2005-12-18 13:46:01 +00:00
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "DNA_action_types.h"
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#include "DNA_ipo_types.h"
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#include "DNA_object_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_space_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_global.h"
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#include "BKE_object.h"
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#include "BKE_material.h"
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#include "BKE_node.h"
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#include "BKE_utildefines.h"
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#include "BIF_gl.h"
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#include "BIF_interface.h"
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#include "BIF_mywindow.h"
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#include "BIF_resources.h"
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#include "BIF_screen.h"
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#include "BSE_drawipo.h"
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#include "BSE_view.h"
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#include "BMF_Api.h"
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#include "blendef.h"
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#include "MEM_guardedalloc.h"
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static void draw_nodespace_grid(SpaceNode *snode)
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{
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// float fac, step= 20.0f;
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/* window is 'pixel size', like buttons */
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BIF_ThemeColorShade(TH_BACK, 10);
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glRectf(0.0f, 0.0f, curarea->winx, curarea->winy);
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}
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/* get from assigned ID */
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static void get_nodetree(SpaceNode *snode)
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{
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/* note: once proper coded, remove free from freespacelist() */
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if(snode->nodetree==NULL) {
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snode->nodetree= MEM_callocN(sizeof(bNodeTree), "new node tree");
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}
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}
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2005-12-18 23:08:22 +00:00
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static void node_draw_link(SpaceNode *snode, bNodeLink *link)
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{
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float vec[4][3];
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float dist, spline_step, mx=0.0f, my=0.0f;
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int curve_res;
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if(link->fromnode==NULL && link->tonode==NULL)
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return;
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/* this is dragging link */
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if(link->fromnode==NULL || link->tonode==NULL) {
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short mval[2];
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getmouseco_areawin(mval);
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areamouseco_to_ipoco(G.v2d, mval, &mx, &my);
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2005-12-20 15:43:55 +00:00
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BIF_ThemeColor(TH_WIRE);
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}
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else {
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/* check cyclic */
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if(link->fromnode->level >= link->tonode->level)
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BIF_ThemeColor(TH_WIRE);
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else
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BIF_ThemeColor(TH_REDALERT);
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2005-12-18 23:08:22 +00:00
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}
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vec[0][2]= vec[1][2]= vec[2][2]= vec[3][2]= 0.0; /* only 2d spline, set the Z to 0*/
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/* in v0 and v3 we put begin/end points */
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if(link->fromnode) {
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vec[0][0]= link->fromsock->locx;
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vec[0][1]= link->fromsock->locy;
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}
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else {
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vec[0][0]= mx;
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vec[0][1]= my;
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}
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if(link->tonode) {
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vec[3][0]= link->tosock->locx;
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vec[3][1]= link->tosock->locy;
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}
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else {
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vec[3][0]= mx;
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vec[3][1]= my;
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}
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dist= 0.5*VecLenf(vec[0], vec[3]);
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/* check direction later, for top sockets */
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vec[1][0]= vec[0][0]+dist;
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vec[1][1]= vec[0][1];
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vec[2][0]= vec[3][0]-dist;
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vec[2][1]= vec[3][1];
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if( MIN4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > G.v2d->cur.xmax); /* clipped */
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else if ( MAX4(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < G.v2d->cur.xmin); /* clipped */
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else {
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curve_res = 24;
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/* we can reuse the dist variable here to increment the GL curve eval amount*/
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dist = 1.0f/curve_res;
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spline_step = 0.0f;
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glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, vec[0]);
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glBegin(GL_LINE_STRIP);
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while (spline_step < 1.000001f) {
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glEvalCoord1f(spline_step);
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spline_step += dist;
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}
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glEnd();
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}
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}
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2005-12-18 13:46:01 +00:00
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void drawnodespace(ScrArea *sa, void *spacedata)
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{
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SpaceNode *snode= sa->spacedata.first;
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float col[3];
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BIF_GetThemeColor3fv(TH_BACK, col);
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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calc_scrollrcts(sa, &(snode->v2d), sa->winx, sa->winy);
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myortho2(snode->v2d.cur.xmin, snode->v2d.cur.xmax, snode->v2d.cur.ymin, snode->v2d.cur.ymax);
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bwin_clear_viewmat(sa->win); /* clear buttons view */
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glLoadIdentity();
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/* only set once */
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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2005-12-18 23:08:22 +00:00
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glEnable(GL_MAP1_VERTEX_3);
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2005-12-18 13:46:01 +00:00
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/* aspect+font, set each time */
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snode->aspect= (snode->v2d.cur.xmax - snode->v2d.cur.xmin)/((float)sa->winx);
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snode->curfont= uiSetCurFont_ext(snode->aspect);
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/* backdrop */
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draw_nodespace_grid(snode);
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/* nodes */
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get_nodetree(snode);
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if(snode->nodetree) {
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bNode *node;
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2005-12-18 23:08:22 +00:00
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bNodeLink *link;
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/* node lines */
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glEnable(GL_BLEND);
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glEnable( GL_LINE_SMOOTH );
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for(link= snode->nodetree->links.first; link; link= link->next)
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node_draw_link(snode, link);
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glDisable(GL_BLEND);
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glDisable( GL_LINE_SMOOTH );
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/* not selected */
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2005-12-20 15:43:55 +00:00
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snode->block= uiNewBlock(&sa->uiblocks, "node buttons1", UI_EMBOSS, UI_HELV, sa->win);
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2005-12-18 23:08:22 +00:00
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for(node= snode->nodetree->nodes.first; node; node= node->next)
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if(!(node->flag & SELECT))
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node->drawfunc(snode, node);
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2005-12-20 15:43:55 +00:00
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uiDrawBlock(snode->block);
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2005-12-18 23:08:22 +00:00
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/* selected */
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2005-12-20 15:43:55 +00:00
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snode->block= uiNewBlock(&sa->uiblocks, "node buttons2", UI_EMBOSS, UI_HELV, sa->win);
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2005-12-18 23:08:22 +00:00
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for(node= snode->nodetree->nodes.first; node; node= node->next)
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if(node->flag & SELECT)
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node->drawfunc(snode, node);
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2005-12-20 15:43:55 +00:00
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uiDrawBlock(snode->block);
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2005-12-18 13:46:01 +00:00
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}
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2005-12-20 15:43:55 +00:00
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/* restore viewport (not needed yet) */
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2005-12-18 13:46:01 +00:00
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mywinset(sa->win);
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/* ortho at pixel level curarea */
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myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
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draw_area_emboss(sa);
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curarea->win_swap= WIN_BACK_OK;
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}
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