This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/extern/audaspace/include/file/File.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

94 lines
2.6 KiB
C++
Raw Normal View History

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file File.h
* @ingroup file
* The File class.
*/
#include "ISound.h"
#include "FileInfo.h"
#include <string>
#include <memory>
#include <vector>
AUD_NAMESPACE_BEGIN
class Buffer;
/**
* The File sound tries to read a sound file via all available file inputs
* that have been registered in the FileManager class.
*/
class AUD_API File : public ISound
{
private:
/**
* The filename of the sound source file.
*/
std::string m_filename;
/**
* The buffer to read from.
*/
std::shared_ptr<Buffer> m_buffer;
/**
* The index of the stream within the file if it contains multiple.
* The first audio stream in the file has index 0 and the index increments by one
* for every other audio stream in the file. Other types of streams in the file
* do not count.
*/
int m_stream;
// delete copy constructor and operator=
File(const File&) = delete;
File& operator=(const File&) = delete;
public:
/**
* Creates a new sound.
* The file is read from the file system using the given path.
* \param filename The sound file path.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
*/
File(std::string filename, int stream = 0);
/**
* Creates a new sound.
* The file is read from memory using the supplied buffer.
* \param buffer The buffer to read from.
* \param size The size of the buffer.
* \param stream The index of the audio stream within the file if it contains multiple audio streams.
*/
File(const data_t* buffer, int size, int stream = 0);
/**
* Queries the streams of the file.
* \return A vector with as many streams as there are in the file.
* \exception Exception Thrown if the file specified cannot be read.
*/
std::vector<StreamInfo> queryStreams();
virtual std::shared_ptr<IReader> createReader();
};
AUD_NAMESPACE_END