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blender-archive/source/blender/blenkernel/intern/main.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup bke
*
2019-02-12 01:21:09 +11:00
* Contains management of #Main database itself.
*/
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_ghash.h"
#include "BLI_mempool.h"
#include "BLI_threads.h"
#include "DNA_ID.h"
#include "BKE_global.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_main.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
Main *BKE_main_new(void)
{
Main *bmain = MEM_callocN(sizeof(Main), "new main");
bmain->lock = MEM_mallocN(sizeof(SpinLock), "main lock");
BLI_spin_init((SpinLock *)bmain->lock);
return bmain;
}
void BKE_main_free(Main *mainvar)
{
/* also call when reading a file, erase all, etc */
ListBase *lbarray[INDEX_ID_MAX];
int a;
/* Since we are removing whole main, no need to bother 'properly'
* (and slowly) removing each ID from it. */
const int free_flag = (LIB_ID_FREE_NO_MAIN | LIB_ID_FREE_NO_UI_USER |
LIB_ID_FREE_NO_USER_REFCOUNT | LIB_ID_FREE_NO_DEG_TAG);
MEM_SAFE_FREE(mainvar->blen_thumb);
a = set_listbasepointers(mainvar, lbarray);
while (a--) {
ListBase *lb = lbarray[a];
ID *id, *id_next;
for (id = lb->first; id != NULL; id = id_next) {
id_next = id->next;
#if 1
BKE_id_free_ex(mainvar, id, free_flag, false);
#else
/* errors freeing ID's can be hard to track down,
* enable this so valgrind will give the line number in its error log */
switch (a) {
case 0:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 1:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 2:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 3:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 4:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 5:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 6:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 7:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 8:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 9:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 10:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 11:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 12:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 13:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 14:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 15:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 16:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 17:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 18:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 19:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 20:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 21:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 22:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 23:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 24:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 25:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 26:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 27:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 28:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 29:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 30:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 31:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 32:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 33:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
case 34:
BKE_id_free_ex(mainvar, id, free_flag, false);
break;
default:
BLI_assert_unreachable();
break;
}
#endif
}
BLI_listbase_clear(lb);
}
if (mainvar->relations) {
BKE_main_relations_free(mainvar);
}
BLI_spin_end((SpinLock *)mainvar->lock);
MEM_freeN(mainvar->lock);
MEM_freeN(mainvar);
}
void BKE_main_lock(struct Main *bmain)
{
BLI_spin_lock((SpinLock *)bmain->lock);
}
void BKE_main_unlock(struct Main *bmain)
{
BLI_spin_unlock((SpinLock *)bmain->lock);
}
static int main_relations_create_idlink_cb(LibraryIDLinkCallbackData *cb_data)
{
MainIDRelations *bmain_relations = cb_data->user_data;
ID *id_self = cb_data->id_self;
ID **id_pointer = cb_data->id_pointer;
const int cb_flag = cb_data->cb_flag;
if (*id_pointer) {
MainIDRelationsEntry **entry_p;
