2010-10-06 09:53:06 +00:00
										 
									 
								 
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								/**
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											2010-10-06 20:40:16 +00:00
										 
									 
								 
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								 * $Id$
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											2010-10-06 09:53:06 +00:00
										 
									 
								 
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								 *
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								 * ***** BEGIN GPL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
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								 *                 Nathan Letwory
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								 *
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								 * ***** END GPL LICENSE BLOCK *****
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								 */
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								#ifndef __GEOMETRYEXPORTER_H__
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								#define __GEOMETRYEXPORTER_H__
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								#include <string>
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								#include <vector>
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								#include "COLLADASWStreamWriter.h"
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								#include "COLLADASWLibraryGeometries.h"
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								#include "COLLADASWInputList.h"
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								#include "DNA_mesh_types.h"
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								#include "DNA_object_types.h"
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								#include "DNA_scene_types.h"
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								// TODO: optimize UV sets by making indexed list with duplicates removed
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								class GeometryExporter : COLLADASW::LibraryGeometries
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								{
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									struct Face
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									{
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										unsigned int v1, v2, v3, v4;
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									};
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									struct Normal
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									{
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										float x, y, z;
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									};
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									Scene *mScene;
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								public:
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									GeometryExporter(COLLADASW::StreamWriter *sw);
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									void exportGeom(Scene *sce);
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									void operator()(Object *ob);
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									// powerful because it handles both cases when there is material and when there's not
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									void createPolylist(int material_index,
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														bool has_uvs,
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														bool has_color,
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														Object *ob,
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														std::string& geom_id,
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														std::vector<Face>& norind);
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									// creates <source> for positions
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									void createVertsSource(std::string geom_id, Mesh *me);
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									void createVertexColorSource(std::string geom_id, Mesh *me);
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									std::string makeTexcoordSourceId(std::string& geom_id, int layer_index);
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									//creates <source> for texcoords
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									void createTexcoordsSource(std::string geom_id, Mesh *me);
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									//creates <source> for normals
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									void createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal>& nor);
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									void create_normals(std::vector<Normal> &nor, std::vector<Face> &ind, Mesh *me);
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									std::string getIdBySemantics(std::string geom_id, COLLADASW::Semantics type, std::string other_suffix = "");
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									COLLADASW::URI getUrlBySemantics(std::string geom_id, COLLADASW::Semantics type, std::string other_suffix = "");
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									COLLADASW::URI makeUrl(std::string id);
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									/* int getTriCount(MFace *faces, int totface);*/
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								};
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								struct GeometryFunctor {
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									// f should have
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									// void operator()(Object* ob)
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									template<class Functor>
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									void forEachMeshObjectInScene(Scene *sce, Functor &f)
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									{
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										Base *base= (Base*) sce->base.first;
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										while(base) {
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											Object *ob = base->object;
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											if (ob->type == OB_MESH && ob->data) {
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												f(ob);
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											}
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											base= base->next;
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										}
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									}
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								};
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								#endif
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