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										 |  |  | /*
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										 |  |  |  * Manager for keyboard events | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * | 
					
						
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										 |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
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										 |  |  |  * of the License, or (at your option) any later version. | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
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										 |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): none yet. | 
					
						
							|  |  |  |  * | 
					
						
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										 |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
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										 |  |  |  */ | 
					
						
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											2011-02-25 13:32:11 +00:00
										 |  |  | /** \file gameengine/GameLogic/SCA_KeyboardManager.cpp
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							|  |  |  |  *  \ingroup gamelogic | 
					
						
							|  |  |  |  */ | 
					
						
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										 |  |  | #include "BoolValue.h"
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							|  |  |  | #include "SCA_KeyboardManager.h"
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							|  |  |  | #include "SCA_KeyboardSensor.h"
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							|  |  |  | #include "IntValue.h"
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							|  |  |  | #include <vector>
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							|  |  |  | SCA_KeyboardManager::SCA_KeyboardManager(SCA_LogicManager* logicmgr, | 
					
						
							|  |  |  | 										 SCA_IInputDevice* inputdev) | 
					
						
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										 |  |  | 	:	SCA_EventManager(logicmgr, KEYBOARD_EVENTMGR), | 
					
						
							|  |  |  | 		m_inputDevice(inputdev) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | SCA_KeyboardManager::~SCA_KeyboardManager() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | SCA_IInputDevice* SCA_KeyboardManager::GetInputDevice() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return m_inputDevice; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void SCA_KeyboardManager::NextFrame() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	//const SCA_InputEvent& event =	GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)=0;
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										 |  |  | //	cerr << "SCA_KeyboardManager::NextFrame"<< endl;
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										 |  |  | 	SG_DList::iterator<SCA_ISensor> it(m_sensors); | 
					
						
							|  |  |  | 	for (it.begin();!it.end();++it) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		(*it)->Activate(m_logicmgr); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool SCA_KeyboardManager::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | 	//return m_kxsystem->IsPressed(inputcode);
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							|  |  |  | } | 
					
						
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