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blender-archive/source/blender/blenkernel/intern/seqcache.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Peter Schlaile <peter [at] schlaile [dot] de> 2010
*/
/** \file
* \ingroup bke
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*/
#include <stddef.h>
#include <memory.h>
#include "MEM_guardedalloc.h"
#include "DNA_sequence_types.h"
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
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#include "DNA_scene_types.h"
#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
#include "BLI_mempool.h"
#include "BLI_threads.h"
#include "BLI_listbase.h"
#include "BLI_ghash.h"
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#include "BKE_sequencer.h"
Multi-View and Stereo 3D Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
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#include "BKE_scene.h"
#include "BKE_main.h"
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/**
* Sequencer Cache Design Notes
* ============================
*
* Function:
* All images created during rendering are added to cache, even if the cache is already full.
* This is because:
* - one image may be needed multiple times during rendering.
* - keeping the last rendered frame allows us for faster re-render when user edits strip in stack
* - we can decide if we keep frame only when it's completely rendered. Otherwise we risk having
* "holes" in the cache, which can be annoying
* If the cache is full all entries for pending frame will have is_temp_cache set.
*
* Linking: We use links to reduce number of iterations over entries needed to manage cache.
* Entries are linked in order as they are put into cache.
* Only permanent (is_temp_cache = 0) cache entries are linked.
* Putting #SEQ_CACHE_STORE_FINAL_OUT will reset linking
*
* Only entire frame can be freed to release resources for new entries (recycling).
* Once again, this is to reduce number of iterations, but also more controllable than removing
* entries one by one in reverse order to their creation.
*
* User can exclude caching of some images. Such entries will have is_temp_cache set.
*/
typedef struct SeqCache {
struct GHash *hash;
ThreadMutex iterator_mutex;
struct BLI_mempool *keys_pool;
struct BLI_mempool *items_pool;
struct SeqCacheKey *last_key;
size_t memory_used;
} SeqCache;
typedef struct SeqCacheItem {
struct SeqCache *cache_owner;
struct ImBuf *ibuf;
} SeqCacheItem;
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typedef struct SeqCacheKey {
struct SeqCache *cache_owner;
void *userkey;
struct SeqCacheKey *link_prev; /* Used for linking intermediate items to final frame */
struct SeqCacheKey *link_next; /* Used for linking intermediate items to final frame */
struct Sequence *seq;
SeqRenderData context;
float nfra;
float cost; /* In short: render time(s) divided by playback frame duration(s) */
bool is_temp_cache; /* this cache entry will be freed before rendering next frame */
/* ID of task for asigning temp cache entries to particular task(thread, etc.) */
eSeqTaskId task_id;
int type;
} SeqCacheKey;
static ThreadMutex cache_create_lock = BLI_MUTEX_INITIALIZER;
static bool seq_cmp_render_data(const SeqRenderData *a, const SeqRenderData *b)
{
return ((a->preview_render_size != b->preview_render_size) || (a->rectx != b->rectx) ||
(a->recty != b->recty) || (a->bmain != b->bmain) || (a->scene != b->scene) ||
(a->motion_blur_shutter != b->motion_blur_shutter) ||
