15 lines
		
	
	
		
			227 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			15 lines
		
	
	
		
			227 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
|  | uniform sampler2D depthbuffer; | ||
|  | varying vec4 uvcoordsvar; | ||
|  | 
 | ||
|  | void main(void) | ||
|  | { | ||
|  | 	float depth = texture2D(depthbuffer, uvcoordsvar.xy).r; | ||
|  | 
 | ||
|  | 	/* XRay background, discard */ | ||
|  | 	if (depth >= 1.0) { | ||
|  | 		discard; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	gl_FragDepth = depth; | ||
|  | } |