Developer
  • Projects
  • Docs
  • Blog
  • Forum
  • Builds
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Logo
Explore
Products
Blender User Manual Developer Documentation
Blender Benchmark
Blender Studio Tools Flamenco Watchtower
Modules
Animation & Rigging Asset System Core Grease Pencil Modeling Nodes & Physics Pipeline & I/O Platforms & Builds Python API & Text Editor Sculpt, Paint & Texture Triaging User Interface VFX & Video
Rendering
Render & Cycles Viewport & EEVEE
Report a Bug Paste Code Help
Sign In
archive/blender-archive
Archived
1
1
Fork 0
You've already forked blender-archive
Code Pull Requests Packages Activity
This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
bc865d6d2098d82f9a00655b8aa89a326244db0a
blender-archive/extern/SConscript

13 lines
261 B
Python
Raw Normal View History

Added #!/usr/bin/python standard script identifier to the start of SConscript files. Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00
#!/usr/bin/python
* integrate bFTGL with Scons * add some ENV = os.environ's here and there (help those who have msvc toolkit installed) Note for OSX users: check from your config.opts the correct info for the precompiled ftgl lib is used.
2005-05-06 13:37:18 +00:00
Import('user_options_dict')
print "externs..."
- [SCONS] Added building of qhull and Solid from extern when selecting the Solid gameengine. The gameengine has not been updated with the Tuhopuu2 one, so it is not wise to do that yet. This is in preparation for that and won't effect the current build process.
2004-03-09 21:14:03 +00:00
SConscript(['qhull/SConscript',
* integrate bFTGL with Scons * add some ENV = os.environ's here and there (help those who have msvc toolkit installed) Note for OSX users: check from your config.opts the correct info for the precompiled ftgl lib is used.
2005-05-06 13:37:18 +00:00
'solid/SConscript'])
if user_options_dict['USE_INTERNATIONAL'] == 1:
print "bftgl"
SConscript(['bFTGL/SConscript'])
Copy Permalink
Powered by Gitea Page: 67ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API