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										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | /** \file
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							|  |  |  |  * \ingroup gpu | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #pragma once
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							|  |  |  | #include "BLI_span.hh"
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							|  |  |  | #include "GPU_shader.h"
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							|  |  |  | #include "GPU_vertex_buffer.h"
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										 |  |  | #include "gpu_shader_interface.hh"
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							|  |  |  | namespace blender { | 
					
						
							|  |  |  | namespace gpu { | 
					
						
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										 |  |  | /**
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							|  |  |  |  * Implementation of shader compilation and uniforms handling. | 
					
						
							|  |  |  |  * Base class which is then specialized for each implementation (GL, VK, ...). | 
					
						
							|  |  |  |  **/ | 
					
						
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										 |  |  | class Shader { | 
					
						
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										 |  |  |  public: | 
					
						
							|  |  |  |   /** Uniform & attribute locations for shader. */ | 
					
						
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										 |  |  |   ShaderInterface *interface = nullptr; | 
					
						
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										 |  |  |  protected: | 
					
						
							|  |  |  |   /** For debugging purpose. */ | 
					
						
							|  |  |  |   char name[64]; | 
					
						
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										 |  |  |  public: | 
					
						
							|  |  |  |   Shader(const char *name); | 
					
						
							|  |  |  |   virtual ~Shader(); | 
					
						
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							|  |  |  |   virtual void vertex_shader_from_glsl(MutableSpan<const char *> sources) = 0; | 
					
						
							|  |  |  |   virtual void geometry_shader_from_glsl(MutableSpan<const char *> sources) = 0; | 
					
						
							|  |  |  |   virtual void fragment_shader_from_glsl(MutableSpan<const char *> sources) = 0; | 
					
						
							|  |  |  |   virtual bool finalize(void) = 0; | 
					
						
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							|  |  |  |   virtual void transform_feedback_names_set(Span<const char *> name_list, | 
					
						
							|  |  |  |                                             const eGPUShaderTFBType geom_type) = 0; | 
					
						
							|  |  |  |   virtual bool transform_feedback_enable(GPUVertBuf *) = 0; | 
					
						
							|  |  |  |   virtual void transform_feedback_disable(void) = 0; | 
					
						
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							|  |  |  |   virtual void bind(void) = 0; | 
					
						
							|  |  |  |   virtual void unbind(void) = 0; | 
					
						
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							|  |  |  |   virtual void uniform_float(int location, int comp_len, int array_size, const float *data) = 0; | 
					
						
							|  |  |  |   virtual void uniform_int(int location, int comp_len, int array_size, const int *data) = 0; | 
					
						
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										 |  |  |   virtual void vertformat_from_shader(GPUVertFormat *) const = 0; | 
					
						
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										 |  |  |  protected: | 
					
						
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										 |  |  |   void print_errors(Span<const char *> sources, char *log); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | }  // namespace gpu
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							|  |  |  | }  // namespace blender
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							|  |  |  | /* XXX do not use it. Special hack to use OCIO with batch API. */ | 
					
						
							|  |  |  | GPUShader *immGetShader(void); |