| 
									
										
										
										
											2011-02-21 06:58:46 +00:00
										 |  |  | /*
 | 
					
						
							| 
									
										
										
										
											2009-10-03 15:35:01 +00:00
										 |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							| 
									
										
										
										
											2011-11-29 10:54:47 +00:00
										 |  |  |  * of the License, or (at your option) any later version. | 
					
						
							| 
									
										
										
										
											2009-10-03 15:35:01 +00:00
										 |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							| 
									
										
										
										
											2010-02-12 13:34:04 +00:00
										 |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							| 
									
										
										
										
											2009-10-03 15:35:01 +00:00
										 |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2005 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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							| 
									
										
										
										
											2019-02-18 08:08:12 +11:00
										 |  |  | /** \file
 | 
					
						
							|  |  |  |  * \ingroup gpu | 
					
						
							| 
									
										
										
										
											2011-02-21 06:58:46 +00:00
										 |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-10-03 15:35:01 +00:00
										 |  |  | #ifndef __GPU_BUFFERS_H__
 | 
					
						
							|  |  |  | #define __GPU_BUFFERS_H__
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-07-17 12:25:05 +02:00
										 |  |  | #include <stddef.h>
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-12-30 18:24:54 +00:00
										 |  |  | struct BMesh; | 
					
						
							| 
									
										
										
										
											2012-05-10 20:33:09 +00:00
										 |  |  | struct CCGElem; | 
					
						
							|  |  |  | struct CCGKey; | 
					
						
							|  |  |  | struct DMFlagMat; | 
					
						
							| 
									
										
											  
											
												Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
  as these only worked within BI rendering. Note that the ocean modifier
  and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
  with BI. If we ever wanted to support this again probably it should go
  through the baking API.
* GPU shader export through the Python API was removed. This only worked
  for the old BI GLSL shaders, which no longer exists. Doing something
  similar for Eevee would be significantly more complicated because it
  uses a lot of multiplass rendering and logic outside the shader, it's
  probably impractical.
* Collada material import / export code is mostly gone, as it only worked
  for BI materials. We need to add Cycles / Eevee material support at some
  point.
* The mesh noise operator was removed since it only worked with BI
  material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
  for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
  their code was removed. If we need to bring anything back we can look at
  older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
  that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
  used anywhere now. We may eventually use this to replace the texture
  nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
  and displacement maps. The underlying code needs to be merged properly,
  and we plan to add back support for multires AO baking and add support
  to Cycles baking for features like vertex color, displacement, and other
  missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
  and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
  are reusing some old BI properties but the names are not really correct
  anymore.
* Texture slots for materials, lamps and world were removed. They remain
  for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
  other renderers use this to find all panels to show, minus a few panels
  that they have their own replacement for.
											
										 
											2018-04-19 17:34:44 +02:00
										 |  |  | struct GSet; | 
					
						
							|  |  |  | struct MLoop; | 
					
						
							|  |  |  | struct MLoopTri; | 
					
						
							|  |  |  | struct MPoly; | 
					
						
							| 
									
										
										
										
											2015-07-16 16:22:28 +02:00
										 |  |  | struct MVert; | 
					
						
							| 
									
										
											  
											
												Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
  as these only worked within BI rendering. Note that the ocean modifier
  and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
  with BI. If we ever wanted to support this again probably it should go
  through the baking API.
* GPU shader export through the Python API was removed. This only worked
  for the old BI GLSL shaders, which no longer exists. Doing something
  similar for Eevee would be significantly more complicated because it
  uses a lot of multiplass rendering and logic outside the shader, it's
  probably impractical.
* Collada material import / export code is mostly gone, as it only worked
  for BI materials. We need to add Cycles / Eevee material support at some
  point.
* The mesh noise operator was removed since it only worked with BI
  material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
  for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
  their code was removed. If we need to bring anything back we can look at
  older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
  that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
  used anywhere now. We may eventually use this to replace the texture
  nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
  and displacement maps. The underlying code needs to be merged properly,
  and we plan to add back support for multires AO baking and add support
  to Cycles baking for features like vertex color, displacement, and other
  missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
  and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
  are reusing some old BI properties but the names are not really correct
  anymore.
* Texture slots for materials, lamps and world were removed. They remain
  for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
  other renderers use this to find all panels to show, minus a few panels
  that they have their own replacement for.
											
										 
											2018-04-19 17:34:44 +02:00
										 |  |  | struct PBVH; | 
					
						
							| 
									
										
										
										
											2015-07-14 16:48:23 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-27 15:54:10 +02:00
										 |  |  | /* Buffers for drawing from PBVH grids. */ | 
					
						
							| 
									
										
										
										
											2014-01-02 22:22:36 +02:00
										 |  |  | typedef struct GPU_PBVH_Buffers GPU_PBVH_Buffers; | 
					
						
							| 
									
										
										
										
											2012-02-22 22:48:34 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-05 21:13:27 +03:00
										 |  |  | /* build */ | 
					
						
							| 
									
										
										
										
											2017-05-11 22:03:50 +10:00
										 |  |  | GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build( | 
					
						
							| 
									
										
										
										
											2016-07-06 19:15:47 +10:00
										 |  |  |         const int (*face_vert_indices)[3], | 
					
						
							| 
									
										
										
										
											2015-07-17 03:36:03 +10:00
										 |  |  |         const struct MPoly *mpoly, const struct MLoop *mloop, const struct MLoopTri *looptri, | 
					
						
							|  |  |  |         const struct MVert *verts, | 
					
						
							|  |  |  |         const int *face_indices, | 
					
						
							|  |  |  |         const int  face_indices_len); | 
					
						
							| 
									
										
										
										
											2012-02-22 22:48:34 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-05-11 22:03:50 +10:00
										 |  |  | GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build( | 
					
						
							| 
									
										
										
