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blender-archive/source/blender/blenlib/intern/util.c

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/* util.c
*
* various string, file, list operations.
*
*
2002-10-12 11:37:38 +00:00
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*
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*/
#include <stdio.h>
#include <fcntl.h>
#include <ctype.h>
#include <string.h>
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "DNA_listBase.h"
#include "BLI_storage.h"
#include "BLI_storage_types.h"
#include "BLI_dynamiclist.h"
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#include "BLI_util.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
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#ifndef WIN32
#include <unistd.h>
#else
#include <io.h>
#endif
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#ifndef WIN32
#include <sys/time.h>
#endif
#ifdef __APPLE__
#include <sys/param.h>
#include <CoreFoundation/CoreFoundation.h>
#endif
// copies from BKE_utildefines
#ifndef FILE_MAXDIR
#define FILE_MAXDIR 160
#endif
#ifndef FILE_MAXFILE
#define FILE_MAXFILE 80
#endif
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/* local */
static int add_win32_extension(char *name);
/* implementation */
/* Ripped this from blender.c
*/
void addlisttolist(ListBase *list1, ListBase *list2)
{
if(list2->first==0) return;
if(list1->first==0) {
list1->first= list2->first;
list1->last= list2->last;
}
else {
((struct Link *)list1->last)->next= list2->first;
((struct Link *)list2->first)->prev= list1->last;
list1->last= list2->last;
}
list2->first= list2->last= 0;
}
int BLI_stringdec(char *string, char *kop, char *staart, unsigned short *numlen)
{
unsigned short len, len2, nums = 0, nume = 0;
short i, found = 0;
len2 = len = strlen( string);
if (len > 6) {
if (BLI_strncasecmp(string + len - 6, ".blend", 6) == 0) len -= 6;
else if (BLI_strncasecmp(string + len - 6, ".trace", 6) == 0) len -= 6;
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}
if (len > 9) {
if (BLI_strncasecmp(string + len - 9, ".blend.gz", 9) == 0) len -= 9;
}
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if (len == len2) {
if (len > 4) {
/* handle .jf0 en .jf1 for jstreams */
if (BLI_strncasecmp(string + len - 4, ".jf", 3) == 0) len -= 4;
else if (BLI_strncasecmp(string + len - 4, ".tga", 4) == 0) len -= 4;
else if (BLI_strncasecmp(string + len - 4, ".jpg", 4) == 0) len -= 4;
else if (BLI_strncasecmp(string + len - 4, ".png", 4) == 0) len -= 4;
else if (BLI_strncasecmp(string + len - 4, ".txt", 4) == 0) len -= 4;
else if (BLI_strncasecmp(string + len - 4, ".cyc", 4) == 0) len -= 4;
else if (BLI_strncasecmp(string + len - 4, ".enh", 4) == 0) len -= 4;
else if (BLI_strncasecmp(string + len - 4, ".rgb", 4) == 0) len -= 4;
else if (BLI_strncasecmp(string + len - 4, ".psx", 4) == 0) len -= 4;
else if (BLI_strncasecmp(string + len - 4, ".ble", 4) == 0) len -= 4;
else if (BLI_strncasecmp(string + len - 4, ".exr", 4) == 0) len -= 4;
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}
}
for (i = len - 1; i >= 0; i--){
if (string[i] == '/') break;
if (isdigit(string[i])) {
if (found){
nums = i;
}
else{
nume = i;
nums = i;
found = 1;
}
}
else{
if (found) break;
}
}
if (found){
if (staart) strcpy(staart,&string[nume+1]);
if (kop) {
strcpy(kop,string);
kop[nums]=0;
}
if (numlen) *numlen = nume-nums+1;
return ((int)atoi(&(string[nums])));
}
if (staart) strcpy(staart, string + len);
if (kop) {
strncpy(kop, string, len);
kop[len] = 0;
}
if (numlen) *numlen=0;
return 0;
}
void BLI_stringenc(char *string, char *kop, char *staart, unsigned short numlen, int pic)
{
char numstr[10]="";
unsigned short len,i;
strcpy(string,kop);
if (pic>0 || numlen==4) {
len= sprintf(numstr,"%d",pic);
for(i=len;i<numlen;i++){
strcat(string,"0");
}
strcat(string,numstr);
}
strcat(string,staart);
}
void BLI_newname(char * name, int add)
{
char head[128], tail[128];
int pic;
unsigned short digits;
pic = BLI_stringdec(name, head, tail, &digits);
/* are we going from 100 -> 99 or from 10 -> 9 */
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if (add < 0 && digits < 4 && digits > 0) {
int i, exp;
exp = 1;
for (i = digits; i > 1; i--) exp *= 10;
if (pic >= exp && (pic + add) < exp) digits--;
}
pic += add;
if(digits==4 && pic<0) pic= 0;
BLI_stringenc(name, head, tail, digits, pic);
}
void BLI_addhead(ListBase *listbase, void *vlink)
{
struct Link *link= vlink;
if (link == 0) return;
if (listbase == 0) return;
link->next = listbase->first;
link->prev = 0;
if (listbase->first) ((struct Link *)listbase->first)->prev = link;
if (listbase->last == 0) listbase->last = link;
listbase->first = link;
}
void BLI_addtail(ListBase *listbase, void *vlink)
{
struct Link *link= vlink;
if (link == 0) return;
if (listbase == 0) return;
link->next = 0;
link->prev = listbase->last;
if (listbase->last) ((struct Link *)listbase->last)->next = link;