(a->motion_blur_samples != b->motion_blur_samples) ||
(a->scene->r.views_format != b->scene->r.views_format) || (a->view_id != b->view_id));
}
static unsigned int seq_hash_render_data(const SeqRenderData *a)
{
unsigned int rval = a->rectx + a->recty;
rval ^= a->preview_render_size;
rval ^= ((intptr_t)a->bmain) << 6;
rval ^= ((intptr_t)a->scene) << 6;
rval ^= (int)(a->motion_blur_shutter * 100.0f) << 10;
rval ^= a->motion_blur_samples << 16;
rval ^= ((a->scene->r.views_format * 2) + a->view_id) << 24;
return rval;
}
static unsigned int seq_cache_hashhash(const void *key_)
{
const SeqCacheKey *key = key_;
unsigned int rval = seq_hash_render_data(&key->context);
rval ^= *(const unsigned int *)&key->nfra;
rval += key->type;
rval ^= ((intptr_t)key->seq) << 6;
return rval;
}
static bool seq_cache_hashcmp(const void *a_, const void *b_)
{
const SeqCacheKey *a = a_;
const SeqCacheKey *b = b_;
return ((a->seq != b->seq) || (a->nfra != b->nfra) || (a->type != b->type) ||
seq_cmp_render_data(&a->context, &b->context));
}
static SeqCache *seq_cache_get_from_scene(Scene *scene)
{
if (scene && scene->ed && scene->ed->cache) {
return scene->ed->cache;
}
return NULL;
}
static void seq_cache_lock(Scene *scene)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (cache) {
BLI_mutex_lock(&cache->iterator_mutex);
}
}
static void seq_cache_unlock(Scene *scene)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (cache) {
BLI_mutex_unlock(&cache->iterator_mutex);
}
}
static size_t seq_cache_get_mem_total(void)
{
return ((size_t)U.memcachelimit) * 1024 * 1024;
}
static void seq_cache_keyfree(void *val)
{
SeqCacheKey *key = val;
BLI_mempool_free(key->cache_owner->keys_pool, key);
}
static void seq_cache_valfree(void *val)
{
SeqCacheItem *item = (SeqCacheItem *)val;
SeqCache *cache = item->cache_owner;
if (item->ibuf) {
cache->memory_used -= IMB_get_size_in_memory(item->ibuf);
IMB_freeImBuf(item->ibuf);
}
BLI_mempool_free(item->cache_owner->items_pool, item);
}
static void seq_cache_put(SeqCache *cache, SeqCacheKey *key, ImBuf *ibuf)
{
SeqCacheItem *item;
item = BLI_mempool_alloc(cache->items_pool);
item->cache_owner = cache;
item->ibuf = ibuf;
if (BLI_ghash_reinsert(cache->hash, key, item, seq_cache_keyfree, seq_cache_valfree)) {
IMB_refImBuf(ibuf);
cache->last_key = key;
cache->memory_used += IMB_get_size_in_memory(ibuf);
}
}
static ImBuf *seq_cache_get(SeqCache *cache, void *key)
{
SeqCacheItem *item = BLI_ghash_lookup(cache->hash, key);
if (item && item->ibuf) {
IMB_refImBuf(item->ibuf);
return item->ibuf;
}
return NULL;
}
static void seq_cache_relink_keys(SeqCacheKey *link_next, SeqCacheKey *link_prev)
{
if (link_next) {
link_next->link_prev = link_prev;
}
if (link_prev) {
link_prev->link_next = link_next;
}
}
/* Choose a key out of 2 candidates(leftmost and rightmost items)
* to recycle based on currently used strategy */
static SeqCacheKey *seq_cache_choose_key(Scene *scene, SeqCacheKey *lkey, SeqCacheKey *rkey)
{
SeqCacheKey *finalkey = NULL;
/* Ideally, cache would not need to check the state of prefetching task
* that is tricky to do however, because prefetch would need to know,
* if a key, that is about to be created would be removed by itself.
*
* This can happen because only FINAL_OUT item insertion will trigger recycling
* but that is also the point, where prefetch can be suspended.
*
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* We could use temp cache as a shield and later make it a non-temporary entry,
* but it is not worth of increasing system complexity.
