2014-08-28 18:58:21 +06:00
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# Copyright 2011-2014 Blender Foundation
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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2014-12-25 02:50:24 +01:00
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# limitations under the License.
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2014-08-28 18:58:21 +06:00
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#
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# <pep8 compliant>
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import bpy
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from bpy.app.handlers import persistent
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2015-03-12 15:11:18 +05:00
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def check_is_new_shading_ntree(node_tree):
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for node in node_tree.nodes:
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2015-01-15 13:23:33 +05:00
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# If material has any node with ONLY new shading system
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# compatibility then it's considered a Cycles material
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# and versioning code would need to perform on it.
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#
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# We can not check for whether NEW_SHADING in compatibility
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# because some nodes could have compatibility with both old
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# and new shading system and they can't be used for any
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# decision here.
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if node.shading_compatibility == {'NEW_SHADING'}:
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return True
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# If node is only compatible with old shading system
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# then material can not be Cycles material and we
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# can stopiterating nodes now.
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if node.shading_compatibility == {'OLD_SHADING'}:
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return False
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return False
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2015-03-12 15:11:18 +05:00
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def check_is_new_shading_material(material):
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if not material.node_tree:
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return False
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return check_is_new_shading_ntree(material.node_tree)
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def check_is_new_shading_world(world):
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if not world.node_tree:
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return False
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return check_is_new_shading_ntree(world.node_tree)
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def check_is_new_shading_lamp(lamp):
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if not lamp.node_tree:
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return False
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return check_is_new_shading_ntree(lamp.node_tree)
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2015-01-15 13:23:33 +05:00
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def foreach_notree_node(nodetree, callback, traversed):
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if nodetree in traversed:
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return
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traversed.add(nodetree)
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for node in nodetree.nodes:
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callback(node)
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if node.bl_idname == 'ShaderNodeGroup':
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foreach_notree_node(node.node_tree, callback, traversed)
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def foreach_cycles_node(callback):
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traversed = set()
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for material in bpy.data.materials:
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if check_is_new_shading_material(material):
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foreach_notree_node(material.node_tree,
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callback,
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traversed)
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2015-03-12 15:11:18 +05:00
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for world in bpy.data.worlds:
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if check_is_new_shading_world(world):
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foreach_notree_node(world.node_tree,
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callback,
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traversed)
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for lamp in bpy.data.lamps:
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if check_is_new_shading_world(lamp):
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foreach_notree_node(lamp.node_tree,
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callback,
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traversed)
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2015-01-15 13:23:33 +05:00
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def mapping_node_order_flip(node):
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"""
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Flip euler order of mapping shader node
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"""
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if node.bl_idname == 'ShaderNodeMapping':
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rot = node.rotation.copy()
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rot.order = 'ZYX'
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quat = rot.to_quaternion()
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node.rotation = quat.to_euler('XYZ')
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2015-12-15 16:23:33 +05:00
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def vector_curve_node_remap(node):
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"""
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Remap values of vector curve node from normalized to absolute values
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"""
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if node.bl_idname == 'ShaderNodeVectorCurve':
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node.mapping.use_clip = False
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for curve in node.mapping.curves:
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for point in curve.points:
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point.location.x = (point.location.x * 2.0) - 1.0
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point.location.y = (point.location.y - 0.5) * 2.0
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node.mapping.update()
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2016-01-15 13:00:56 -02:00
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def custom_bake_remap(scene):
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"""
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Remap bake types into the new types and set the flags accordingly
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"""
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bake_lookup = (
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'COMBINED',
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'AO',
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'SHADOW',
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'NORMAL',
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'UV',
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'EMIT',
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'ENVIRONMENT',
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'DIFFUSE_DIRECT',
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'DIFFUSE_INDIRECT',
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'DIFFUSE_COLOR',
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'GLOSSY_DIRECT',
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'GLOSSY_INDIRECT',
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'GLOSSY_COLOR',
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'TRANSMISSION_DIRECT',
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'TRANSMISSION_INDIRECT',
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'TRANSMISSION_COLOR',
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'SUBSURFACE_DIRECT',
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'SUBSURFACE_INDIRECT',
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'SUBSURFACE_COLOR')
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diffuse_direct_idx = bake_lookup.index('DIFFUSE_DIRECT')
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cscene = scene.cycles
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# Old bake type
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bake_type_idx = cscene.get("bake_type")
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if bake_type_idx is None:
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cscene.bake_type = 'COMBINED'
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return
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# File doesn't need versioning
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if bake_type_idx < diffuse_direct_idx:
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return
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# File needs versioning
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bake_type = bake_lookup[bake_type_idx]
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cscene.bake_type, end = bake_type.split('_')
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if end == 'DIRECT':
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scene.render.bake.use_pass_indirect = False
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scene.render.bake.use_pass_color = False
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elif end == 'INDIRECT':
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scene.render.bake.use_pass_direct = False
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scene.render.bake.use_pass_color = False
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elif end == 'COLOR':
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scene.render.bake.use_pass_direct = False
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scene.render.bake.use_pass_indirect = False
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2014-08-28 18:58:21 +06:00
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@persistent
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def do_versions(self):
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# We don't modify startup file because it assumes to
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# have all the default values only.
