182 lines
5.4 KiB
C
182 lines
5.4 KiB
C
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Dalai Felinto
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file blender/blenloader/intern/versioning_280.c
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* \ingroup blenloader
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*/
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/* allow readfile to use deprecated functionality */
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#define DNA_DEPRECATED_ALLOW
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#include "DNA_object_types.h"
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#include "DNA_layer_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_genfile.h"
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#include "BKE_collection.h"
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#include "BKE_layer.h"
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#include "BKE_main.h"
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#include "BKE_scene.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLO_readfile.h"
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#include "readfile.h"
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#include "MEM_guardedalloc.h"
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void do_versions_after_linking_280(Main *main)
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{
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if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
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for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
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/* since we don't have access to FileData we check the (always valid) first render layer instead */
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if (scene->render_layers.first == NULL) {
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SceneCollection *sc_master = BKE_collection_master(scene);
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BLI_strncpy(sc_master->name, "Master Collection", sizeof(sc_master->name));
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SceneCollection *collections[20] = {NULL};
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bool is_visible[20];
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int lay_used = 0;
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for (int i = 0; i < 20; i++) {
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char name[MAX_NAME];
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BLI_snprintf(name, sizeof(collections[i]->name), "%d", i + 1);
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collections[i] = BKE_collection_add(scene, sc_master, name);
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is_visible[i] = (scene->lay & (1 << i));
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}
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for (BaseLegacy *base = scene->base.first; base; base = base->next) {
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lay_used |= base->lay & ((1 << 20) - 1); /* ignore localview */
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for (int i = 0; i < 20; i++) {
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if ((base->lay & (1 << i)) != 0) {
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BKE_collection_object_add(scene, collections[i], base->object);
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}
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}
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}
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scene->active_layer = 0;
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if (!BKE_scene_uses_blender_game(scene)) {
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for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
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SceneLayer *sl = BKE_scene_layer_add(scene, srl->name);
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BKE_scene_layer_engine_set(sl, scene->r.engine);
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if (srl->mat_override) {
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BKE_collection_override_datablock_add((LayerCollection *)sl->layer_collections.first, "material", (ID *)srl->mat_override);
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}
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if (srl->light_override && BKE_scene_uses_blender_internal(scene)) {
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/* not sure how we handle this, pending until we design the override system */
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TODO_LAYER_OVERRIDE;
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}
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if (srl->lay != scene->lay) {
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/* unlink master collection */
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BKE_collection_unlink(sl, sl->layer_collections.first);
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/* add new collection bases */
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for (int i = 0; i < 20; i++) {
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if ((srl->lay & (1 << i)) != 0) {
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BKE_collection_link(sl, collections[i]);
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}
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}
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}
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/* TODO: passes, samples, mask_layesr, exclude, ... */
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}
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if (BLI_findlink(&scene->render_layers, scene->r.actlay)) {
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scene->active_layer = scene->r.actlay;
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}
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}
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SceneLayer *sl = BKE_scene_layer_add(scene, "Render Layer");
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/* In this particular case we can safely assume the data struct */
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LayerCollection *lc = ((LayerCollection *)sl->layer_collections.first)->layer_collections.first;
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for (int i = 0; i < 20; i++) {
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if (!is_visible[i]) {
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lc->flag &= ~COLLECTION_VISIBLE;
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}
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lc = lc->next;
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}
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/* but we still need to make the flags synced */
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BKE_scene_layer_base_flag_recalculate(sl);
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/* convert active base */
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if (scene->basact) {
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sl->basact = BKE_scene_layer_base_find(sl, scene->basact->object);
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}
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/* convert selected bases */
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for (BaseLegacy *base = scene->base.first; base; base = base->next) {
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Base *ob_base = BKE_scene_layer_base_find(sl, base->object);
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if ((base->flag_legacy & SELECT) != 0) {
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if ((ob_base->flag & BASE_SELECTABLED) != 0) {
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ob_base->flag |= BASE_SELECTED;
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}
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}
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else {
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ob_base->flag &= ~BASE_SELECTED;
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}
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}
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/* TODO: copy scene render data to layer */
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/* Cleanup */
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for (int i = 0; i < 20; i++) {
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if ((lay_used & (1 << i)) == 0) {
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BKE_collection_remove(scene, collections[i]);
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}
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}
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/* remove bases once and for all */
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for (BaseLegacy *base = scene->base.first; base; base = base->next) {
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id_us_min(&base->object->id);
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}
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BLI_freelistN(&scene->base);
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scene->basact = NULL;
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}
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}
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}
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}
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void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
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{
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if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
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if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "render_layers")) {
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for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
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/* Master Collection */
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scene->collection = MEM_callocN(sizeof(SceneCollection), "Master Collection");
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BLI_strncpy(scene->collection->name, "Master Collection", sizeof(scene->collection->name));
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}
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}
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}
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}
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