This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/blenkernel/BKE_freestyle.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

69 lines
2.7 KiB
C++
Raw Normal View History

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
2014-05-11 20:21:00 +10:00
struct FreestyleConfig;
struct FreestyleLineSet;
struct FreestyleModuleConfig;
struct Main;
2014-05-11 20:21:00 +10:00
/* RNA aliases */
typedef struct FreestyleModuleSettings FreestyleModuleSettings;
typedef struct FreestyleSettings FreestyleSettings;
/* FreestyleConfig */
void BKE_freestyle_config_init(struct FreestyleConfig *config);
void BKE_freestyle_config_free(struct FreestyleConfig *config, const bool do_id_user);
void BKE_freestyle_config_copy(struct FreestyleConfig *new_config,
const struct FreestyleConfig *config,
Collections and groups unification OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2018-04-30 15:57:22 +02:00
const int flag);
/* FreestyleConfig.modules */
struct FreestyleModuleConfig *BKE_freestyle_module_add(struct FreestyleConfig *config);
bool BKE_freestyle_module_delete(struct FreestyleConfig *config,
struct FreestyleModuleConfig *module_conf);
bool BKE_freestyle_module_move(struct FreestyleConfig *config,
struct FreestyleModuleConfig *module_conf,
int direction);
/* FreestyleConfig.linesets */
struct FreestyleLineSet *BKE_freestyle_lineset_add(struct Main *bmain,
struct FreestyleConfig *config,
const char *name);
bool BKE_freestyle_lineset_delete(struct FreestyleConfig *config,
struct FreestyleLineSet *lineset);
struct FreestyleLineSet *BKE_freestyle_lineset_get_active(struct FreestyleConfig *config);
short BKE_freestyle_lineset_get_active_index(struct FreestyleConfig *config);
void BKE_freestyle_lineset_set_active_index(struct FreestyleConfig *config, short index);
void BKE_freestyle_lineset_unique_name(struct FreestyleConfig *config,
struct FreestyleLineSet *lineset);
#ifdef __cplusplus
}
#endif