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blender-archive/source/blender/blenlib/BLI_math_easing.h

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/*
* Copyright © 2001 Robert Penner
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of the author nor the names of contributors may be
* used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __BLI_MATH_EASING_H__
#define __BLI_MATH_EASING_H__
/** \file BLI_math_easing.h
* \ingroup bli
*/
#ifdef __cplusplus
extern "C" {
#endif
float BackEaseIn(float time, float begin, float change, float duration, float overshoot);
float BackEaseOut(float time, float begin, float change, float duration, float overshoot);
float BackEaseInOut(float time, float begin, float change, float duration, float overshoot);
float BounceEaseOut(float time, float begin, float change, float duration);
float BounceEaseIn(float time, float begin, float change, float duration);
float BounceEaseInOut(float time, float begin, float change, float duration);
float CircEaseIn(float time, float begin, float change, float duration);
float CircEaseOut(float time, float begin, float change, float duration);
float CircEaseInOut(float time, float begin, float change, float duration);
float CubicEaseIn(float time, float begin, float change, float duration);
float CubicEaseOut(float time, float begin, float change, float duration);
float CubicEaseInOut(float time, float begin, float change, float duration);
float ElasticEaseIn(float time, float begin, float change, float duration, float amplitude, float period);
float ElasticEaseOut(float time, float begin, float change, float duration, float amplitude, float period);
float ElasticEaseInOut(float time, float begin, float change, float duration, float amplitude, float period);
float ExpoEaseIn(float time, float begin, float change, float duration);
float ExpoEaseOut(float time, float begin, float change, float duration);
float ExpoEaseInOut(float time, float begin, float change, float duration);
float LinearEase(float time, float begin, float change, float duration);
float QuadEaseIn(float time, float begin, float change, float duration);
float QuadEaseOut(float time, float begin, float change, float duration);
float QuadEaseInOut(float time, float begin, float change, float duration);
float QuartEaseIn(float time, float begin, float change, float duration);
float QuartEaseOut(float time, float begin, float change, float duration);
float QuartEaseInOut(float time, float begin, float change, float duration);
float QuintEaseIn(float time, float begin, float change, float duration);
float QuintEaseOut(float time, float begin, float change, float duration);
float QuintEaseInOut(float time, float begin, float change, float duration);
float SineEaseIn(float time, float begin, float change, float duration);
float SineEaseOut(float time, float begin, float change, float duration);
float SineEaseInOut(float time, float begin, float change, float duration);
#ifdef __cplusplus
}
#endif
#endif // __BLI_MATH_EASING_H__