2002-10-12 11:37:38 +00:00
										 
									 
								 
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								# Microsoft Developer Studio Project File - Name="SG_SceneGraph" - Package Owner=<4>
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								# Microsoft Developer Studio Generated Build File, Format Version 6.00
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								# ** DO NOT EDIT **
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								# TARGTYPE "Win32 (x86) Static Library" 0x0104
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											2002-11-11 00:02:52 +00:00
										 
									 
								 
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								CFG=SG_SceneGraph - Win32 Release
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								!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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								!MESSAGE use the Export Makefile command and run
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								!MESSAGE 
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								!MESSAGE NMAKE /f "SG_SceneGraph.mak".
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								!MESSAGE 
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								!MESSAGE You can specify a configuration when running NMAKE
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								!MESSAGE by defining the macro CFG on the command line. For example:
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								!MESSAGE 
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											2002-11-11 00:02:52 +00:00
										 
									 
								 
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								!MESSAGE NMAKE /f "SG_SceneGraph.mak" CFG="SG_SceneGraph - Win32 Release"
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											2002-10-12 11:37:38 +00:00
										 
									 
								 
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								!MESSAGE 
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								!MESSAGE Possible choices for configuration are:
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								!MESSAGE 
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								!MESSAGE "SG_SceneGraph - Win32 Release" (based on "Win32 (x86) Static Library")
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								!MESSAGE "SG_SceneGraph - Win32 Debug" (based on "Win32 (x86) Static Library")
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								!MESSAGE "SG_SceneGraph - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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								!MESSAGE "SG_SceneGraph - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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								!MESSAGE 
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								# Begin Project
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								# PROP AllowPerConfigDependencies 0
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								# PROP Scc_ProjName ""
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								# PROP Scc_LocalPath ""
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								CPP=cl.exe
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								RSC=rc.exe
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								!IF  "$(CFG)" == "SG_SceneGraph - Win32 Release"
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								# PROP BASE Use_MFC 0
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								# PROP BASE Use_Debug_Libraries 0
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								# PROP BASE Output_Dir "Release"
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								# PROP BASE Intermediate_Dir "Release"
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								# PROP BASE Target_Dir ""
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								# PROP Use_MFC 0
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								# PROP Use_Debug_Libraries 0
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											2002-11-11 21:59:46 +00:00
										 
									 
								 
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								# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph"
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								# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph"
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											2002-10-12 11:37:38 +00:00
										 
									 
								 
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								# PROP Target_Dir ""
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								LINK32=link.exe -lib
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								# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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								# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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								# ADD BASE RSC /l 0x409 /d "NDEBUG"
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								# ADD RSC /l 0x409 /d "NDEBUG"
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								BSC32=bscmake.exe
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								# ADD BASE BSC32 /nologo
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								# ADD BSC32 /nologo
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								LIB32=link.exe -lib
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								# ADD BASE LIB32 /nologo
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											2002-11-11 21:59:46 +00:00
										 
									 
								 
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								# ADD LIB32 /nologo
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											2002-10-12 11:37:38 +00:00
										 
									 
								 
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								!ELSEIF  "$(CFG)" == "SG_SceneGraph - Win32 Debug"
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								# PROP BASE Use_MFC 0
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								# PROP BASE Use_Debug_Libraries 1
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								# PROP BASE Output_Dir "Debug"
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								# PROP BASE Intermediate_Dir "Debug"
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								# PROP BASE Target_Dir ""
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								# PROP Use_MFC 0
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								# PROP Use_Debug_Libraries 1
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											2002-11-11 00:02:52 +00:00
										 
									 
								 
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								# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug"
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								# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\debug"
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								# PROP Target_Dir ""
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								LINK32=link.exe -lib
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								# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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								# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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								# SUBTRACT CPP /Fr
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								# ADD BASE RSC /l 0x409 /d "_DEBUG"
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								# ADD RSC /l 0x409 /d "_DEBUG"
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								BSC32=bscmake.exe
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								# ADD BASE BSC32 /nologo
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								# ADD BSC32 /nologo
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								LIB32=link.exe -lib
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								# ADD BASE LIB32 /nologo
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											2002-11-11 00:02:52 +00:00
										 