if (listbase->first == 0) listbase->first = link;
listbase->last = link;
}
void BLI_remlink(ListBase *listbase, void *vlink)
{
struct Link *link= vlink;
if (link == 0) return;
if (listbase == 0) return;
if (link->next) link->next->prev = link->prev;
if (link->prev) link->prev->next = link->next;
if (listbase->last == link) listbase->last = link->prev;
if (listbase->first == link) listbase->first = link->next;
}
void BLI_freelinkN(ListBase *listbase, void *vlink)
{
struct Link *link= vlink;
if (link == 0) return;
if (listbase == 0) return;
BLI_remlink(listbase,link);
MEM_freeN(link);
}
void BLI_insertlink(ListBase *listbase, void *vprevlink, void *vnewlink)
{
struct Link *prevlink= vprevlink, *newlink= vnewlink;
/* newlink comes after prevlink */
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if (newlink == 0) return;
if (listbase == 0) return;
if(listbase->first==0) { /* empty list */
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listbase->first= newlink;
listbase->last= newlink;
return;
}
if (prevlink== 0) { /* insert before first element */
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newlink->next= listbase->first;
newlink->prev= 0;
newlink->next->prev= newlink;
listbase->first= newlink;
return;
}
if (listbase->last== prevlink) /* at end of list */
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listbase->last = newlink;
newlink->next= prevlink->next;
prevlink->next= newlink;
if(newlink->next) newlink->next->prev= newlink;
newlink->prev= prevlink;
}
void BLI_insertlinkbefore(ListBase *listbase, void *vnextlink, void *vnewlink)
{
struct Link *nextlink= vnextlink, *newlink= vnewlink;
/* newlink before nextlink */
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if (newlink == 0) return;
if (listbase == 0) return;
if(listbase->first==0) { /* empty list */
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listbase->first= newlink;
listbase->last= newlink;
return;
}
if (nextlink== 0) { /* insert at end of list */
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newlink->prev= listbase->last;
newlink->next= 0;
((struct Link *)listbase->last)->next= newlink;
listbase->last= newlink;
return;
}
if (listbase->first== nextlink) /* at beginning of list */
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listbase->first = newlink;
newlink->next= nextlink;
newlink->prev= nextlink->prev;
nextlink->prev= newlink;
if(newlink->prev) newlink->prev->next= newlink;
}
void BLI_freelist(ListBase *listbase)
{
struct Link *link,*next;
if (listbase == 0) return;
link= listbase->first;
while(link) {
next= link->next;
free(link);
link= next;
}
listbase->first=0;
listbase->last=0;
}
void BLI_freelistN(ListBase *listbase)
{
struct Link *link,*next;
if (listbase == 0) return;
link= listbase->first;
while(link) {
next= link->next;
MEM_freeN(link);
link= next;
}
listbase->first=0;
listbase->last=0;
}
int BLI_countlist(ListBase *listbase)
{
Link * link;
int count = 0;
if (listbase){
link = listbase->first;
while(link) {
count++;
link= link->next;
}
}
return(count);
}
void * BLI_findlink(ListBase *listbase, int number)
{
Link * link = NULL;
if (number >= 0) {
link = listbase->first;
while (link != NULL && number != 0) {
number--;
link = link->next;
}
}
return (link);
}
/*=====================================================================================*/
/* Methods for access array (realloc) */
/*=====================================================================================*/
/* remove item with index */
static void rem_array_item(struct DynamicArray *da, unsigned int index)
{
da->items[index]=NULL;
da->count--;
if(index==da->last_item_index){
while((!da->items[da->last_item_index]) && (da->last_item_index>0)){
da->last_item_index--;
}
}
}
/* add array (if needed, then realloc) */
static void add_array_item(struct DynamicArray *da, void *item, unsigned int index)
{
/* realloc of access array */
if(da->max_item_index < index){
unsigned int i, max = da->max_item_index;
void **nitems;
do {
da->max_item_index += PAGE_SIZE; /* OS can allocate only PAGE_SIZE Bytes */
} while(da->max_item_index<=index);
nitems = (void**)MEM_mallocN(sizeof(void*)*(da->max_item_index+1), "dlist access array");
for(i=0;i<=max;i++)
nitems[i] = da->items[i];
/* set rest pointers to the NULL */
for(i=max+1; i<=da->max_item_index; i++)
nitems[i]=NULL;
MEM_freeN(da->items); /* free old access array */
da->items = nitems;
}
da->items[index] = item;
da->count++;
if(index > da->last_item_index) da->last_item_index = index;
}
/* free access array */
static void destroy_array(DynamicArray *da)
{
da->count=0;
da->last_item_index=0;
da->max_item_index=0;
MEM_freeN(da->items);
da->items = NULL;
}
/* initialize dynamic array */
static void init_array(DynamicArray *da)
{
unsigned int i;
da->count=0;
da->last_item_index=0;
da->max_item_index = PAGE_SIZE-1;
da->items = (void*)MEM_mallocN(sizeof(void*)*(da->max_item_index+1), "dlist access array");