*/
if (scene->ed->cache_flag & SEQ_CACHE_PREFETCH_ENABLE) {
int pfjob_start, pfjob_end;
BKE_sequencer_prefetch_get_time_range(scene, &pfjob_start, &pfjob_end);
if (lkey) {
int lkey_cfra = lkey->seq->start + lkey->nfra;
if (lkey_cfra < pfjob_start || lkey_cfra > pfjob_end) {
return lkey;
}
}
if (rkey) {
int rkey_cfra = rkey->seq->start + rkey->nfra;
if (rkey_cfra < pfjob_start || rkey_cfra > pfjob_end) {
return rkey;
}
}
return NULL;
}
if (rkey && lkey) {
int lkey_cfra = lkey->seq->start + lkey->nfra;
int rkey_cfra = rkey->seq->start + rkey->nfra;
if (lkey_cfra > rkey_cfra) {
SeqCacheKey *swapkey = lkey;
lkey = rkey;
rkey = swapkey;
}
int l_diff = scene->r.cfra - lkey_cfra;
int r_diff = rkey_cfra - scene->r.cfra;
if (l_diff > r_diff) {
finalkey = lkey;
}
else {
finalkey = rkey;
}
}
else {
if (lkey) {
finalkey = lkey;
}
else {
finalkey = rkey;
}
}
return finalkey;
}
static void seq_cache_recycle_linked(Scene *scene, SeqCacheKey *base)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
SeqCacheKey *next = base->link_next;
while (base) {
SeqCacheKey *prev = base->link_prev;
BLI_ghash_remove(cache->hash, base, seq_cache_keyfree, seq_cache_valfree);
base = prev;
}
base = next;
while (base) {
next = base->link_next;
BLI_ghash_remove(cache->hash, base, seq_cache_keyfree, seq_cache_valfree);
base = next;
}
}
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static SeqCacheKey *seq_cache_get_item_for_removal(Scene *scene)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
SeqCacheKey *finalkey = NULL;
/*leftmost key*/
SeqCacheKey *lkey = NULL;
/*rightmost key*/
SeqCacheKey *rkey = NULL;
SeqCacheKey *key = NULL;
GHashIterator gh_iter;
BLI_ghashIterator_init(&gh_iter, cache->hash);
int total_count = 0;
int cheap_count = 0;
while (!BLI_ghashIterator_done(&gh_iter)) {
key = BLI_ghashIterator_getKey(&gh_iter);
SeqCacheItem *item = BLI_ghashIterator_getValue(&gh_iter);
BLI_ghashIterator_step(&gh_iter);
/* this shouldn't happen, but better be safe than sorry */
if (!item->ibuf) {
seq_cache_recycle_linked(scene, key);
/* can not continue iterating after linked remove */
BLI_ghashIterator_init(&gh_iter, cache->hash);
continue;
}
if (key->is_temp_cache || key->link_next != NULL) {
continue;
}
total_count++;
if (key->cost <= scene->ed->recycle_max_cost) {
cheap_count++;
if (lkey) {
if (key->seq->start + key->nfra < lkey->seq->start + lkey->nfra) {
lkey = key;
}
}
else {
lkey = key;
}
if (rkey) {
if (key->seq->start + key->nfra > rkey->seq->start + rkey->nfra) {
rkey = key;
}
}
else {
rkey = key;
}
}
}
finalkey = seq_cache_choose_key(scene, lkey, rkey);
return finalkey;
}
/* Find only "base" keys
* Sources(other types) for a frame must be freed all at once
*/
bool BKE_sequencer_cache_recycle_item(Scene *scene)
{
size_t memory_total = seq_cache_get_mem_total();
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return false;
}
seq_cache_lock(scene);
while (cache->memory_used > memory_total) {
SeqCacheKey *finalkey = seq_cache_get_item_for_removal(scene);
if (finalkey) {
seq_cache_recycle_linked(scene, finalkey);
}
else {
seq_cache_unlock(scene);
return false;
}
}
seq_cache_unlock(scene);
return true;
}
static void seq_cache_set_temp_cache_linked(Scene *scene, SeqCacheKey *base)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache || !base) {
return;
}
SeqCacheKey *next = base->link_next;
while (base) {
SeqCacheKey *prev = base->link_prev;
base->is_temp_cache = true;
base = prev;
}
base = next;
while (base) {
next = base->link_next;
base->is_temp_cache = true;
base = next;
}
}
static void BKE_sequencer_cache_create(Scene *scene)
{
BLI_mutex_lock(&cache_create_lock);
if (scene->ed->cache == NULL) {
SeqCache *cache = MEM_callocN(sizeof(SeqCache), "SeqCache");
cache->keys_pool = BLI_mempool_create(sizeof(SeqCacheKey), 0, 64, BLI_MEMPOOL_NOP);
