| 
									
										
										
										
											2009-06-17 20:33:34 +00:00
										 |  |  | /* 
 | 
					
						
							| 
									
										
										
										
											2009-06-23 00:09:26 +00:00
										 |  |  |  * $Id$ | 
					
						
							| 
									
										
										
										
											2009-06-17 20:33:34 +00:00
										 |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This is a new part of Blender. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): Willian P. Germano, Campbell Barton | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Note, the BGE needs to use this too, keep it minimal */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifndef EXPP_bpy_import_h
 | 
					
						
							|  |  |  | #define EXPP_bpy_import_h
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include <Python.h>
 | 
					
						
							|  |  |  | #include "compile.h"		/* for the PyCodeObject */
 | 
					
						
							|  |  |  | #include "eval.h"		/* for PyEval_EvalCode */
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PyObject*	bpy_text_import( char *name, int *found ); | 
					
						
							|  |  |  | PyObject*	bpy_text_reimport( PyObject *module, int *found ); | 
					
						
							|  |  |  | /* void		bpy_text_clear_modules( int clear_all );*/ /* Clear user modules */  | 
					
						
							|  |  |  | extern PyMethodDef bpy_import_meth[]; | 
					
						
							|  |  |  | extern PyMethodDef bpy_reload_meth[]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* The game engine has its own Main struct, if this is set search this rather then G.main */ | 
					
						
							|  |  |  | struct Main *bpy_import_main_get(void); | 
					
						
							|  |  |  | void bpy_import_main_set(struct Main *maggie); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif				/* EXPP_bpy_import_h */
 |