for(i=0; i<=da->max_item_index; i++) da->items[i]=NULL;
}
/* reinitialize dynamic array */
static void reinit_array(DynamicArray *da)
{
destroy_array(da);
init_array(da);
}
/*=====================================================================================*/
/* Methods for two way dynamic list with access array */
/*=====================================================================================*/
/* create new two way dynamic list with access array from two way dynamic list
* it doesn't copy any items to new array or something like this It is strongly
* recomended to use BLI_dlist_ methods for adding/removing items from dynamic list
* unless you can end with inconsistence system !!! */
DynamicList *BLI_dlist_from_listbase(ListBase *lb)
{
DynamicList *dlist;
Link *item;
int i=0, count;
if(!lb) return NULL;
count = BLI_countlist(lb);
dlist = MEM_mallocN(sizeof(DynamicList), "temp dynamic list");
/* ListBase stuff */
dlist->lb.first = lb->first;
dlist->lb.last = lb->last;
/* access array stuff */
dlist->da.count=count;
dlist->da.max_item_index = count-1;
dlist->da.last_item_index = count -1;
dlist->da.items = (void*)MEM_mallocN(sizeof(void*)*count, "temp dlist access array");
item = (Link*)lb->first;
while(item){
dlist->da.items[i] = (void*)item;
item = item->next;
i++;
}
/* to prevent you of using original ListBase :-) */
lb->first = lb->last = NULL;
return dlist;
}
/* take out ListBase from DynamicList and destroy all temporary structures of DynamicList */
ListBase *BLI_listbase_from_dlist(DynamicList *dlist, ListBase *lb)
{
if(!dlist) return NULL;
if(!lb) lb = (ListBase*)MEM_mallocN(sizeof(ListBase), "ListBase");
lb->first = dlist->lb.first;
lb->last = dlist->lb.last;
/* free all items of access array */
MEM_freeN(dlist->da.items);
/* free DynamicList*/
MEM_freeN(dlist);
return lb;
}
/* return pointer at item from th dynamic list with access array */
void *BLI_dlist_find_link(DynamicList *dlist, unsigned int index)
{
if(!dlist || !dlist->da.items) return NULL;
if((index <= dlist->da.last_item_index) && (index >= 0) && (dlist->da.count>0)){
return dlist->da.items[index];
}
else {
return NULL;
}
}
/* return count of items in the dynamic list with access array */
unsigned int BLI_count_items(DynamicList *dlist)
{
if(!dlist) return 0;
return dlist->da.count;
}
/* free item from the dynamic list with access array */
void BLI_dlist_free_item(DynamicList *dlist, unsigned int index)
{
if(!dlist || !dlist->da.items) return;
if((index <= dlist->da.last_item_index) && (dlist->da.items[index])){
BLI_freelinkN(&(dlist->lb), dlist->da.items[index]);
rem_array_item(&(dlist->da), index);
}
}
/* remove item from the dynamic list with access array */
void BLI_dlist_rem_item(DynamicList *dlist, unsigned int index)
{
if(!dlist || !dlist->da.items) return;
if((index <= dlist->da.last_item_index) && (dlist->da.items[index])){
BLI_remlink(&(dlist->lb), dlist->da.items[index]);
rem_array_item(&(dlist->da), index);
}
}
/* add item to the dynamic list with access array (index) */
void* BLI_dlist_add_item_index(DynamicList *dlist, void *item, unsigned int index)
{
if(!dlist || !dlist->da.items) return NULL;
if((index <= dlist->da.max_item_index) && (dlist->da.items[index])) {
/* you can't place item at used index */
return NULL;
}
else {
add_array_item(&(dlist->da), item, index);
BLI_addtail(&(dlist->lb), item);
return item;
}
}
/* destroy dynamic list with access array */
void BLI_dlist_destroy(DynamicList *dlist)
{
if(!dlist) return;
BLI_freelistN(&(dlist->lb));
destroy_array(&(dlist->da));
}
/* initialize dynamic list with access array */
void BLI_dlist_init(DynamicList *dlist)
{
if(!dlist) return;
dlist->lb.first = NULL;
dlist->lb.last = NULL;
init_array(&(dlist->da));
}
/* reinitialize dynamic list with acces array */
void BLI_dlist_reinit(DynamicList *dlist)
{
if(!dlist) return;
BLI_freelistN(&(dlist->lb));
reinit_array(&(dlist->da));
}
/*=====================================================================================*/
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char *BLI_strdupn(char *str, int len) {
char *n= MEM_mallocN(len+1, "strdup");
memcpy(n, str, len);
n[len]= '\0';
return n;
}
char *BLI_strdup(char *str) {
return BLI_strdupn(str, strlen(str));
}
char *BLI_strncpy(char *dst, char *src, int maxncpy) {
int srclen= strlen(src);
int cpylen= (srclen>(maxncpy-1))?(maxncpy-1):srclen;
memcpy(dst, src, cpylen);
dst[cpylen]= '\0';
return dst;
}
int BLI_streq(char *a, char *b) {
return (strcmp(a, b)==0);
}
int BLI_strcaseeq(char *a, char *b) {
return (BLI_strcasecmp(a, b)==0);
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}
/* ******************** string encoding ***************** */
/* This is quite an ugly function... its purpose is to
* take the dir name, make it absolute, and clean it up, replacing
* excess file entry stuff (like /tmp/../tmp/../)
* note that dir isn't protected for max string names...