cache->items_pool = BLI_mempool_create(sizeof(SeqCacheItem), 0, 64, BLI_MEMPOOL_NOP);
cache->hash = BLI_ghash_new(seq_cache_hashhash, seq_cache_hashcmp, "SeqCache hash");
cache->last_key = NULL;
BLI_mutex_init(&cache->iterator_mutex);
scene->ed->cache = cache;
}
BLI_mutex_unlock(&cache_create_lock);
}
/* ***************************** API ****************************** */
void BKE_sequencer_cache_free_temp_cache(Scene *scene, short id, int cfra)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
seq_cache_lock(scene);
GHashIterator gh_iter;
BLI_ghashIterator_init(&gh_iter, cache->hash);
while (!BLI_ghashIterator_done(&gh_iter)) {
SeqCacheKey *key = BLI_ghashIterator_getKey(&gh_iter);
BLI_ghashIterator_step(&gh_iter);
if (key->is_temp_cache && key->task_id == id && key->seq->start + key->nfra != cfra) {
BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree);
}
}
seq_cache_unlock(scene);
}
void BKE_sequencer_cache_destruct(Scene *scene)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
BLI_ghash_free(cache->hash, seq_cache_keyfree, seq_cache_valfree);
BLI_mempool_destroy(cache->keys_pool);
BLI_mempool_destroy(cache->items_pool);
BLI_mutex_end(&cache->iterator_mutex);
MEM_freeN(cache);
scene->ed->cache = NULL;
}
void BKE_sequencer_cache_cleanup_all(Main *bmain)
{
for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
BKE_sequencer_cache_cleanup(scene);
}
}
void BKE_sequencer_cache_cleanup(Scene *scene)
{
BKE_sequencer_prefetch_stop(scene);
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
seq_cache_lock(scene);
GHashIterator gh_iter;
BLI_ghashIterator_init(&gh_iter, cache->hash);
while (!BLI_ghashIterator_done(&gh_iter)) {
SeqCacheKey *key = BLI_ghashIterator_getKey(&gh_iter);
BLI_ghashIterator_step(&gh_iter);
BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree);
}
cache->last_key = NULL;
seq_cache_unlock(scene);
}
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void BKE_sequencer_cache_cleanup_sequence(Scene *scene,
Sequence *seq,
Sequence *seq_changed,
int invalidate_types)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
seq_cache_lock(scene);
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int range_start = seq_changed->startdisp;
int range_end = seq_changed->enddisp;
if (seq->startdisp > range_start) {
range_start = seq->startdisp;
}
if (seq->enddisp < range_end) {
range_end = seq->enddisp;
}
int invalidate_composite = invalidate_types & SEQ_CACHE_STORE_FINAL_OUT;
int invalidate_source = invalidate_types & (SEQ_CACHE_STORE_RAW | SEQ_CACHE_STORE_PREPROCESSED |
SEQ_CACHE_STORE_COMPOSITE);
GHashIterator gh_iter;
BLI_ghashIterator_init(&gh_iter, cache->hash);
while (!BLI_ghashIterator_done(&gh_iter)) {
SeqCacheKey *key = BLI_ghashIterator_getKey(&gh_iter);
BLI_ghashIterator_step(&gh_iter);
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int key_cfra = key->seq->start + key->nfra;
/* clean all final and composite in intersection of seq and seq_changed */
if (key->type & invalidate_composite && key_cfra >= range_start && key_cfra <= range_end) {
if (key->link_next || key->link_prev) {
seq_cache_relink_keys(key->link_next, key->link_prev);
}
BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree);
}
if (key->type & invalidate_source && key->seq == seq && key_cfra >= seq_changed->startdisp &&
key_cfra <= seq_changed->enddisp) {
if (key->link_next || key->link_prev) {
seq_cache_relink_keys(key->link_next, key->link_prev);
}
BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree);
}
}
cache->last_key = NULL;
seq_cache_unlock(scene);
}
struct ImBuf *BKE_sequencer_cache_get(const SeqRenderData *context,
Sequence *seq,
float cfra,
int type)
{
Scene *scene = context->scene;
if (context->is_prefetch_render) {
context = BKE_sequencer_prefetch_get_original_context(context);
scene = context->scene;
seq = BKE_sequencer_prefetch_get_original_sequence(seq, scene);