/* Add `id_pointer` as child of `id_self`. */
{
if (!BLI_ghash_ensure_p(
bmain_relations->relations_from_pointers, id_self, (void ***)&entry_p)) {
*entry_p = MEM_callocN(sizeof(**entry_p), __func__);
(*entry_p)->session_uuid = id_self->session_uuid;
}
else {
BLI_assert((*entry_p)->session_uuid == id_self->session_uuid);
}
MainIDRelationsEntryItem *to_id_entry = BLI_mempool_alloc(bmain_relations->entry_items_pool);
to_id_entry->next = (*entry_p)->to_ids;
to_id_entry->id_pointer.to = id_pointer;
to_id_entry->session_uuid = (*id_pointer != NULL) ? (*id_pointer)->session_uuid :
MAIN_ID_SESSION_UUID_UNSET;
to_id_entry->usage_flag = cb_flag;
(*entry_p)->to_ids = to_id_entry;
}
/* Add `id_self` as parent of `id_pointer`. */
if (*id_pointer != NULL) {
if (!BLI_ghash_ensure_p(
bmain_relations->relations_from_pointers, *id_pointer, (void ***)&entry_p)) {
*entry_p = MEM_callocN(sizeof(**entry_p), __func__);
(*entry_p)->session_uuid = (*id_pointer)->session_uuid;
}
else {
BLI_assert((*entry_p)->session_uuid == (*id_pointer)->session_uuid);
}
MainIDRelationsEntryItem *from_id_entry = BLI_mempool_alloc(
bmain_relations->entry_items_pool);
from_id_entry->next = (*entry_p)->from_ids;
from_id_entry->id_pointer.from = id_self;
from_id_entry->session_uuid = id_self->session_uuid;
from_id_entry->usage_flag = cb_flag;
(*entry_p)->from_ids = from_id_entry;
}
}
return IDWALK_RET_NOP;
}
/** Generate the mappings between used IDs and their users, and vice-versa. */
void BKE_main_relations_create(Main *bmain, const short flag)
{
if (bmain->relations != NULL) {
BKE_main_relations_free(bmain);
}
bmain->relations = MEM_mallocN(sizeof(*bmain->relations), __func__);
bmain->relations->relations_from_pointers = BLI_ghash_new(
BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
bmain->relations->entry_items_pool = BLI_mempool_create(
sizeof(MainIDRelationsEntryItem), 128, 128, BLI_MEMPOOL_NOP);
bmain->relations->flag = flag;
ID *id;
FOREACH_MAIN_ID_BEGIN (bmain, id) {
const int idwalk_flag = IDWALK_READONLY |
((flag & MAINIDRELATIONS_INCLUDE_UI) != 0 ? IDWALK_INCLUDE_UI : 0);
/* Ensure all IDs do have an entry, even if they are not connected to any other. */
MainIDRelationsEntry **entry_p;
if (!BLI_ghash_ensure_p(bmain->relations->relations_from_pointers, id, (void ***)&entry_p)) {
*entry_p = MEM_callocN(sizeof(**entry_p), __func__);
(*entry_p)->session_uuid = id->session_uuid;
}
else {
BLI_assert((*entry_p)->session_uuid == id->session_uuid);
}
BKE_library_foreach_ID_link(
NULL, id, main_relations_create_idlink_cb, bmain->relations, idwalk_flag);
}
FOREACH_MAIN_ID_END;
}
void BKE_main_relations_free(Main *bmain)
{
if (bmain->relations != NULL) {
if (bmain->relations->relations_from_pointers != NULL) {
BLI_ghash_free(bmain->relations->relations_from_pointers, NULL, MEM_freeN);
}
BLI_mempool_destroy(bmain->relations->entry_items_pool);
MEM_freeN(bmain->relations);
bmain->relations = NULL;
}
}
/** Set or clear given `tag` in all relation entries of given `bmain`. */
void BKE_main_relations_tag_set(struct Main *bmain,
const MainIDRelationsEntryTags tag,
const bool value)
{
if (bmain->relations == NULL) {
return;
}
GHashIterator *gh_iter;
for (gh_iter = BLI_ghashIterator_new(bmain->relations->relations_from_pointers);
!BLI_ghashIterator_done(gh_iter);
BLI_ghashIterator_step(gh_iter)) {
MainIDRelationsEntry *entry = BLI_ghashIterator_getValue(gh_iter);
if (value) {
entry->tags |= tag;
}
else {
entry->tags &= ~tag;
}
}
BLI_ghashIterator_free(gh_iter);
}
/**
* Create a GSet storing all IDs present in given \a bmain, by their pointers.
*
* \param gset: If not NULL, given GSet will be extended with IDs from given \a bmain,
* instead of creating a new one.
*/
GSet *BKE_main_gset_create(Main *bmain, GSet *gset)
{
if (gset == NULL) {
gset = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
}
ID *id;
FOREACH_MAIN_ID_BEGIN (bmain, id) {
BLI_gset_add(gset, id);
}
FOREACH_MAIN_ID_END;
return gset;
}
/**
* Generates a raw .blend file thumbnail data from given image.
*
2018-12-12 12:55:20 +11:00
* \param bmain: If not NULL, also store generated data in this Main.
* \param img: ImBuf image to generate thumbnail data from.
* \return The generated .blend file raw thumbnail data.
