50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* List of all gpu_shader_material_*.glsl files used by GLSL materials. These
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* will be parsed to make all functions in them available to use for GPU_link().
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*
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* If a file uses functions from another file, it must be added to the list of
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* dependencies, and be placed after that file in the list. */
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#ifndef __GPU_MATERIAL_LIBRARY_H__
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#define __GPU_MATERIAL_LIBRARY_H__
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typedef struct GPUMaterialLibrary {
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char *code;
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char *dependencies[8];
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} GPUMaterialLibrary;
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extern char datatoc_gpu_shader_material_glsl[];
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extern char datatoc_gpu_shader_material_hash_glsl[];
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extern char datatoc_gpu_shader_material_magic_glsl[];
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extern char datatoc_gpu_shader_material_white_noise_glsl[];
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static GPUMaterialLibrary gpu_material_libraries[] = {
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{datatoc_gpu_shader_material_hash_glsl, {NULL}},
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{datatoc_gpu_shader_material_glsl, {datatoc_gpu_shader_material_hash_glsl, NULL}},
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{datatoc_gpu_shader_material_magic_glsl, {NULL}},
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{datatoc_gpu_shader_material_white_noise_glsl, {datatoc_gpu_shader_material_hash_glsl, NULL}},
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{NULL, {NULL}}};
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#endif
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