2008-12-20 08:24:24 +00:00
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/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdio.h>
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2009-06-08 02:33:24 +00:00
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#include <math.h>
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2008-12-20 08:24:24 +00:00
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2009-01-20 11:07:42 +00:00
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#include "DNA_anim_types.h"
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2008-12-20 08:24:24 +00:00
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#include "DNA_action_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_object_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_windowmanager_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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2009-06-23 13:25:31 +00:00
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#include "BKE_animsys.h"
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2008-12-22 08:13:25 +00:00
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#include "BKE_action.h"
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2008-12-20 08:24:24 +00:00
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#include "BKE_context.h"
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#include "BKE_global.h"
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2009-01-20 11:07:42 +00:00
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#include "BKE_fcurve.h"
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2009-10-13 11:32:03 +00:00
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#include "BKE_main.h"
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2009-06-23 13:25:31 +00:00
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#include "BKE_nla.h"
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2008-12-21 03:14:01 +00:00
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#include "BKE_object.h"
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2008-12-20 08:24:24 +00:00
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#include "BKE_screen.h"
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#include "BKE_utildefines.h"
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#include "ED_anim_api.h"
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2009-01-03 06:01:11 +00:00
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#include "ED_keyframes_edit.h"
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2009-09-27 06:14:42 +00:00
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#include "ED_types.h"
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2008-12-20 08:24:24 +00:00
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#include "ED_util.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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2008-12-21 03:14:01 +00:00
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/* XXX */
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extern void ui_rasterpos_safe(float x, float y, float aspect);
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2008-12-20 08:24:24 +00:00
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/* *************************************************** */
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/* CURRENT FRAME DRAWING */
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/* Draw current frame number in a little green box beside the current frame indicator */
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2008-12-22 09:43:29 +00:00
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static void draw_cfra_number (Scene *scene, View2D *v2d, float cfra, short time)
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2008-12-20 08:24:24 +00:00
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{
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2008-12-21 03:14:01 +00:00
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float xscale, yscale, x, y;
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2008-12-20 08:24:24 +00:00
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char str[32];
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2008-12-21 03:14:01 +00:00
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short slen;
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2008-12-20 08:24:24 +00:00
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/* because the frame number text is subject to the same scaling as the contents of the view */
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UI_view2d_getscale(v2d, &xscale, &yscale);
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2009-01-02 00:56:48 +00:00
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glScalef(1.0f/xscale, 1.0f, 1.0f);
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2008-12-20 08:24:24 +00:00
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2009-06-08 02:33:24 +00:00
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if (time) {
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2009-06-09 20:03:52 +00:00
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/* Timecode:
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2009-06-08 02:33:24 +00:00
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* - In general, minutes and seconds should be shown, as most clips will be
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* within this length. Hours will only be included if relevant.
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* - Only show frames when zoomed in enough for them to be relevant
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2009-06-09 20:03:52 +00:00
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* (using separator of '!' for frames).
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2009-06-08 02:33:24 +00:00
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* When showing frames, use slightly different display to avoid confusion with mm:ss format
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2009-06-09 20:03:52 +00:00
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* TODO: factor into reusable function.
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* Meanwhile keep in sync:
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* source/blender/editors/animation/anim_draw.c
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* source/blender/editors/interface/view2d.c
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2009-06-08 02:33:24 +00:00
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*/
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float val= FRA2TIME(CFRA);
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int hours=0, minutes=0, seconds=0, frames=0;
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char neg[2]= "";
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/* get values */
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if (val < 0) {
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/* correction for negative values */
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sprintf(neg, "-");
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val = -val;
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}
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if (val >= 3600) {
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/* hours */
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/* XXX should we only display a single digit for hours since clips are
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* VERY UNLIKELY to be more than 1-2 hours max? However, that would
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* go against conventions...