}
if (!scene->ed->cache) {
BKE_sequencer_cache_create(scene);
return NULL;
}
seq_cache_lock(scene);
SeqCache *cache = seq_cache_get_from_scene(scene);
ImBuf *ibuf = NULL;
if (cache && seq) {
SeqCacheKey key;
key.seq = seq;
key.context = *context;
key.nfra = cfra - seq->start;
key.type = type;
ibuf = seq_cache_get(cache, &key);
}
seq_cache_unlock(scene);
return ibuf;
}
bool BKE_sequencer_cache_put_if_possible(
const SeqRenderData *context, Sequence *seq, float cfra, int type, ImBuf *ibuf, float cost)
{
Scene *scene = context->scene;
if (context->is_prefetch_render) {
context = BKE_sequencer_prefetch_get_original_context(context);
scene = context->scene;
seq = BKE_sequencer_prefetch_get_original_sequence(seq, scene);
}
if (BKE_sequencer_cache_recycle_item(scene)) {
BKE_sequencer_cache_put(context, seq, cfra, type, ibuf, cost);
return true;
}
else {
seq_cache_set_temp_cache_linked(scene, scene->ed->cache->last_key);
scene->ed->cache->last_key = NULL;
return false;
}
}
void BKE_sequencer_cache_put(
const SeqRenderData *context, Sequence *seq, float cfra, int type, ImBuf *i, float cost)
{
Scene *scene = context->scene;
if (context->is_prefetch_render) {
context = BKE_sequencer_prefetch_get_original_context(context);
scene = context->scene;
seq = BKE_sequencer_prefetch_get_original_sequence(seq, scene);
}
if (i == NULL || context->skip_cache || context->is_proxy_render || !seq) {
return;
}
/* Prevent reinserting, it breaks cache key linking */
ImBuf *test = BKE_sequencer_cache_get(context, seq, cfra, type);
if (test) {
IMB_freeImBuf(test);
return;
}
if (!scene->ed->cache) {
BKE_sequencer_cache_create(scene);
}
seq_cache_lock(scene);
SeqCache *cache = seq_cache_get_from_scene(scene);
int flag;
if (seq->cache_flag & SEQ_CACHE_OVERRIDE) {
flag = seq->cache_flag;
flag |= scene->ed->cache_flag & SEQ_CACHE_STORE_FINAL_OUT;
}
else {
flag = scene->ed->cache_flag;
}
if (cost > SEQ_CACHE_COST_MAX) {
cost = SEQ_CACHE_COST_MAX;
}
SeqCacheKey *key;
key = BLI_mempool_alloc(cache->keys_pool);
key->cache_owner = cache;
key->seq = seq;
key->context = *context;
key->nfra = cfra - seq->start;
key->type = type;
key->cost = cost;
key->cache_owner = cache;
key->link_prev = NULL;
key->link_next = NULL;
key->is_temp_cache = true;
key->task_id = context->task_id;
/* Item stored for later use */
if (flag & type) {
key->is_temp_cache = false;
key->link_prev = cache->last_key;
}
SeqCacheKey *temp_last_key = cache->last_key;
seq_cache_put(cache, key, i);
/* Restore pointer to previous item as this one will be freed when stack is rendered */
if (key->is_temp_cache) {
cache->last_key = temp_last_key;
}
/* Set last_key's reference to this key so we can look up chain backwards
* Item is already put in cache, so cache->last_key points to current key;
*/
if (flag & type && temp_last_key) {
temp_last_key->link_next = cache->last_key;
}
/* Reset linking */
if (key->type == SEQ_CACHE_STORE_FINAL_OUT) {
cache->last_key = NULL;
}
seq_cache_unlock(scene);
}
void BKE_sequencer_cache_iterate(
struct Scene *scene,
void *userdata,
bool callback(void *userdata, struct Sequence *seq, int nfra, int cache_type, float cost))
{
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
}
seq_cache_lock(scene);
GHashIterator gh_iter;
BLI_ghashIterator_init(&gh_iter, cache->hash);
bool interrupt = false;
while (!BLI_ghashIterator_done(&gh_iter) && !interrupt) {
SeqCacheKey *key = BLI_ghashIterator_getKey(&gh_iter);
BLI_ghashIterator_step(&gh_iter);
interrupt = callback(userdata, key->seq, key->nfra, key->type, key->cost);
}
cache->last_key = NULL;
seq_cache_unlock(scene);
}
bool BKE_sequencer_cache_is_full(Scene *scene)
{
size_t memory_total = seq_cache_get_mem_total();
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return false;
}
return memory_total < cache->memory_used;
}