*/
void BLI_cleanup_dir(const char *relabase, char *dir)
{
short a;
char *start, *eind;
BLI_convertstringcode(dir, relabase, 0);
#ifdef WIN32
if(dir[0]=='.') { /* happens for example in FILE_MAIN */
get_default_root(dir);
return;
}
while ( (start = strstr(dir, "\\..\\")) ) {
eind = start + strlen("\\..\\") - 1;
a = start-dir-1;
while (a>0) {
if (dir[a] == '\\') break;
a--;
}
strcpy(dir+a,eind);
}
while ( (start = strstr(dir,"\\.\\")) ){
eind = start + strlen("\\.\\") - 1;
strcpy(start,eind);
}
while ( (start = strstr(dir,"\\\\" )) ){
eind = start + strlen("\\\\") - 1;
strcpy(start,eind);
}
if((a = strlen(dir))){ /* remove the '\\' at the end */
while(a>0 && dir[a-1] == '\\'){
a--;
dir[a] = 0;
}
}
strcat(dir, "\\");
#else
if(dir[0]=='.') { /* happens, for example in FILE_MAIN */
dir[0]= '/';
dir[1]= 0;
return;
}
while ( (start = strstr(dir, "/../")) ) {
eind = start + strlen("/../") - 1;
a = start-dir-1;
while (a>0) {
if (dir[a] == '/') break;
a--;
}
strcpy(dir+a,eind);
}
while ( (start = strstr(dir,"/./")) ){
eind = start + strlen("/./") - 1;
strcpy(start,eind);
}
while ( (start = strstr(dir,"//" )) ){
eind = start + strlen("//") - 1;
strcpy(start,eind);
}
if( (a = strlen(dir)) ){ /* remove all '/' at the end */
while(dir[a-1] == '/'){
a--;
dir[a] = 0;
if (a<=0) break;
}
}
strcat(dir, "/");
#endif
}
void BLI_makestringcode(const char *relfile, char *file)
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{
char * p;
char * q;
char * lslash;
int len=0;
char temp[FILE_MAXDIR+FILE_MAXFILE];
char res[FILE_MAXDIR+FILE_MAXFILE];
/* if file is already relative, bail out */
if(file[0]=='/' && file[1]=='/') return;
/* also bail out if relative path is not set */
if (relfile[0] == 0) return;
strcpy(temp, relfile);
#ifdef WIN32
if (strlen(file) > 2) {
if ( temp[1] == ':' && file[1] == ':' && temp[0] != file[0] )
return;
}
#endif
BLI_char_switch(temp, '\\', '/');
BLI_char_switch(file, '\\', '/');
/* the last slash in the file indicates where the path part ends */
lslash = BLI_last_slash(temp);
if (lslash)
{
/* find the prefix of the filename that is equal for both filenames.
This is replaced by the two slashes at the beginning */
p = temp;
q = file;
while (*p == *q) {
++p; ++q;
}
/* we might have passed the slash when the beginning of a dir matches
so we rewind. Only check on the actual filename
*/
if (*q != '/') {
while ( (q >= file) && (*q != '/') ) { --q; --p; }
}
else if (*p != '/') {
while ( (p >= temp) && (*p != '/') ) { --p; --q; }
}
strcpy(res, "//");
/* p now points to the slash that is at the beginning of the part
where the path is different from the relative path.
We count the number of directories we need to go up in the
hierarchy to arrive at the common 'prefix' of the path
*/
while (p && p < lslash) {
if (*p == '/')
strcat(res, "../");
++p;
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}
strcat(res, q+1); /* don't copy the slash at the beginning */
#ifdef WIN32
BLI_char_switch(res+2, '/', '\\');
#endif
strcpy(file, res);
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}
}
int BLI_convertstringcode(char *path, const char *basepath, int framenum)
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{
int len, wasrelative;
char tmp[FILE_MAXDIR+FILE_MAXFILE];
char base[FILE_MAXDIR];
wasrelative= (strncmp(path, "//", 2)==0);
#ifdef WIN32
if (!wasrelative && path[1] != ':') {
get_default_root(tmp);
// get rid of the slashes at the beginning of the path
while (*path == '\\' || *path == '/') {
path++;
}
strcat(tmp, path);
}
else {
strcpy(tmp, path);
}
#else
strcpy(tmp, path);
#endif
strcpy(base, basepath);
/* push slashes into unix mode - strings entering this part are
potentially messed up: having both back- and forward slashes.
Here we push into one conform direction, and at the end we
push them into the system specific dir. This ensures uniformity
of paths and solving some problems (and prevent potential future
ones) -jesterKing. */
BLI_char_switch(tmp, '\\', '/');
BLI_char_switch(base, '\\', '/');
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if (tmp[0] == '/' && tmp[1] == '/') {
char *filepart= BLI_strdup(tmp+2); /* skip code */
char *lslash= BLI_last_slash(base);
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if (lslash) {
int baselen= (int) (lslash-base) + 1;
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memcpy(tmp, base, baselen);
strcpy(tmp+baselen, filepart);
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} else {
strcpy(tmp, filepart);
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}
MEM_freeN(filepart);
}
len= strlen(tmp);
if(len && tmp[len-1]=='#') {
sprintf(tmp+len-1, "%04d", framenum);
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}
strcpy(path, tmp);
#ifdef WIN32
/* skip first two chars, which in case of
absolute path will be drive:/blabla and
in case of relpath //blabla/. So relpath
// will be retained, rest will be nice and
shiny win32 backward slashes :) -jesterKing
*/
BLI_char_switch(path+2, '/', '\\');
#endif
2002-10-12 11:37:38 +00:00
return wasrelative;
}
void BLI_splitdirstring(char *di,char *fi)
{
char *lslash= BLI_last_slash(di);
if (lslash) {
strcpy(fi, lslash+1);
*(lslash+1)=0;
} else {
strcpy(fi, di);
di[0]= 0;
}
}
char *BLI_gethome(void) {
#ifdef __BeOS
return "/boot/home/"; /* BeOS 4.5: doubleclick at icon doesnt give home env */
#elif !defined(WIN32)
return getenv("HOME");
#else /* Windows */
char * ret;
static char dir[512];
/* Check for %HOME% env var */
2002-10-12 11:37:38 +00:00
ret = getenv("HOME");
if(ret) {
sprintf(dir, "%s\\.blender", ret);
if (BLI_exists(dir)) return dir;
2002-10-12 11:37:38 +00:00
}
/* else, check install dir (path containing blender.exe) */
BLI_getInstallationDir(dir);
if (BLI_exists(dir))
{
strcat(dir,"\\.blender");
if (BLI_exists(dir)) return(dir);
}
/* add user profile support for WIN 2K / NT */
2002-10-12 11:37:38 +00:00
ret = getenv("USERPROFILE");
if (ret) {
if (BLI_exists(ret)) { /* from fop, also below... */
sprintf(dir, "%s\\Application Data\\Blender Foundation\\Blender", ret);
2002-10-12 11:37:38 +00:00
BLI_recurdir_fileops(dir);
if (BLI_exists(dir)) {
strcat(dir,"\\.blender");
if(BLI_exists(dir)) return(dir);
2002-10-12 11:37:38 +00:00
}
}
}
/*
Saving in the Windows dir is less than desirable.
