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blender-archive/source/blender/blenkernel/BKE_displist.h

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/*
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* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
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*/
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#pragma once
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/** \file
* \ingroup bke
* \brief display list (or rather multi purpose list) stuff.
*/
#include "BKE_customdata.h"
#include "DNA_customdata_types.h"
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
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#ifdef __cplusplus
extern "C" {
#endif
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/** #DispList.type */
enum {
/** A closed polygon (that can be filled). */
DL_POLY = 0,
/** An open polygon. */
DL_SEGM = 1,
/** A grid surface that respects #DL_CYCL_U & #DL_CYCL_V. */
DL_SURF = 2,
/** Triangles. */
DL_INDEX3 = 4,
/** Quads, with support for triangles (when values of the 3rd and 4th indices match). */
DL_INDEX4 = 5,
// DL_VERTCOL = 6, /* UNUSED */
/** Isolated points. */
DL_VERTS = 7,
};
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/** #DispList.type */
enum {
/** U/V swapped here compared with #Nurb.flagu, #Nurb.flagv and #CU_NURB_CYCLIC */
DL_CYCL_U = (1 << 0),
DL_CYCL_V = (1 << 1),
DL_FRONT_CURVE = (1 << 2),
DL_BACK_CURVE = (1 << 3),
};
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/* prototypes */
struct Depsgraph;
struct ListBase;
struct Mesh;
struct Object;
struct Scene;
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/* Used for curves, nurbs, meta-balls. */
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typedef struct DispList {
struct DispList *next, *prev;
short type, flag;
int parts, nr;
short col, rt; /* Currently only used for smooth flag. */
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float *verts, *nors;
int *index;
int charidx;
int totindex; /* indexed array drawing surfaces */
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} DispList;
void BKE_displist_copy(struct ListBase *lbn, const struct ListBase *lb);
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DispList *BKE_displist_find(struct ListBase *lb, int type);
void BKE_displist_normals_add(struct ListBase *lb);
void BKE_displist_count(const struct ListBase *lb, int *totvert, int *totface, int *tottri);
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void BKE_displist_free(struct ListBase *lb);
bool BKE_displist_has_faces(const struct ListBase *lb);
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void BKE_displist_make_curveTypes(struct Depsgraph *depsgraph,
const struct Scene *scene,
struct Object *ob,
const bool for_render,
const bool for_orco);
void BKE_displist_make_curveTypes_forRender(struct Depsgraph *depsgraph,
const struct Scene *scene,
struct Object *ob,
struct ListBase *dispbase,
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const bool for_orco,
struct Mesh **r_final);
void BKE_displist_make_mball(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
void BKE_displist_make_mball_forRender(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob,
struct ListBase *dispbase);
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bool BKE_curve_calc_modifiers_pre(struct Depsgraph *depsgraph,
const struct Scene *scene,
struct Object *ob,
struct ListBase *source_nurb,
struct ListBase *target_nurb,
const bool for_render);
bool BKE_displist_surfindex_get(
const struct DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4);
void BKE_displist_fill(const struct ListBase *dispbase,
struct ListBase *to,
const float normal_proj[3],
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const bool flip_normal);
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float BKE_displist_calc_taper(struct Depsgraph *depsgraph,
const struct Scene *scene,
struct Object *taperobj,
int cur,
int tot);
void BKE_displist_minmax(const struct ListBase *dispbase, float min[3], float max[3]);
#ifdef __cplusplus
}
#endif