									 
								 
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								# ADD LIB32 /nologo
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											2002-10-12 11:37:38 +00:00
										 
									 
								 
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								!ELSEIF  "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Debug"
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								# PROP BASE Use_MFC 0
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								# PROP BASE Use_Debug_Libraries 1
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								# PROP BASE Output_Dir "SG_SceneGraph___Win32_MT_DLL_Debug"
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								# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_MT_DLL_Debug"
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								# PROP BASE Target_Dir ""
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								# PROP Use_MFC 0
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								# PROP Use_Debug_Libraries 1
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											2002-12-22 22:42:11 +00:00
										 
									 
								 
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								# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug"
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								# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug"
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											2002-10-12 11:37:38 +00:00
										 
									 
								 
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								# PROP Target_Dir ""
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								LINK32=link.exe -lib
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								# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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								# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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								# ADD BASE RSC /l 0x409 /d "_DEBUG"
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								# ADD RSC /l 0x409 /d "_DEBUG"
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								BSC32=bscmake.exe
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								# ADD BASE BSC32 /nologo
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								# ADD BSC32 /nologo
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								LIB32=link.exe -lib
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								# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib"
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								# ADD LIB32 /nologo
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								!ELSEIF  "$(CFG)" == "SG_SceneGraph - Win32 MT DLL Release"
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								# PROP BASE Use_MFC 0
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								# PROP BASE Use_Debug_Libraries 0
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								# PROP BASE Output_Dir "SG_SceneGraph___Win32_MT_DLL_Release"
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								# PROP BASE Intermediate_Dir "SG_SceneGraph___Win32_MT_DLL_Release"
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								# PROP BASE Target_Dir ""
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								# PROP Use_MFC 0
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								# PROP Use_Debug_Libraries 0
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											2002-12-22 22:42:11 +00:00
										 
									 
								 
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								# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll"
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								# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll"
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											2002-10-12 11:37:38 +00:00
										 
									 
								 
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								# PROP Target_Dir ""
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							 | 
							
							
								LINK32=link.exe -lib
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								# ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
							 | 
						
					
						
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								# ADD CPP /nologo /MD /GX /O2 /I "../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
							 | 
						
					
						
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								# ADD BASE RSC /l 0x409 /d "NDEBUG"
							 | 
						
					
						
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								# ADD RSC /l 0x409 /d "NDEBUG"
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								BSC32=bscmake.exe
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								# ADD BASE BSC32 /nologo
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								# ADD BSC32 /nologo
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							 | 
							
							
								LIB32=link.exe -lib
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								# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib"
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								# ADD LIB32 /nologo
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								!ENDIF 
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								# Begin Target
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								# Name "SG_SceneGraph - Win32 Release"
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								# Name "SG_SceneGraph - Win32 Debug"
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								# Name "SG_SceneGraph - Win32 MT DLL Debug"
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								# Name "SG_SceneGraph - Win32 MT DLL Release"
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								# Begin Group "Source Files"
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								# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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								# Begin Source File
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								SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Controller.cpp
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								# End Source File
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								# Begin Source File
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								SOURCE=..\..\..\source\gameengine\SceneGraph\SG_IObject.cpp
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								# End Source File
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								# Begin Source File
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								SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Node.cpp
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								# End Source File
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								# Begin Source File
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								SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Spatial.cpp
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								# End Source File
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								# End Group
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								# Begin Group "Header Files"
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								# PROP Default_Filter "h;hpp;hxx;hm;inl"
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								# Begin Source File
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								SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Controller.h
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								# End Source File
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								# Begin Source File
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								SOURCE=..\..\..\source\gameengine\SceneGraph\SG_IObject.h
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								# End Source File
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								# Begin Source File
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								SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Node.h
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								# End Source File
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								# Begin Source File
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								SOURCE=..\..\..\source\gameengine\SceneGraph\SG_ParentRelation.h
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								# End Source File
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								# Begin Source File
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								SOURCE=..\..\..\source\gameengine\SceneGraph\SG_Spatial.h
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								# End Source File
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								# End Group
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								# End Target
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								# End Project
							 |