Use as a last resort ONLY! (aphex)
*/
2002-10-12 11:37:38 +00:00
ret = getenv("WINDOWS");
if (ret) {
if(BLI_exists(ret)) return ret;
}
ret = getenv("WINDIR");
if (ret) {
if(BLI_exists(ret)) return ret;
}
return "C:\\Temp"; /* sheesh! bad, bad, bad! (aphex) */
2002-10-12 11:37:38 +00:00
#endif
}
void BLI_clean(char *path)
{
if(path==0) return;
#ifdef WIN32
if(path && strlen(path)>2) {
BLI_char_switch(path+2, '/', '\\');
}
#else
BLI_char_switch(path, '\\', '/');
#endif
}
void BLI_char_switch(char *string, char from, char to)
2002-10-12 11:37:38 +00:00
{
if(string==0) return;
2002-10-12 11:37:38 +00:00
while (*string != 0) {
if (*string == from) *string = to;
string++;
}
}
void BLI_make_exist(char *dir) {
2002-10-12 11:37:38 +00:00
int a;
#ifdef WIN32
BLI_char_switch(dir, '/', '\\');
2002-10-12 11:37:38 +00:00
#else
BLI_char_switch(dir, '\\', '/');
2002-10-12 11:37:38 +00:00
#endif
a = strlen(dir);
#ifdef WIN32
while(BLI_exists(dir) == 0){
a --;
while(dir[a] != '\\'){
a--;
if (a <= 0) break;
}
if (a >= 0) dir[a+1] = 0;
else {
/* defaulting to first valid drive hoping it's not empty CD and DVD drives */
get_default_root(dir);
2002-10-12 11:37:38 +00:00
break;
}
}
#else
while(BLI_exist(dir) == 0){
a --;
while(dir[a] != '/'){
a--;
if (a <= 0) break;
}
if (a >= 0) dir[a+1] = 0;
else {
strcpy(dir,"/");
break;
}
}
#endif
}
Giant commit! A full detailed description of this will be done later... is several days of work. Here's a summary: Render: - Full cleanup of render code, removing *all* globals and bad level calls all over blender. Render module is now not called abusive anymore - API-fied calls to rendering - Full recode of internal render pipeline. Is now rendering tiles by default, prepared for much smarter 'bucket' render later. - Each thread now can render a full part - Renders were tested with 4 threads, goes fine, apart from some lookup tables in softshadow and AO still - Rendering is prepared to do multiple layers and passes - No single 32 bits trick in render code anymore, all 100% floats now. Writing images/movies - moved writing images to blender kernel (bye bye 'schrijfplaatje'!) - made a new Movie handle system, also in kernel. This will enable much easier use of movies in Blender PreviewRender: - Using new render API, previewrender (in buttons) now uses regular render code to generate images. - new datafile 'preview.blend.c' has the preview scenes in it - previews get rendered in exact displayed size (1 pixel = 1 pixel) 3D Preview render - new; press Pkey in 3d window, for a panel that continuously renders (pkey is for games, i know... but we dont do that in orange now!) - this render works nearly identical to buttons-preview render, so it stops rendering on any event (mouse, keyboard, etc) - on moving/scaling the panel, the render code doesn't recreate all geometry - same for shifting/panning view - all other operations (now) regenerate the full render database still. - this is WIP... but big fun, especially for simple scenes! Compositor - Using same node system as now in use for shaders, you can composit images - works pretty straightforward... needs much more options/tools and integration with rendering still - is not threaded yet, nor is so smart to only recalculate changes... will be done soon! - the "Render Result" node will get all layers/passes as output sockets - The "Output" node renders to a builtin image, which you can view in the Image window. (yes, output nodes to render-result, and to files, is on the list!) The Bad News - "Unified Render" is removed. It might come back in some stage, but this system should be built from scratch. I can't really understand this code... I expect it is not much needed, especially with advanced layer/passes control - Panorama render, Field render, Motion blur, is not coded yet... (I had to recode every single feature in render, so...!) - Lens Flare is also not back... needs total revision, might become composit effect though (using zbuffer for visibility) - Part render is gone! (well, thats obvious, its default now). - The render window is only restored with limited functionality... I am going to check first the option to render to a Image window, so Blender can become a true single-window application. :) For example, the 'Spare render buffer' (jkey) doesnt work. - Render with border, now default creates a smaller image - No zbuffers are written yet... on the todo! - Scons files and MSVC will need work to get compiling again OK... thats what I can quickly recall. Now go compiling!