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if not bpy.data.is_saved:
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return
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2014-09-19 22:25:17 +02:00
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# Clamp Direct/Indirect separation in 270
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if bpy.data.version <= (2, 70, 0):
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for scene in bpy.data.scenes:
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cscene = scene.cycles
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sample_clamp = cscene.get("sample_clamp", False)
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if (sample_clamp and
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not cscene.is_property_set("sample_clamp_direct") and
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not cscene.is_property_set("sample_clamp_indirect")):
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cscene.sample_clamp_direct = sample_clamp
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cscene.sample_clamp_indirect = sample_clamp
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# Change of Volume Bounces in 271
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2014-08-28 18:58:21 +06:00
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if bpy.data.version <= (2, 71, 0):
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for scene in bpy.data.scenes:
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cscene = scene.cycles
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if not cscene.is_property_set("volume_bounces"):
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cscene.volume_bounces = 1
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2014-09-05 20:39:35 +02:00
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2014-09-19 22:25:17 +02:00
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# Caustics Reflective/Refractive separation in 272
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2014-09-23 23:09:06 +06:00
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if bpy.data.version <= (2, 72, 0):
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2014-09-23 22:56:37 +06:00
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for scene in bpy.data.scenes:
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cscene = scene.cycles
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if (cscene.get("no_caustics", False) and
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not cscene.is_property_set("caustics_reflective") and
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not cscene.is_property_set("caustics_refractive")):
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cscene.caustics_reflective = False
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cscene.caustics_refractive = False
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2015-01-15 13:23:33 +05:00
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# Euler order was ZYX in previous versions.
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if bpy.data.version <= (2, 73, 4):
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foreach_cycles_node(mapping_node_order_flip)
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2015-12-15 16:23:33 +05:00
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if bpy.data.version <= (2, 76, 5):
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foreach_cycles_node(vector_curve_node_remap)
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2016-01-15 13:00:56 -02:00
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# Baking types changed
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if bpy.data.version <= (2, 76, 6):
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for scene in bpy.data.scenes:
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custom_bake_remap(scene)
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2016-01-22 23:19:23 +01:00
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# Several default changes for 2.77
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if bpy.data.version <= (2, 76, 8):
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for scene in bpy.data.scenes:
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cscene = scene.cycles
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# Samples
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if not cscene.is_property_set("samples"):
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cscene.samples = 10
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# Preview Samples
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if not cscene.is_property_set("preview_samples"):
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cscene.preview_samples = 10
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# Filter
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if not cscene.is_property_set("filter_type"):
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2016-02-10 04:00:29 +05:00
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cscene.pixel_filter_type = 'GAUSSIAN'
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2016-01-22 23:19:23 +01:00
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# Tile Order
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if not cscene.is_property_set("tile_order"):
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cscene.tile_order = 'CENTER'
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for lamp in bpy.data.lamps:
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clamp = lamp.cycles
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# MIS
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if not clamp.is_property_set("use_multiple_importance_sampling"):
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clamp.use_multiple_importance_sampling = False
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for mat in bpy.data.materials:
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cmat = mat.cycles
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# Volume Sampling
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if not cmat.is_property_set("volume_sampling"):
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cmat.volume_sampling = 'DISTANCE'
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2016-02-05 22:45:36 +01:00
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if bpy.data.version <= (2, 76, 9):
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for world in bpy.data.worlds:
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cworld = world.cycles
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# World MIS
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if not cworld.is_property_set("sample_as_light"):
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cworld.sample_as_light = False
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# World MIS Samples
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if not cworld.is_property_set("samples"):
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cworld.samples = 4
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# World MIS Resolution
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if not cworld.is_property_set("sample_map_resolution"):
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cworld.sample_map_resolution = 256
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2016-02-10 04:00:29 +05:00
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if bpy.data.version <= (2, 76, 10):
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for scene in bpy.data.scenes:
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cscene = scene.cycles
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if cscene.is_property_set("filter_type"):
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if not cscene.is_property_set("pixel_filter_type"):
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cscene.pixel_filter_type = cscene.filter_type
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if cscene.filter_type == 'BLACKMAN_HARRIS':
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cscene.filter_type = 'GAUSSIAN'
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2016-11-08 10:54:38 +01:00
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if bpy.data.version <= (2, 78, 2):
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for scene in bpy.data.scenes:
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cscene = scene.cycles
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if not cscene.is_property_set("light_sampling_threshold"):
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cscene.light_sampling_threshold = 0.0
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