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								/* 
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								 * $Id$
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								 *
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								 * ***** BEGIN GPL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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								 *
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								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): Joseph Gilbert
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								 *
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								 * ***** END GPL LICENSE BLOCK *****
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								 *
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								 */
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								#ifndef EXPP_quat_h
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								#define EXPP_quat_h
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								#include <Python.h>
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								extern PyTypeObject quaternion_Type;
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								#define QuaternionObject_Check(_v) PyObject_TypeCheck((_v), &quaternion_Type)
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								typedef struct { /* keep aligned with BaseMathObject in Mathutils.h */
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									PyObject_VAR_HEAD 
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									float *quat;				/* 1D array of data (alias) */
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									PyObject *cb_user;			/* if this vector references another object, otherwise NULL, *Note* this owns its reference */
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									unsigned char cb_type;		/* which user funcs do we adhere to, RNA, GameObject, etc */
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									unsigned char cb_subtype;	/* subtype: location, rotation... to avoid defining many new functions for every attribute of the same type */
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									unsigned char wrapped;		/* wrapped data type? */
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									/* end BaseMathObject */
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								} QuaternionObject;
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								/*struct data contains a pointer to the actual data that the
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								object uses. It can use either PyMem allocated data (which will
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								be stored in py_data) or be a wrapper for data allocated through
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								blender (stored in blend_data). This is an either/or struct not both*/
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								//prototypes
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								PyObject *newQuaternionObject( float *quat, int type, PyTypeObject *base_type);
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								PyObject *newQuaternionObject_cb(PyObject *cb_user, int cb_type, int cb_subtype);
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								#endif				/* EXPP_quat_h */
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