2006-01-23 22:05:47 +00:00
void BLI_make_existing_file(char *name)
{
char di[FILE_MAXDIR], fi[FILE_MAXFILE];
strcpy(di, name);
BLI_splitdirstring(di, fi);
/* test exist */
if (BLI_exists(di) == 0) {
BLI_recurdir_fileops(di);
}
}
void BLI_make_file_string(const char *relabase, char *string, const char *dir, const char *file)
2002-10-12 11:37:38 +00:00
{
int sl;
2002-10-12 11:37:38 +00:00
if (!string || !dir || !file) return; /* We don't want any NULLs */
string[0]= 0; /* ton */
2005-06-10 13:12:59 +00:00
/* we first push all slashes into unix mode, just to make sure we don't get
any mess with slashes later on. -jesterKing */
/* constant strings can be passed for those parameters - don't change them - elubie */
/*
BLI_char_switch(relabase, '\\', '/');
BLI_char_switch(dir, '\\', '/');
BLI_char_switch(file, '\\', '/');
*/
2002-10-12 11:37:38 +00:00
/* Resolve relative references */
if (relabase && dir[0] == '/' && dir[1] == '/') {
char *lslash;
/* Get the file name, chop everything past the last slash (ie. the filename) */
strcpy(string, relabase);
lslash= (strrchr(string, '/')>strrchr(string, '\\'))?strrchr(string, '/'):strrchr(string, '\\');
if(lslash) *(lslash+1)= 0;
dir+=2; /* Skip over the relative reference */
}
#ifdef WIN32
else {
if (strlen(dir) >= 2 && dir[1] == ':' ) {
BLI_strncpy(string, dir, 3);
dir += 2;
}
else { /* no drive specified */
/* first option: get the drive from the relabase if it has one */
if (relabase && strlen(relabase) >= 2 && relabase[1] == ':' ) {
BLI_strncpy(string, relabase, 3);
string[2] = '\\';
string[3] = '\0';
}
else { /* we're out of luck here, guessing the first valid drive, usually c:\ */
get_default_root(string);
}
/* ignore leading slashes */
while (*dir == '/' || *dir == '\\') dir++;
}
}
#endif
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strcat(string, dir);
/* Make sure string ends in one (and only one) slash */
/* first trim all slashes from the end of the string */
sl = strlen(string);
while (sl>0 && ( string[sl-1] == '/' || string[sl-1] == '\\') ) {
string[sl-1] = '\0';
sl--;
}
/* since we've now removed all slashes, put back one slash at the end. */
strcat(string, "/");
2002-10-12 11:37:38 +00:00
while (*file && (*file == '/' || *file == '\\')) /* Trim slashes from the front of file */
file++;
strcat (string, file);
/* Push all slashes to the system preferred direction */
2005-06-10 13:12:59 +00:00
BLI_clean(string);
2002-10-12 11:37:38 +00:00
}
int BLI_testextensie(char *str, char *ext)
{
short a, b;
int retval;
a= strlen(str);
b= strlen(ext);
if(a==0 || b==0 || b>=a) {
retval = 0;
} else if (BLI_strcasecmp(ext, str + a - b)) {
2002-10-12 11:37:38 +00:00
retval = 0;
} else {
retval = 1;
}
return (retval);
}
void BLI_split_dirfile(const char *string, char *dir, char *file)
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{
int a;
int sl;
short is_relative = 0;
2002-10-12 11:37:38 +00:00
dir[0]= 0;
file[0]= 0;
#ifdef WIN32
BLI_char_switch(string, '/', '\\'); /* make sure we have a valid path format */
sl = strlen(string);
if (sl) {
2005-04-02 18:20:03 +00:00
int len;
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if (string[0] == '/' || string[0] == '\\') {
BLI_strncpy(dir, string, FILE_MAXDIR);
if (sl > 1 && string[0] == '\\' && string[1] == '\\') is_relative = 1;
} else if (sl > 2 && string[1] == ':' && string[2] == '\\') {
BLI_strncpy(dir, string, FILE_MAXDIR);
} else {
BLI_getwdN(dir);
strcat(dir,"\\");
strcat(dir,string);
BLI_strncpy(string,dir,FILE_MAXDIR+FILE_MAXFILE);
}
// BLI_exist doesn't recognize a slashed dirname as a dir
// check if a trailing slash exists, and remove it. Do not do this
// when we are already at root. -jesterKing
a = strlen(dir);
if(a>=4 && dir[a-1]=='\\') dir[a-1] = 0;
if (is_relative) {
printf("WARNING: BLI_split_dirfile needs absolute dir");
}
else {
BLI_make_exist(dir);
}
if (S_ISDIR(BLI_exist(dir))) {
/* copy from end of string into file, to ensure filename itself isn't truncated
if string is too long. (aphex) */
len = FILE_MAXFILE - strlen(string);
if (len < 0)
BLI_strncpy(file,string + abs(len),FILE_MAXFILE);
else
BLI_strncpy(file,string,FILE_MAXFILE);
if (strrchr(string,'\\')){
BLI_strncpy(file,strrchr(string,'\\')+1,FILE_MAXFILE);
}
if (a = strlen(dir)) {
if (dir[a-1] != '\\') strcat(dir,"\\");
}
2002-10-12 11:37:38 +00:00
}
else {
a = strlen(dir) - 1;
while(a>0 && dir[a] != '\\') a--;
dir[a + 1] = 0;
BLI_strncpy(file, string + strlen(dir),FILE_MAXFILE);
2002-10-12 11:37:38 +00:00
}
2002-10-12 11:37:38 +00:00
}
else {
/* defaulting to first valid drive hoping it's not empty CD and DVD drives */
get_default_root(dir);
2002-10-12 11:37:38 +00:00
file[0]=0;
}
#else
if (strlen(string)) {
if (string[0] == '/') {
strcpy(dir, string);
} else if (string[1] == ':' && string[2] == '\\') {
string+=2;
strcpy(dir, string);
} else {
BLI_getwdN(dir);
strcat(dir,"/");
strcat(dir,string);
strcpy(string,dir);
}
BLI_make_exist(dir);
if (S_ISDIR(BLI_exist(dir))) {
strcpy(file,string + strlen(dir));
if (strrchr(file,'/')) strcpy(file,strrchr(file,'/')+1);
if ( (a = strlen(dir)) ) {
if (dir[a-1] != '/') strcat(dir,"/");
}
