |  |         GPUFX *fx, const struct rcti *rect, const struct rcti *scissor_rect, | 
					
						
							|  |  |  |         const struct GPUFXSettings *fx_settings); | 
					
						
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							|  |  |  | /* do compositing on the fx passes that have been initialized */ | 
					
						
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										 |  |  | bool GPU_fx_do_composite_pass( | 
					
						
							|  |  |  |         GPUFX *fx, float projmat[4][4], bool is_persp, | 
					
						
							|  |  |  |         struct Scene *scene, struct GPUOffScreen *ofs); | 
					
						
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										 |  |  | /* bind new depth buffer for XRay pass */ | 
					
						
							|  |  |  | void GPU_fx_compositor_setup_XRay_pass(GPUFX *fx, bool do_xray); | 
					
						
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							|  |  |  | /* resolve a final depth buffer by compositing the XRay and normal depth buffers */ | 
					
						
							|  |  |  | void GPU_fx_compositor_XRay_resolve(GPUFX *fx); | 
					
						
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										 |  |  | void GPU_fx_compositor_init_dof_settings(struct GPUDOFSettings *dof); | 
					
						
							|  |  |  | void GPU_fx_compositor_init_ssao_settings(struct GPUSSAOSettings *ssao); | 
					
						
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							|  |  |  | /* initialize and cache the shader unform interface for effects */ | 
					
						
							|  |  |  | void GPU_fx_shader_init_interface(struct GPUShader *shader, GPUFXShaderEffect effect); | 
					
						
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										 |  |  | #ifdef __cplusplus
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							|  |  |  | } | 
					
						
							|  |  |  | #endif
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							|  |  |  | #endif // __GPU_COMPOSITING_H__
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