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blender-archive/source/blender/src/drawnode.c

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/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdio.h>
#include <string.h>
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_action_types.h"
#include "DNA_ipo_types.h"
#include "DNA_object_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "BKE_global.h"
#include "BKE_object.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "BIF_interface.h"
#include "BIF_mywindow.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BSE_drawipo.h"
#include "BSE_view.h"
#include "BMF_Api.h"
#include "blendef.h"
#include "MEM_guardedalloc.h"
static void draw_nodespace_grid(SpaceNode *snode)
{
// float fac, step= 20.0f;
/* window is 'pixel size', like buttons */
BIF_ThemeColorShade(TH_BACK, 10);
glRectf(0.0f, 0.0f, curarea->winx, curarea->winy);
}
/* get from assigned ID */
static void get_nodetree(SpaceNode *snode)
{
/* note: once proper coded, remove free from freespacelist() */
if(snode->nodetree==NULL) {
snode->nodetree= MEM_callocN(sizeof(bNodeTree), "new node tree");
}
}
static void node_draw_link(SpaceNode *snode, bNodeLink *link)
{
float vec[4][3];
float dist, spline_step, mx=0.0f, my=0.0f;
int curve_res;
if(link->fromnode==NULL && link->tonode==NULL)
return;
/* this is dragging link */
if(link->fromnode==NULL || link->tonode==NULL) {
short mval[2];
getmouseco_areawin(mval);
areamouseco_to_ipoco(G.v2d, mval, &mx, &my);
BIF_ThemeColor(TH_WIRE);
}
else {
/* check cyclic */
if(link->fromnode->level >= link->tonode->level)
BIF_ThemeColor(TH_WIRE);
else
BIF_ThemeColor(TH_REDALERT);
}
vec[0][2]= vec[1][2]= vec[2][2]= vec[3][2]= 0.0; /* only 2d spline, set the Z to 0*/
/* in v0 and v3 we put begin/end points */
if(link->fromnode) {
vec[0][0]= link->fromsock->locx;
vec[0][1]= link->fromsock->locy;
}
else {
vec[0][0]= mx;
vec[0][1]= my;
}
if(link->tonode) {
vec[3][0]= link->tosock->locx;
vec[3][1]= link->tosock->locy;
}
else {
vec[3][0]= mx;
vec[3][1]= my;
}
dist= 0.5*VecLenf(vec[0], vec[3]);
/* check direction later, for top sockets */
vec[1][0]= vec[0][0]+dist;
vec[1][1]= vec[0][1];
vec[2][0]= vec[3][0]-dist;
vec[2][1]= vec[3][1];
if( MIN4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > G.v2d->cur.xmax); /* clipped */
else if ( MAX4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < G.v2d->cur.xmin); /* clipped */
else {
curve_res = 24;
/* we can reuse the dist variable here to increment the GL curve eval amount*/
dist = 1.0f/curve_res;
spline_step = 0.0f;
glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, vec[0]);
glBegin(GL_LINE_STRIP);
while (spline_step < 1.000001f) {
glEvalCoord1f(spline_step);
spline_step += dist;
}
glEnd();
}
}
void drawnodespace(ScrArea *sa, void *spacedata)
{
SpaceNode *snode= sa->spacedata.first;
float col[3];
BIF_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
calc_scrollrcts(sa, &(snode->v2d), sa->winx, sa->winy);
myortho2(snode->v2d.cur.xmin, snode->v2d.cur.xmax, snode->v2d.cur.ymin, snode->v2d.cur.ymax);
bwin_clear_viewmat(sa->win); /* clear buttons view */
glLoadIdentity();
/* only set once */
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glEnable(GL_MAP1_VERTEX_3);
/* aspect+font, set each time */
snode->aspect= (snode->v2d.cur.xmax - snode->v2d.cur.xmin)/((float)sa->winx);
snode->curfont= uiSetCurFont_ext(snode->aspect);
/* backdrop */
draw_nodespace_grid(snode);
/* nodes */
get_nodetree(snode);
if(snode->nodetree) {
bNode *node;
bNodeLink *link;
/* node lines */
glEnable(GL_BLEND);
glEnable( GL_LINE_SMOOTH );
for(link= snode->nodetree->links.first; link; link= link->next)
node_draw_link(snode, link);
glDisable(GL_BLEND);
glDisable( GL_LINE_SMOOTH );
/* not selected */
snode->block= uiNewBlock(&sa->uiblocks, "node buttons1", UI_EMBOSS, UI_HELV, sa->win);
for(node= snode->nodetree->nodes.first; node; node= node->next)
if(!(node->flag & SELECT))
node->drawfunc(snode, node);
uiDrawBlock(snode->block);
/* selected */
snode->block= uiNewBlock(&sa->uiblocks, "node buttons2", UI_EMBOSS, UI_HELV, sa->win);
for(node= snode->nodetree->nodes.first; node; node= node->next)
if(node->flag & SELECT)
node->drawfunc(snode, node);
uiDrawBlock(snode->block);
}
/* restore viewport (not needed yet) */
mywinset(sa->win);
/* ortho at pixel level curarea */
myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
draw_area_emboss(sa);
curarea->win_swap= WIN_BACK_OK;
}