}
else {
a = strlen(dir) - 1;
while(dir[a] != '/') a--;
dir[a + 1] = 0;
strcpy(file, string + strlen(dir));
}
}
else {
BLI_getwdN(dir);
strcat(dir, "/");
file[0] = 0;
}
#endif
}
static int add_win32_extension(char *name)
{
int retval = 0;
int type;
type = BLI_exist(name);
if ((type == 0) || S_ISDIR(type)) {
#ifdef _WIN32
char filename[FILE_MAXDIR+FILE_MAXFILE];
char ext[FILE_MAXDIR+FILE_MAXFILE];
char *extensions = getenv("PATHEXT");
if (extensions) {
char *temp;
do {
strcpy(filename, name);
temp = strstr(extensions, ";");
if (temp) {
strncpy(ext, extensions, temp - extensions);
ext[temp - extensions] = 0;
extensions = temp + 1;
strcat(filename, ext);
} else {
strcat(filename, extensions);
}
type = BLI_exist(filename);
if (type && (! S_ISDIR(type))) {
retval = 1;
strcpy(name, filename);
break;
}
} while (temp);
}
#endif
} else {
retval = 1;
}
return (retval);
}
void BLI_where_am_i(char *fullname, char *name)
{
char filename[FILE_MAXDIR+FILE_MAXFILE];
char *path, *temp;
int len;
#ifdef _WIN32
char *seperator = ";";
char *slash = "\\";
#else
char *seperator = ":";
char *slash = "/";
#endif
if (name && fullname && strlen(name)) {
strcpy(fullname, name);
if (name[0] == '.') {
// relative path, prepend cwd
BLI_getwdN(fullname);
len = strlen(fullname);
if (len && fullname[len -1] != slash[0]) {
strcat(fullname, slash);
}
strcat(fullname, name);
add_win32_extension(fullname);
} else if (BLI_last_slash(name)) {
// full path
strcpy(fullname, name);
add_win32_extension(fullname);
} else {
// search for binary in $PATH
path = getenv("PATH");
if (path) {
do {
temp = strstr(path, seperator);
if (temp) {
strncpy(filename, path, temp - path);
filename[temp - path] = 0;
path = temp + 1;
} else {
strncpy(filename, path, sizeof(filename));
}
len = strlen(filename);
if (len && filename[len - 1] != slash[0]) {
strcat(filename, slash);
}
strcat(filename, name);
if (add_win32_extension(filename)) {
strcpy(fullname, filename);
break;
}
} while (temp);
}
}
#ifndef NDEBUG
if (strcmp(name, fullname)) {
printf("guessing '%s' == '%s'\n", name, fullname);
}
#endif
#ifdef _WIN32
// in windows change long filename to short filename because
// win2k doesn't know how to parse a commandline with lots of
// spaces and double-quotes. There's another solution to this
// with spawnv(P_WAIT, bprogname, argv) instead of system() but
// that's even uglier
GetShortPathName(fullname, fullname, FILE_MAXDIR+FILE_MAXFILE);
#ifndef NDEBUG
printf("Shortname = '%s'\n", fullname);
#endif
#endif
}
}
/*
* returns absolute path to the app bundle
* only useful on OS X
*/
#ifdef __APPLE__
char* BLI_getbundle(void) {
CFURLRef bundleURL;
CFStringRef pathStr;
static char path[MAXPATHLEN];
CFBundleRef mainBundle = CFBundleGetMainBundle();
bundleURL = CFBundleCopyBundleURL(mainBundle);
pathStr = CFURLCopyFileSystemPath(bundleURL, kCFURLPOSIXPathStyle);
CFStringGetCString(pathStr, path, MAXPATHLEN, kCFStringEncodingASCII);
return path;
}
#endif
int BLI_strcasecmp(const char *s1, const char *s2) {
int i;
for (i=0; ; i++) {
char c1 = tolower(s1[i]);
char c2 = tolower(s2[i]);
if (c1<c2) {
return -1;
} else if (c1>c2) {
return 1;
} else if (c1==0) {
break;
}
}
return 0;
}
int BLI_strncasecmp(const char *s1, const char *s2, int n) {
int i;
for (i=0; i<n; i++) {
char c1 = tolower(s1[i]);
char c2 = tolower(s2[i]);
if (c1<c2) {
return -1;
} else if (c1>c2) {
return 1;
} else if (c1==0) {
break;
}
}
return 0;
}
Giant commit! A full detailed description of this will be done later... is several days of work. Here's a summary: Render: - Full cleanup of render code, removing *all* globals and bad level calls all over blender. Render module is now not called abusive anymore - API-fied calls to rendering - Full recode of internal render pipeline. Is now rendering tiles by default, prepared for much smarter 'bucket' render later. - Each thread now can render a full part - Renders were tested with 4 threads, goes fine, apart from some lookup tables in softshadow and AO still - Rendering is prepared to do multiple layers and passes - No single 32 bits trick in render code anymore, all 100% floats now. Writing images/movies - moved writing images to blender kernel (bye bye 'schrijfplaatje'!) - made a new Movie handle system, also in kernel. This will enable much easier use of movies in Blender PreviewRender: - Using new render API, previewrender (in buttons) now uses regular render code to generate images. - new datafile 'preview.blend.c' has the preview scenes in it - previews get rendered in exact displayed size (1 pixel = 1 pixel) 3D Preview render - new; press Pkey in 3d window, for a panel that continuously renders (pkey is for games, i know... but we dont do that in orange now!) - this render works nearly identical to buttons-preview render, so it stops rendering on any event (mouse, keyboard, etc) - on moving/scaling the panel, the render code doesn't recreate all geometry - same for shifting/panning view - all other operations (now) regenerate the full render database still. - this is WIP... but big fun, especially for simple scenes! Compositor - Using same node system as