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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
#include "DNA_object_types.h"
#include "DNA_sound_types.h"
#include "DNA_speaker_types.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_speaker.h"
void BKE_speaker_init(Speaker *spk)
{
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(spk, id));
spk->attenuation = 1.0f;
spk->cone_angle_inner = 360.0f;
spk->cone_angle_outer = 360.0f;
spk->cone_volume_outer = 1.0f;
spk->distance_max = FLT_MAX;
spk->distance_reference = 1.0f;
spk->flag = 0;
spk->pitch = 1.0f;
spk->sound = NULL;
spk->volume = 1.0f;
spk->volume_max = 1.0f;
spk->volume_min = 0.0f;
}
void *BKE_speaker_add(Main *bmain, const char *name)
Speaker *spk;
spk = BKE_libblock_alloc(bmain, ID_SPK, name, 0);
BKE_speaker_init(spk);
return spk;
/**
* Only copy internal data of Speaker ID from source to already allocated/initialized destination.
* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
* WARNING! This function will not handle ID user count!
* \param flag: Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
void BKE_speaker_copy_data(Main *UNUSED(bmain), Speaker *UNUSED(spk_dst), const Speaker *UNUSED(spk_src), const int UNUSED(flag))
/* Nothing to do! */
Speaker *BKE_speaker_copy(Main *bmain, const Speaker *spk)
Speaker *spk_copy;
BKE_id_copy(bmain, &spk->id, (ID **)&spk_copy);
return spk_copy;
void BKE_speaker_make_local(Main *bmain, Speaker *spk, const bool lib_local)
BKE_id_make_local_generic(bmain, &spk->id, true, lib_local);
void BKE_speaker_free(Speaker *spk)
BKE_animdata_free((ID *)spk, false);