*/
BlendThumbnail *BKE_main_thumbnail_from_imbuf(Main *bmain, ImBuf *img)
{
BlendThumbnail *data = NULL;
if (bmain) {
MEM_SAFE_FREE(bmain->blen_thumb);
}
if (img) {
const size_t sz = BLEN_THUMB_MEMSIZE(img->x, img->y);
data = MEM_mallocN(sz, __func__);
IMB_rect_from_float(img); /* Just in case... */
data->width = img->x;
data->height = img->y;
memcpy(data->rect, img->rect, sz - sizeof(*data));
}
if (bmain) {
bmain->blen_thumb = data;
}
return data;
}
/**
* Generates an image from raw .blend file thumbnail \a data.
*
2018-12-12 12:55:20 +11:00
* \param bmain: Use this bmain->blen_thumb data if given \a data is NULL.
* \param data: Raw .blend file thumbnail data.
* \return An ImBuf from given data, or NULL if invalid.
*/
ImBuf *BKE_main_thumbnail_to_imbuf(Main *bmain, BlendThumbnail *data)
{
ImBuf *img = NULL;
if (!data && bmain) {
data = bmain->blen_thumb;
}
if (data) {
/* Note: we cannot use IMB_allocFromBuffer(), since it tries to dupalloc passed buffer,
* which will fail here (we do not want to pass the first two ints!). */
img = IMB_allocImBuf(
(unsigned int)data->width, (unsigned int)data->height, 32, IB_rect | IB_metadata);
memcpy(img->rect, data->rect, BLEN_THUMB_MEMSIZE(data->width, data->height) - sizeof(*data));
}
return img;
}
/**
* Generates an empty (black) thumbnail for given Main.
*/
void BKE_main_thumbnail_create(struct Main *bmain)
{
MEM_SAFE_FREE(bmain->blen_thumb);
bmain->blen_thumb = MEM_callocN(BLEN_THUMB_MEMSIZE(BLEN_THUMB_SIZE, BLEN_THUMB_SIZE), __func__);
bmain->blen_thumb->width = BLEN_THUMB_SIZE;
bmain->blen_thumb->height = BLEN_THUMB_SIZE;
}
/**
* Return filepath of given \a main.
*/
const char *BKE_main_blendfile_path(const Main *bmain)
{
return bmain->name;
}
/**
2019-02-12 01:21:09 +11:00
* Return filepath of global main #G_MAIN.
*
* \warning Usage is not recommended,
* you should always try to get a valid Main pointer from context...
*/
const char *BKE_main_blendfile_path_from_global(void)
{
return BKE_main_blendfile_path(G_MAIN);
}
/**
* \return A pointer to the \a ListBase of given \a bmain for requested \a type ID type.
*/
ListBase *which_libbase(Main *bmain, short type)
{
switch ((ID_Type)type) {
case ID_SCE:
return &(bmain->scenes);
case ID_LI:
return &(bmain->libraries);
case ID_OB:
return &(bmain->objects);
case ID_ME:
return &(bmain->meshes);
case ID_CU:
return &(bmain->curves);
case ID_MB:
return &(bmain->metaballs);
case ID_MA:
return &(bmain->materials);
case ID_TE:
return &(bmain->textures);
case ID_IM:
return &(bmain->images);
case ID_LT:
return &(bmain->lattices);
case ID_LA:
return &(bmain->lights);
case ID_CA:
return &(bmain->cameras);
case ID_IP:
return &(bmain->ipo);
case ID_KE:
return &(bmain->shapekeys);
case ID_WO:
return &(bmain->worlds);
case ID_SCR:
return &(bmain->screens);
case ID_VF:
return &(bmain->fonts);
case ID_TXT:
return &(bmain->texts);
case ID_SPK:
return &(bmain->speakers);
case ID_LP:
return &(bmain->lightprobes);
case ID_SO:
return &(bmain->sounds);
case ID_GR:
return &(bmain->collections);
case ID_AR:
return &(bmain->armatures);
case ID_AC:
return &(bmain->actions);
case ID_NT:
return &(bmain->nodetrees);
case ID_BR:
return &(bmain->brushes);
case ID_PA:
return &(bmain->particles);
case ID_WM:
return &(bmain->wm);
case ID_GD:
return &(bmain->gpencils);
case ID_MC:
return &(bmain->movieclips);
case ID_MSK:
return &(bmain->masks);
case ID_LS:
return &(bmain->linestyles);
case ID_PAL:
return &(bmain->palettes);
case ID_PC:
return &(bmain->paintcurves);
case ID_CF:
return &(bmain->cachefiles);
case ID_WS:
return &(bmain->workspaces);
case ID_HA:
return &(bmain->hairs);
case ID_PT:
return &(bmain->pointclouds);
case ID_VO:
return &(bmain->volumes);
case ID_SIM:
return &(bmain->simulations);
}
return NULL;
}
/**
* Put the pointers to all the #ListBase structs in given `bmain` into the `*lb[INDEX_ID_MAX]`
2021-03-05 14:33:38 +11:00
* array, and return the number of those for convenience.
