2008-01-19 17:54:05 +00:00
|
|
|
/**
|
|
|
|
* $Id:
|
|
|
|
*
|
|
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*
|
|
|
|
* The Original Code is Copyright (C) 2008 Blender Foundation.
|
|
|
|
* All rights reserved.
|
|
|
|
*
|
|
|
|
*
|
|
|
|
* Contributor(s): Blender Foundation
|
|
|
|
*
|
|
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
|
|
*/
|
|
|
|
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
#include "DNA_screen_types.h"
|
|
|
|
#include "DNA_vec_types.h"
|
2008-01-19 17:54:05 +00:00
|
|
|
#include "DNA_windowmanager_types.h"
|
|
|
|
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
|
|
|
|
#include "BLI_blenlib.h"
|
|
|
|
|
2008-01-19 21:54:33 +00:00
|
|
|
#include "BKE_global.h"
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
#include "BKE_utildefines.h"
|
2008-01-19 21:54:33 +00:00
|
|
|
|
2008-01-19 17:54:05 +00:00
|
|
|
#include "WM_api.h"
|
|
|
|
#include "WM_types.h"
|
|
|
|
|
2008-01-19 21:54:33 +00:00
|
|
|
#include "wm_event_system.h"
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
#include "wm_subwindow.h"
|
2008-01-19 21:54:33 +00:00
|
|
|
|
2008-01-19 17:54:05 +00:00
|
|
|
#include "BIF_gl.h"
|
|
|
|
#include "BIF_glutil.h"
|
|
|
|
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
/* context checked on having screen, window and area */
|
|
|
|
wmGesture *WM_gesture_new(bContext *C, wmEvent *event, int type)
|
2008-01-19 21:54:33 +00:00
|
|
|
{
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
wmGesture *gesture= MEM_callocN(sizeof(wmGesture), "new gesture");
|
|
|
|
int sx, sy;
|
|
|
|
|
|
|
|
BLI_addtail(&C->window->gesture, gesture);
|
|
|
|
|
|
|
|
gesture->type= type;
|
|
|
|
gesture->eventtype= event->type;
|
|
|
|
gesture->swinid= C->screen->subwinactive; /* means only in area-region context! */
|
|
|
|
|
|
|
|
wm_subwindow_getorigin(C->window, gesture->swinid, &sx, &sy);
|
|
|
|
|
|
|
|
if( ELEM(type, WM_GESTURE_RECT, WM_GESTURE_CROSS_RECT)) {
|
|
|
|
rcti *rect= MEM_callocN(sizeof(rcti), "gesture rect new");
|
|
|
|
|
|
|
|
gesture->customdata= rect;
|
|
|
|
rect->xmin= event->x - sx;
|
|
|
|
rect->ymin= event->y - sy;
|
|
|
|
rect->xmax= event->x - sx;
|
|
|
|
rect->ymax= event->y - sy;
|
2008-01-19 21:54:33 +00:00
|
|
|
}
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
|
|
|
|
return gesture;
|
2008-01-19 21:54:33 +00:00
|
|
|
}
|
|
|
|
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
void WM_gesture_end(bContext *C, wmGesture *gesture)
|
2008-01-19 17:54:05 +00:00
|
|
|
{
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
BLI_remlink(&C->window->gesture, gesture);
|
|
|
|
MEM_freeN(gesture->customdata);
|
|
|
|
MEM_freeN(gesture);
|
2008-01-19 17:54:05 +00:00
|
|
|
}
|
|
|
|
|
2008-01-19 21:54:33 +00:00
|
|
|
|
|
|
|
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
/* ******************* gesture draw ******************* */
|
2008-01-19 17:54:05 +00:00
|
|
|
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
static void wm_gesture_draw_rect(wmWindow *win, wmGesture *gt)
|
2008-01-19 17:54:05 +00:00
|
|
|
{
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
rcti *rect= (rcti *)gt->customdata;
|
|
|
|
|
|
|
|
glEnable(GL_LINE_STIPPLE);
|
|
|
|
glColor3ub(0, 0, 0);
|
|
|
|
glLineStipple(1, 0xAAAA);
|
|
|
|
sdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
|
|
|
|
glColor3ub(255, 255, 255);
|
|
|
|
glLineStipple(1, 0x3333);
|
|
|
|
sdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
|
|
|
|
glDisable(GL_LINE_STIPPLE);
|
2008-01-19 17:54:05 +00:00
|
|
|
}
|
|
|
|
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
|
2008-01-19 17:54:05 +00:00
|
|
|
{
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
rcti *rect= (rcti *)gt->customdata;
|
|
|
|
|
|
|
|
glEnable(GL_LINE_STIPPLE);
|
|
|
|
glColor3ub(0, 0, 0);
|
|
|
|
glLineStipple(1, 0xAAAA);
|
|
|
|
sdrawline(rect->xmin - win->sizex, rect->ymin, rect->xmin + win->sizex, rect->ymin);
|
|
|
|
sdrawline(rect->xmin, rect->ymin - win->sizey, rect->xmin, rect->ymin + win->sizey);
|
|
|
|
|
|
|
|
glColor3ub(255, 255, 255);
|
|
|
|
glLineStipple(1, 0x3333);
|
|
|
|
sdrawline(rect->xmin - win->sizex, rect->ymin, rect->xmin + win->sizex, rect->ymin);
|
|
|
|
sdrawline(rect->xmin, rect->ymin - win->sizey, rect->xmin, rect->ymin + win->sizey);
|
|
|
|
glDisable(GL_LINE_STIPPLE);
|
2008-01-19 21:54:33 +00:00
|
|
|
}
|
|
|
|
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
/* called in wm_event_system.c */
|
|
|
|
void wm_gesture_draw(wmWindow *win)
|
2008-01-19 21:54:33 +00:00
|
|
|
{
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
wmGesture *gt= (wmGesture *)win->gesture.first;
|
|
|
|
|
|
|
|
for(; gt; gt= gt->next) {
|
|
|
|
/* all in subwindow space */
|
|
|
|
wm_subwindow_set(win, gt->swinid);
|
|
|
|
|
|
|
|
if(gt->type==WM_GESTURE_RECT)
|
|
|
|
wm_gesture_draw_rect(win, gt);
|
|
|
|
else if(gt->type==WM_GESTURE_CROSS_RECT) {
|
|
|
|
if(gt->mode==1)
|
|
|
|
wm_gesture_draw_rect(win, gt);
|
|
|
|
else
|
|
|
|
wm_gesture_draw_cross(win, gt);
|
|
|
|
}
|
2008-01-19 17:54:05 +00:00
|
|
|
}
|
|
|
|
}
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
|
|
|
|
|