now in use for shaders, you can composit images - works pretty straightforward... needs much more options/tools and integration with rendering still - is not threaded yet, nor is so smart to only recalculate changes... will be done soon! - the "Render Result" node will get all layers/passes as output sockets - The "Output" node renders to a builtin image, which you can view in the Image window. (yes, output nodes to render-result, and to files, is on the list!) The Bad News - "Unified Render" is removed. It might come back in some stage, but this system should be built from scratch. I can't really understand this code... I expect it is not much needed, especially with advanced layer/passes control - Panorama render, Field render, Motion blur, is not coded yet... (I had to recode every single feature in render, so...!) - Lens Flare is also not back... needs total revision, might become composit effect though (using zbuffer for visibility) - Part render is gone! (well, thats obvious, its default now). - The render window is only restored with limited functionality... I am going to check first the option to render to a Image window, so Blender can become a true single-window application. :) For example, the 'Spare render buffer' (jkey) doesnt work. - Render with border, now default creates a smaller image - No zbuffers are written yet... on the todo! - Scons files and MSVC will need work to get compiling again OK... thats what I can quickly recall. Now go compiling!
2006-01-23 22:05:47 +00:00
void BLI_timestr(double time, char *str)
{
/* format 00:00:00.00 (hr:min:sec) string has to be 12 long */
int hr= ((int) time) / (60*60);
int min= ( ((int) time) / 60 ) % 60;
int sec= ((int) (time)) % 60;
int hun= ((int) (time * 100.0)) % 100;
Giant commit! A full detailed description of this will be done later... is several days of work. Here's a summary: Render: - Full cleanup of render code, removing *all* globals and bad level calls all over blender. Render module is now not called abusive anymore - API-fied calls to rendering - Full recode of internal render pipeline. Is now rendering tiles by default, prepared for much smarter 'bucket' render later. - Each thread now can render a full part - Renders were tested with 4 threads, goes fine, apart from some lookup tables in softshadow and AO still - Rendering is prepared to do multiple layers and passes - No single 32 bits trick in render code anymore, all 100% floats now. Writing images/movies - moved writing images to blender kernel (bye bye 'schrijfplaatje'!) - made a new Movie handle system, also in kernel. This will enable much easier use of movies in Blender PreviewRender: - Using new render API, previewrender (in buttons) now uses regular render code to generate images. - new datafile 'preview.blend.c' has the preview scenes in it - previews get rendered in exact displayed size (1 pixel = 1 pixel) 3D Preview render - new; press Pkey in 3d window, for a panel that continuously renders (pkey is for games, i know... but we dont do that in orange now!) - this render works nearly identical to buttons-preview render, so it stops rendering on any event (mouse, keyboard, etc) - on moving/scaling the panel, the render code doesn't recreate all geometry - same for shifting/panning view - all other operations (now) regenerate the full render database still. - this is WIP... but big fun, especially for simple scenes! Compositor - Using same node system as now in use for shaders, you can composit images - works pretty straightforward... needs much more options/tools and integration with rendering still - is not threaded yet, nor is so smart to only recalculate changes... will be done soon! - the "Render Result" node will get all layers/passes as output sockets - The "Output" node renders to a builtin image, which you can view in the Image window. (yes, output nodes to render-result, and to files, is on the list!) The Bad News - "Unified Render" is removed. It might come back in some stage, but this system should be built from scratch. I can't really understand this code... I expect it is not much needed, especially with advanced layer/passes control - Panorama render, Field render, Motion blur, is not coded yet... (I had to recode every single feature in render, so...!) - Lens Flare is also not back... needs total revision, might become composit effect though (using zbuffer for visibility) - Part render is gone! (well, thats obvious, its default now). - The render window is only restored with limited functionality... I am going to check first the option to render to a Image window, so Blender can become a true single-window application. :) For example, the 'Spare render buffer' (jkey) doesnt work. - Render with border, now default creates a smaller image - No zbuffers are written yet... on the todo! - Scons files and MSVC will need work to get compiling again OK... thats what I can quickly recall. Now go compiling!
2006-01-23 22:05:47 +00:00
if (hr) {
sprintf(str, "%.2d:%.2d:%.2d.%.2d",hr,min,sec,hun);
} else {
sprintf(str, "%.2d:%.2d.%.2d",min,sec,hun);
}
str[11]=0;
}