*
* This is useful for generic traversal of all the blocks in a #Main (by traversing all the lists
* in turn), without worrying about block types.
*
2021-06-10 01:55:41 +10:00
* \param lb: Array of lists #INDEX_ID_MAX in length.
*
* \note The order of each ID type #ListBase in the array is determined by the `INDEX_ID_<IDTYPE>`
* enum definitions in `DNA_ID.h`. See also the #FOREACH_MAIN_ID_BEGIN macro in `BKE_main.h`
*/
2021-06-10 01:55:41 +10:00
int set_listbasepointers(Main *bmain, ListBase *lb[/*INDEX_ID_MAX*/])
{
/* Libraries may be accessed from pretty much any other ID. */
lb[INDEX_ID_LI] = &(bmain->libraries);
lb[INDEX_ID_IP] = &(bmain->ipo);
/* Moved here to avoid problems when freeing with animato (aligorith). */
lb[INDEX_ID_AC] = &(bmain->actions);
lb[INDEX_ID_KE] = &(bmain->shapekeys);
/* Referenced by gpencil, so needs to be before that to avoid crashes. */
lb[INDEX_ID_PAL] = &(bmain->palettes);
/* Referenced by nodes, objects, view, scene etc, before to free after. */
lb[INDEX_ID_GD] = &(bmain->gpencils);
lb[INDEX_ID_NT] = &(bmain->nodetrees);
lb[INDEX_ID_IM] = &(bmain->images);
lb[INDEX_ID_TE] = &(bmain->textures);
lb[INDEX_ID_MA] = &(bmain->materials);
lb[INDEX_ID_VF] = &(bmain->fonts);
/* Important!: When adding a new object type,
* the specific data should be inserted here. */
lb[INDEX_ID_AR] = &(bmain->armatures);
lb[INDEX_ID_CF] = &(bmain->cachefiles);
lb[INDEX_ID_ME] = &(bmain->meshes);
lb[INDEX_ID_CU] = &(bmain->curves);
lb[INDEX_ID_MB] = &(bmain->metaballs);
lb[INDEX_ID_HA] = &(bmain->hairs);
lb[INDEX_ID_PT] = &(bmain->pointclouds);
lb[INDEX_ID_VO] = &(bmain->volumes);
lb[INDEX_ID_LT] = &(bmain->lattices);
lb[INDEX_ID_LA] = &(bmain->lights);
lb[INDEX_ID_CA] = &(bmain->cameras);
lb[INDEX_ID_TXT] = &(bmain->texts);
lb[INDEX_ID_SO] = &(bmain->sounds);
lb[INDEX_ID_GR] = &(bmain->collections);
lb[INDEX_ID_PAL] = &(bmain->palettes);
lb[INDEX_ID_PC] = &(bmain->paintcurves);
lb[INDEX_ID_BR] = &(bmain->brushes);
lb[INDEX_ID_PA] = &(bmain->particles);
lb[INDEX_ID_SPK] = &(bmain->speakers);
lb[INDEX_ID_LP] = &(bmain->lightprobes);
lb[INDEX_ID_WO] = &(bmain->worlds);
lb[INDEX_ID_MC] = &(bmain->movieclips);
lb[INDEX_ID_SCR] = &(bmain->screens);
lb[INDEX_ID_OB] = &(bmain->objects);
lb[INDEX_ID_LS] = &(bmain->linestyles); /* referenced by scenes */
lb[INDEX_ID_SCE] = &(bmain->scenes);
lb[INDEX_ID_WS] = &(bmain->workspaces); /* before wm, so it's freed after it! */
lb[INDEX_ID_WM] = &(bmain->wm);
lb[INDEX_ID_MSK] = &(bmain->masks);
lb[INDEX_ID_SIM] = &(bmain->simulations);
lb[INDEX_ID_NULL] = NULL;
return (INDEX_ID_MAX - 1);
}