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*/
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hours= (int)val / 3600;
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val= (float)fmod(val, 3600);
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}
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if (val >= 60) {
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/* minutes */
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minutes= (int)val / 60;
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val= (float)fmod(val, 60);
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}
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{
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/* seconds + frames
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* Frames are derived from 'fraction' of second. We need to perform some additional rounding
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* to cope with 'half' frames, etc., which should be fine in most cases
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*/
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seconds= (int)val;
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frames= (int)floor( ((val - seconds) * FPS) + 0.5f );
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}
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/* print timecode to temp string buffer */
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2009-06-09 20:03:52 +00:00
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if (hours) sprintf(str, " %s%02d:%02d:%02d!%02d", neg, hours, minutes, seconds, frames);
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else if (minutes) sprintf(str, " %s%02d:%02d!%02d", neg, minutes, seconds, frames);
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else sprintf(str, " %s%d!%02d", neg, seconds, frames);
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2009-06-08 02:33:24 +00:00
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}
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2008-12-20 08:24:24 +00:00
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else
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sprintf(str, " %d", CFRA);
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2009-04-10 16:30:28 +00:00
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slen= (short)UI_GetStringWidth(str) - 1;
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2008-12-20 08:24:24 +00:00
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/* get starting coordinates for drawing */
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x= cfra * xscale;
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2008-12-21 03:14:01 +00:00
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y= 18;
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2008-12-20 08:24:24 +00:00
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/* draw green box around/behind text */
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2009-11-18 08:50:09 +00:00
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UI_ThemeColorShade(TH_CFRAME, 0);
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2008-12-21 03:14:01 +00:00
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glRectf(x, y, x+slen, y+15);
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2008-12-20 08:24:24 +00:00
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/* draw current frame number - black text */
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UI_ThemeColor(TH_TEXT);
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2009-11-18 08:50:09 +00:00
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UI_DrawString(x-5, y+3, str);
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2008-12-20 08:24:24 +00:00
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/* restore view transform */
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2008-12-21 03:14:01 +00:00
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glScalef(xscale, 1.0, 1.0);
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2008-12-20 08:24:24 +00:00
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}
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2009-10-20 12:04:56 +00:00
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/* General call for drawing current frame indicator in animation editor */
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2008-12-20 08:24:24 +00:00
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void ANIM_draw_cfra (const bContext *C, View2D *v2d, short flag)
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{
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Scene *scene= CTX_data_scene(C);
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float vec[2];
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/* Draw a light green line to indicate current frame */
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vec[0]= (float)(scene->r.cfra * scene->r.framelen);
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UI_ThemeColor(TH_CFRAME);
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glLineWidth(2.0);
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glBegin(GL_LINE_STRIP);
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2009-07-02 18:12:46 +00:00
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vec[1]= v2d->cur.ymin-500.0f; /* XXX arbitrary... want it go to bottom */
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2008-12-20 08:24:24 +00:00
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glVertex2fv(vec);
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vec[1]= v2d->cur.ymax;
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glVertex2fv(vec);
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glEnd();
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/* Draw dark green line if slow-parenting/time-offset is enabled */
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if (flag & DRAWCFRA_SHOW_TIMEOFS) {
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Object *ob= (scene->basact) ? (scene->basact->object) : 0;
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2009-01-20 11:07:42 +00:00
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// XXX ob->ipoflag is depreceated!
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if ((ob) && (ob->ipoflag & OB_OFFS_OB) && (give_timeoffset(ob)!=0.0f)) {
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2008-12-20 08:24:24 +00:00
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vec[0]-= give_timeoffset(ob); /* could avoid calling twice */
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UI_ThemeColorShade(TH_CFRAME, -30);
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glBegin(GL_LINE_STRIP);
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/*vec[1]= v2d->cur.ymax;*/ // this is set already. this line is only included
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glVertex2fv(vec);
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vec[1]= v2d->cur.ymin;
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glVertex2fv(vec);
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glEnd();
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}
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}
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glLineWidth(1.0);
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/* Draw current frame number in a little box */
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if (flag & DRAWCFRA_SHOW_NUMBOX) {
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UI_view2d_view_orthoSpecial(C, v2d, 1);
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2008-12-22 09:43:29 +00:00
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draw_cfra_number(scene, v2d, vec[0], (flag & DRAWCFRA_UNIT_SECONDS));
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2008-12-20 08:24:24 +00:00
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}
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}
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/* *************************************************** */
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/* PREVIEW RANGE 'CURTAINS' */
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2008-12-27 05:24:03 +00:00
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/* Note: 'Preview Range' tools are defined in anim_ops.c */
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2008-12-20 08:24:24 +00:00
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/* Draw preview range 'curtains' for highlighting where the animation data is */
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void ANIM_draw_previewrange (const bContext *C, View2D *v2d)
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{
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Scene *scene= CTX_data_scene(C);
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/* only draw this if preview range is set */
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if (scene->r.psfra) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glColor4f(0.0f, 0.0f, 0.0f, 0.4f);
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/* only draw two separate 'curtains' if there's no overlap between them */
