191 lines
5.3 KiB
C++
191 lines
5.3 KiB
C++
|
|
/*
|
||
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
||
|
|
*
|
||
|
|
* This program is free software; you can redistribute it and/or
|
||
|
|
* modify it under the terms of the GNU General Public License
|
||
|
|
* as published by the Free Software Foundation; either version 2
|
||
|
|
* of the License, or (at your option) any later version.
|
||
|
|
*
|
||
|
|
* This program is distributed in the hope that it will be useful,
|
||
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
|
* GNU General Public License for more details.
|
||
|
|
*
|
||
|
|
* You should have received a copy of the GNU General Public License
|
||
|
|
* along with this program; if not, write to the Free Software Foundation,
|
||
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
|
*
|
||
|
|
* Contributor(s): Geoffrey Bantle, Levi Schooley, Joseph Eagar.
|
||
|
|
*
|
||
|
|
* ***** END GPL LICENSE BLOCK *****
|
||
|
|
*/
|
||
|
|
|
||
|
|
#ifndef __BMESH_CLASS_H__
|
||
|
|
#define __BMESH_CLASS_H__
|
||
|
|
|
||
|
|
/** \file blender/bmesh/bmesh_class.h
|
||
|
|
* \ingroup bmesh
|
||
|
|
*/
|
||
|
|
|
||
|
|
/* bmesh data structures */
|
||
|
|
|
||
|
|
/* dissable holes for now, these are ifdef'd because they use more memory and cant be saved in DNA currently */
|
||
|
|
// define USE_BMESH_HOLES
|
||
|
|
|
||
|
|
struct BMesh;
|
||
|
|
struct BMVert;
|
||
|
|
struct BMEdge;
|
||
|
|
struct BMLoop;
|
||
|
|
struct BMFace;
|
||
|
|
struct BMFlagLayer;
|
||
|
|
struct BMLayerType;
|
||
|
|
struct BMSubClassLayer;
|
||
|
|
|
||
|
|
struct BLI_mempool;
|
||
|
|
struct Object;
|
||
|
|
|
||
|
|
/*note: it is very important for BMHeader to start with two
|
||
|
|
pointers. this is a requirement of mempool's method of
|
||
|
|
iteration.
|
||
|
|
*/
|
||
|
|
typedef struct BMHeader {
|
||
|
|
void *data; /* customdata layers */
|
||
|
|
int index; /* notes:
|
||
|
|
* - Use BM_elem_index_get/SetIndex macros for index
|
||
|
|
* - Unitialized to -1 so we can easily tell its not set.
|
||
|
|
* - Used for edge/vert/face, check BMesh.elem_index_dirty for valid index values,
|
||
|
|
* this is abused by various tools which set it dirty.
|
||
|
|
* - For loops this is used for sorting during tesselation. */
|
||
|
|
|
||
|
|
char htype; /* element geometric type (verts/edges/loops/faces) */
|
||
|
|
char hflag; /* this would be a CD layer, see below */
|
||
|
|
} BMHeader;
|
||
|
|
|
||
|
|
/* note: need some way to specify custom locations for custom data layers. so we can
|
||
|
|
* make them point directly into structs. and some way to make it only happen to the
|
||
|
|
* active layer, and properly update when switching active layers.*/
|
||
|
|
|
||
|
|
typedef struct BMVert {
|
||
|
|
BMHeader head;
|
||
|
|
struct BMFlagLayer *oflags; /* keep after header, an array of flags, mostly used by the operator stack */
|
||
|
|
|
||
|
|
float co[3];
|
||
|
|
float no[3];
|
||
|
|
struct BMEdge *e;
|
||
|
|
} BMVert;
|
||
|
|
|
||
|
|
/* disk link structure, only used by edges */
|
||
|
|
typedef struct BMDiskLink {
|
||
|
|
struct BMEdge *next, *prev;
|
||
|
|
} BMDiskLink;
|
||
|
|
|
||
|
|
typedef struct BMEdge {
|
||
|
|
BMHeader head;
|
||
|
|
struct BMFlagLayer *oflags; /* keep after header, an array of flags, mostly used by the operator stack */
|
||
|
|
|
||
|
|
struct BMVert *v1, *v2;
|
||
|
|
struct BMLoop *l;
|
