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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bli
* This implements the disjoint set data structure with path compression and union by rank.
#include "BLI_array.hh"
namespace blender {
class DisjointSet {
private:
Array<int64_t> parents_;
Array<int64_t> ranks_;
public:
/**
* Create a new disjoint set with the given size. Initially, every element is in a separate set.
DisjointSet(int64_t size) : parents_(size), ranks_(size, 0)
{
BLI_assert(size >= 0);
for (int64_t i = 0; i < size; i++) {
parents_[i] = i;
}
* Join the sets containing elements x and y. Nothing happens when they have been in the same set
* before.
void join(int64_t x, int64_t y)
int64_t root1 = this->find_root(x);
int64_t root2 = this->find_root(y);
/* x and y are in the same set already. */
if (root1 == root2) {
return;
/* Implement union by rank heuristic. */
if (ranks_[root1] < ranks_[root2]) {
std::swap(root1, root2);
parents_[root2] = root1;
if (ranks_[root1] == ranks_[root2]) {
ranks_[root1]++;
* Return true when x and y are in the same set.
bool in_same_set(int64_t x, int64_t y)
return root1 == root2;
* Find the element that represents the set containing x currently.
int64_t find_root(int64_t x)
/* Find root by following parents. */
int64_t root = x;
while (parents_[root] != root) {
root = parents_[root];
/* Compress path. */
while (parents_[x] != root) {
int64_t parent = parents_[x];
parents_[x] = root;
x = parent;
return root;
};
} // namespace blender