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if (PSFRA < PEFRA) {
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2009-01-02 00:56:48 +00:00
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glRectf(v2d->cur.xmin, v2d->cur.ymin, (float)PSFRA, v2d->cur.ymax);
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glRectf((float)PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
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2008-12-20 08:24:24 +00:00
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}
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else {
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glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
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}
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glDisable(GL_BLEND);
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}
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}
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/* *************************************************** */
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2009-01-03 06:01:11 +00:00
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/* NLA-MAPPING UTILITIES (required for drawing and also editing keyframes) */
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2008-12-22 08:13:25 +00:00
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2009-06-23 13:25:31 +00:00
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/* Obtain the AnimData block providing NLA-mapping for the given channel (if applicable) */
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AnimData *ANIM_nla_mapping_get(bAnimContext *ac, bAnimListElem *ale)
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2008-12-22 08:13:25 +00:00
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{
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/* sanity checks */
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if (ac == NULL)
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return NULL;
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/* handling depends on the type of animation-context we've got */
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2009-07-28 06:50:30 +00:00
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if (ale)
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return ale->adt;
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else
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return NULL;
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2008-12-22 08:13:25 +00:00
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}
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2009-01-03 06:01:11 +00:00
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/* ------------------- */
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2010-01-12 21:20:09 +00:00
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typedef struct NlaMappingApplyBackup {
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struct NlaMappingBackup *next, *prev;
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BezTriple bezt;
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} NlaMappingApplyBackup;
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2009-06-23 13:25:31 +00:00
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/* helper function for ANIM_nla_mapping_apply_fcurve() -> "restore", i.e. mapping points back to action-time */
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2009-01-03 06:01:11 +00:00
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static short bezt_nlamapping_restore(BeztEditData *bed, BezTriple *bezt)
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{
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2010-01-12 21:20:09 +00:00
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ListBase *lb= (ListBase*)bed->data2;
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NlaMappingApplyBackup *backup= lb->first;
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/* restore beztriple from backup list. this used to use NLATIME_CONVERT_UNMAP,
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but this was not the inverse of NLATIME_CONVERT_MAP and it's not clear how
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that is even possible due to repeats - brecht. */
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*bezt= backup->bezt;
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BLI_freelinkN(lb, backup);
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2009-01-03 10:03:26 +00:00
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return 0;
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2009-01-03 06:01:11 +00:00
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}
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2009-06-23 13:25:31 +00:00
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/* helper function for ANIM_nla_mapping_apply_fcurve() -> "apply", i.e. mapping points to NLA-mapped global time */
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2009-01-03 06:01:11 +00:00
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static short bezt_nlamapping_apply(BeztEditData *bed, BezTriple *bezt)
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{
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2009-06-23 13:25:31 +00:00
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/* AnimData block providing scaling is stored in 'data', only_keys option is stored in i1 */
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2010-01-12 21:20:09 +00:00
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AnimData *adt= (AnimData*)bed->data;
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ListBase *lb= (ListBase*)bed->data2;
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NlaMappingApplyBackup *backup;
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2009-01-03 06:01:11 +00:00
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short only_keys= (short)bed->i1;
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2010-01-12 21:20:09 +00:00
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/* backup for restore later */
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backup= MEM_callocN(sizeof(NlaMappingApplyBackup), "NlaMappingApplyBackup");
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backup->bezt= *bezt;
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BLI_addtail(lb, backup);
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2009-01-03 06:01:11 +00:00
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/* adjust BezTriple handles only if allowed to */
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if (only_keys == 0) {
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2009-06-28 07:32:00 +00:00
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bezt->vec[0][0]= BKE_nla_tweakedit_remap(adt, bezt->vec[0][0], NLATIME_CONVERT_MAP);
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bezt->vec[2][0]= BKE_nla_tweakedit_remap(adt, bezt->vec[2][0], NLATIME_CONVERT_MAP);
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2009-01-03 06:01:11 +00:00
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}
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2009-06-23 13:25:31 +00:00
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2009-06-28 07:32:00 +00:00
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bezt->vec[1][0]= BKE_nla_tweakedit_remap(adt, bezt->vec[1][0], NLATIME_CONVERT_MAP);
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2009-01-03 10:03:26 +00:00
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|
return 0;
|
2009-01-03 06:01:11 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2009-01-20 11:07:42 +00:00
|
|
|
/* Apply/Unapply NLA mapping to all keyframes in the nominated F-Curve
|
|
|
|
* - restore = whether to map points back to non-mapped time
|
2009-01-03 06:01:11 +00:00
|
|
|
* - only_keys = whether to only adjust the location of the center point of beztriples
|
|
|
|
*/
|
2010-01-12 21:20:09 +00:00
|
|
|
void ANIM_nla_mapping_apply_fcurve (AnimData *adt, FCurve *fcu, short restore, short only_keys, ListBase *backup)
|
2009-01-03 06:01:11 +00:00
|
|
|
{
|
|
|
|
BeztEditData bed;
|
|
|
|
BeztEditFunc map_cb;
|
|
|
|
|
|
|
|
/* init edit data
|
2009-06-23 13:25:31 +00:00
|
|
|
* - AnimData is stored in 'data'
|
2009-01-03 06:01:11 +00:00
|
|
|
* - only_keys is stored in 'i1'
|
|
|
|
*/
|
|
|
|
memset(&bed, 0, sizeof(BeztEditData));
|
2009-06-23 13:25:31 +00:00
|
|
|
bed.data= (void *)adt;
|
2010-01-12 21:20:09 +00:00
|
|
|
bed.data2= (void *)backup;
|
2009-01-03 06:01:11 +00:00
|
|
|
bed.i1= (int)only_keys;
|
2010-01-12 21:20:09 +00:00
|
|
|
|
|
|
|
if(!restore)
|
|
|
|
backup->first= backup->last= NULL;
|
2009-01-03 06:01:11 +00:00
|
|
|
|
|
|
|
/* get editing callback */
|
|
|
|
if (restore)
|
|
|
|
map_cb= bezt_nlamapping_restore;
|
|
|
|
else
|
|
|
|
map_cb= bezt_nlamapping_apply;
|
|
|
|
|
2009-01-20 11:07:42 +00:00
|
|
|
/* apply to F-Curve */
|
|
|
|
ANIM_fcurve_keys_bezier_loop(&bed, fcu, NULL, map_cb, NULL);
|
2009-09-27 06:14:42 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* *************************************************** */
|