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blender-archive/source/blender/blenlib/BLI_math.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: some of this file.
*/
#pragma once
/** \file
* \ingroup bli
*
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* \section mathabbrev Abbreviations
*
* - ``fl`` = float
* - ``db`` = double
* - ``v2`` = vec2 = vector 2
* - ``v3`` = vec3 = vector 3
* - ``v4`` = vec4 = vector 4
* - ``vn`` = vec4 = vector N dimensions, *passed as an arg, after the vector*.
* - ``qt`` = quat = quaternion
* - ``dq`` = dquat = dual quaternion
* - ``m2`` = mat2 = matrix 2x2
* - ``m3`` = mat3 = matrix 3x3
* - ``m4`` = mat4 = matrix 4x4
* - ``eul`` = euler rotation
* - ``eulO`` = euler with order
* - ``plane`` = plane 4, (vec3, distance)
* - ``plane3`` = plane 3 (same as a ``plane`` with a zero 4th component)
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*
* \subsection mathabbrev_all Function Type Abbreviations
*
* For non float versions of functions (which typically operate on floats),
* use single suffix abbreviations.
*
* - ``_d`` = double
* - ``_i`` = int
* - ``_u`` = unsigned int
* - ``_char`` = char
* - ``_uchar`` = unsigned char
*
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* \section mathvarnames Variable Names
*
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* - f = single value
* - a, b, c = vectors
* - r = result vector
* - A, B, C = matrices
* - R = result matrix
*/
#include "BLI_math_base.h"
#include "BLI_math_color.h"
#include "BLI_math_geom.h"
#include "BLI_math_interp.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_solvers.h"
#include "BLI_math_statistics.h"
#include "BLI_math_vector.h"