||
|
|
|
||
|
|
/* disk cycle pointers */
|
||
|
|
BMDiskLink v1_disk_link, v2_disk_link;
|
||
|
|
} BMEdge;
|
||
|
|
|
||
|
|
typedef struct BMLoop {
|
||
|
|
BMHeader head;
|
||
|
|
/* notice no flags layer */
|
||
|
|
|
||
|
|
struct BMVert *v;
|
||
|
|
struct BMEdge *e;
|
||
|
|
struct BMFace *f;
|
||
|
|
|
||
|
|
struct BMLoop *radial_next, *radial_prev;
|
||
|
|
|
||
|
|
/* these were originally commented as private but are used all over the code */
|
||
|
|
/* can't use ListBase API, due to head */
|
||
|
|
struct BMLoop *next, *prev;
|
||
|
|
} BMLoop;
|
||
|
|
|
||
|
|
/* can cast BMFace/BMEdge/BMVert, but NOT BMLoop, since these dont have a flag layer */
|
||
|
|
typedef struct BMElemF {
|
||
|
|
BMHeader head;
|
||
|
|
struct BMFlagLayer *oflags; /* keep after header, an array of flags, mostly used by the operator stack */
|
||
|
|
} BMElemF;
|
||
|
|
|
||
|
|
#ifdef USE_BMESH_HOLES
|
||
|
|
/* eventually, this structure will be used for supporting holes in faces */
|
||
|
|
typedef struct BMLoopList {
|
||
|
|
struct BMLoopList *next, *prev;
|
||
|
|
struct BMLoop *first, *last;
|
||
|
|
} BMLoopList;
|
||
|
|
#endif
|
||
|
|
|
||
|
|
typedef struct BMFace {
|
||
|
|
BMHeader head;
|
||
|
|
struct BMFlagLayer *oflags; /* an array of flags, mostly used by the operator stack */
|
||
|
|
|
||
|
|
int len; /*includes all boundary loops*/
|
||
|
|
#ifdef USE_BMESH_HOLES
|
||
|
|
int totbounds; /*total boundaries, is one plus the number of holes in the face*/
|
||
|
|
ListBase loops;
|
||
|
|
#else
|
||
|
|
BMLoop *l_first;
|
||
|
|
#endif
|
||
|
|
float no[3]; /*yes, we do store this here*/
|
||
|
|
short mat_nr;
|
||
|
|
} BMFace;
|
||
|
|
|
||
|
|
typedef struct BMFlagLayer {
|
||
|
|
short f, pflag; /* flags */
|
||
|
|
} BMFlagLayer;
|
||
|
|
|
||
|
|
typedef struct BMesh {
|
||
|
|
int totvert, totedge, totloop, totface;
|
||
|
|
int totvertsel, totedgesel, totfacesel;
|
||
|
|
|
||
|
|
/* flag index arrays as being dirty so we can check if they are clean and
|
||
|
|
* avoid looping over the entire vert/edge/face array in those cases.
|
||
|
|
* valid flags are - BM_VERT | BM_EDGE | BM_FACE.
|
||
|
|
* BM_LOOP isnt handled so far. */
|
||
|
|
char elem_index_dirty;
|
||
|
|
|
||
|
|
/*element pools*/
|
||
|
|
struct BLI_mempool *vpool, *epool, *lpool, *fpool;
|
||
|
|
|
||
|
|
/*operator api stuff*/
|
||
|
|
struct BLI_mempool *toolflagpool;
|
||
|
|
int stackdepth;
|
||
|
|
struct BMOperator *currentop;
|
||
|
|
|
||
|
|
CustomData vdata, edata, ldata, pdata;
|
||
|
|
|
||
|
|
#ifdef USE_BMESH_HOLES
|
||
|
|
struct BLI_mempool *looplistpool;
|
||
|
|
#endif
|
||
|
|
|
||
|
|
/* should be copy of scene select mode */
|
||
|
|
/* stored in BMEditMesh too, this is a bit confusing,
|
||
|
|
* make sure the're in sync!
|
||
|
|
* Only use when the edit mesh cant be accessed - campbell */
|
||
|
|
short selectmode;
|
||
|
|
|
||
|
|
/*ID of the shape key this bmesh came from*/
|
||
|
|
int shapenr;
|
||
|
|
|
||
|
|
int walkers, totflags;
|
||
|
|
ListBase selected, error_stack;
|
||
|
|
|
||
|
|
BMFace *act_face;
|
||
|
|
|
||
|
|
ListBase errorstack;
|
||
|
|
struct Object *ob; /* owner object */
|
||
|
|
|
||
|
|
int opflag; /* current operator flag */
|
||
|
|
} BMesh;
|
||
|
|
|
||
|
|
#define BM_VERT 1
|
||
|
|
#define BM_EDGE 2
|
||
|
|
#define BM_LOOP 4
|
||
|
|
#define BM_FACE 8
|
||
|
|
|
||
|
|
#endif /* __BMESH_CLASS_H__ */
|