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								/*
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * The Original Code is Copyright (C) 2018 Blender Foundation.
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								 * All rights reserved.
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								 */
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											2019-02-18 08:08:12 +11:00
										 
									 
								 
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								/** \file
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								 * \ingroup depsgraph
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								 *
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								 * Physics utilities for effectors and collision.
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								 */
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								#pragma once
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								#include "DEG_depsgraph.h"
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											2018-06-25 16:04:56 +02:00
										 
									 
								 
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								struct DepsNodeHandle;
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								struct Depsgraph;
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								struct EffectorWeights;
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								struct ListBase;
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								struct Object;
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								#ifdef __cplusplus
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								extern "C" {
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								#endif
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								typedef enum ePhysicsRelationType {
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								  DEG_PHYSICS_EFFECTOR = 0,
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								  DEG_PHYSICS_COLLISION = 1,
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								  DEG_PHYSICS_SMOKE_COLLISION = 2,
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								  DEG_PHYSICS_DYNAMIC_BRUSH = 3,
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								  DEG_PHYSICS_RELATIONS_NUM = 4,
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								} ePhysicsRelationType;
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								/* Get collision/effector relations from collection or entire scene. These
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								 * created during depsgraph relations building and should only be accessed
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								 * during evaluation. */
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								struct ListBase *DEG_get_effector_relations(const struct Depsgraph *depsgraph,
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								                                            struct Collection *collection);
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								struct ListBase *DEG_get_collision_relations(const struct Depsgraph *depsgraph,
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								                                             struct Collection *collection,
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								                                             unsigned int modifier_type);
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								/* Build collision/effector relations for depsgraph. */
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								typedef bool (*DEG_CollobjFilterFunction)(struct Object *obj, struct ModifierData *md);
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								void DEG_add_collision_relations(struct DepsNodeHandle *handle,
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								                                 struct Object *object,
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								                                 struct Collection *collection,
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								                                 unsigned int modifier_type,
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								                                 DEG_CollobjFilterFunction filter_function,
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								                                 const char *name);
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								void DEG_add_forcefield_relations(struct DepsNodeHandle *handle,
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								                                  struct Object *object,
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								                                  struct EffectorWeights *eff,
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								                                  bool add_absorption,
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								                                  int skip_forcefield,
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								                                  const char *name);
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								#ifdef __cplusplus
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								} /* extern "C" */
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								#endif
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