										
											2019-02-22 04:00:19 +01:00
										 |  |  |         int totgrid, | 
					
						
							|  |  |  |         unsigned int **grid_hidden); | 
					
						
							| 
									
										
										
										
											2012-02-22 22:48:34 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-05-11 22:03:50 +10:00
										 |  |  | GPU_PBVH_Buffers *GPU_pbvh_bmesh_buffers_build(bool smooth_shading); | 
					
						
							| 
									
										
										
										
											2012-12-30 18:24:54 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-05 21:13:27 +03:00
										 |  |  | /* update */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-01-12 17:35:26 +01:00
										 |  |  | enum { | 
					
						
							| 
									
										
										
										
											2018-01-15 11:38:56 +01:00
										 |  |  | 	GPU_PBVH_BUFFERS_SHOW_MASK = (1 << 1), | 
					
						
							| 
									
										
										
										
											2018-01-12 17:35:26 +01:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-05-11 22:03:50 +10:00
										 |  |  | void GPU_pbvh_mesh_buffers_update( | 
					
						
							| 
									
										
										
										
											2015-07-16 16:22:28 +02:00
										 |  |  |         GPU_PBVH_Buffers *buffers, const struct MVert *mvert, | 
					
						
							| 
									
										
										
										
											2015-07-11 03:25:28 +10:00
										 |  |  |         const int *vert_indices, int totvert, const float *vmask, | 
					
						
							| 
									
										
										
										
											2018-01-12 17:35:26 +01:00
										 |  |  |         const int (*face_vert_indices)[3], | 
					
						
							|  |  |  |         const int update_flags); | 
					
						
							| 
									
										
										
										
											2014-05-05 21:13:27 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-05-11 22:03:50 +10:00
										 |  |  | void GPU_pbvh_bmesh_buffers_update( | 
					
						
							|  |  |  |         GPU_PBVH_Buffers *buffers, | 
					
						
							|  |  |  |         struct BMesh *bm, | 
					
						
							|  |  |  |         struct GSet *bm_faces, | 
					
						
							|  |  |  |         struct GSet *bm_unique_verts, | 
					
						
							|  |  |  |         struct GSet *bm_other_verts, | 
					
						
							| 
									
										
										
										
											2018-01-12 17:35:26 +01:00
										 |  |  |         const int update_flags); | 
					
						
							| 
									
										
										
										
											2012-12-30 18:24:54 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-05-11 22:03:50 +10:00
										 |  |  | void GPU_pbvh_grid_buffers_update( | 
					
						
							|  |  |  |         GPU_PBVH_Buffers *buffers, struct CCGElem **grids, | 
					
						
							|  |  |  |         const struct DMFlagMat *grid_flag_mats, | 
					
						
							|  |  |  |         int *grid_indices, int totgrid, const struct CCGKey *key, | 
					
						
							| 
									
										
										
										
											2018-01-12 17:35:26 +01:00
										 |  |  |         const int update_flags); | 
					
						
							| 
									
										
										
										
											2012-02-22 22:48:34 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-05 21:13:27 +03:00
										 |  |  | /* draw */ | 
					
						
							| 
									
										
										
										
											2019-02-14 20:24:13 +01:00
										 |  |  | struct GPUBatch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast, bool wires); | 
					
						
							| 
									
										
										
										
											2012-02-22 22:48:34 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-24 16:46:42 +02:00
										 |  |  | bool GPU_pbvh_buffers_has_mask(GPU_PBVH_Buffers *buffers); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-03-02 21:40:13 -05:00
										 |  |  | /* debug PBVH draw */ | 
					
						
							| 
									
										
										
										
											2017-05-11 22:15:58 +10:00
										 |  |  | void GPU_pbvh_BB_draw(float min[3], float max[3], bool leaf, unsigned int pos); | 
					
						
							| 
									
										
										
										
											2014-04-30 23:42:58 +03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2017-05-11 22:03:50 +10:00
										 |  |  | void GPU_pbvh_buffers_free(GPU_PBVH_Buffers *buffers); | 
					
						
							| 
									
										
											  
											
												== GPU Buffers ==
This patch attempts to clean up and document the GPU buffers
code. There are a few bug fixes as well.
Patch reviewed here: http://codereview.appspot.com/4631052/
Summary:
* Bugfix: make GPU_buffer_copy_normal convert from shorts to floats
  correctly, also fixed the use of cached face normal CustomData.
* Bugfix: changed the `mat_nr' field of GPUBufferMaterial from char to
  short.
* Changed color buffer setup to not alloc a temporary copy of color
  data, just passes the MCol data in directly.
* Changed the GPU buffer pool code to make clearer what operates
  specifically on the global pool.
* Lots of refactoring for GPU_drawobject_new; should operate mostly
  the same (except got rid of one unecessary allocation), just split
  into more functions and without macros now.
* Converted some #defines into enumerations.
* Made some stuff private, pulled out of header file.
* Deleted unused function GPU_buffer_pool_free_unused().
* Removed GPU_interleaved_setup and related #defines. (I think this
  was used for editmode VBOs, but those were disabled.)
* Added lots of comments.
* Added a few comments in the code signed `--nicholas' to note places
  where I am unsure about design or usage, would be good to address
  these better.
* Code formatting changed to be more consistent with the rest of
  Blender.
* Renamed some fields and variables to be more consistent with
  Blender's naming conventions.
* Renamed some fields and variables to use more descriptive names,
  e.g. renamed `redir' to `mat_orig_to_new'.
* Removed print outs with DEBUG_VBO -- don't feel too strongly about
  this one, just not used elsewhere in Blender, could be easily added
  back if others disagree though.
* Moved the PBVH drawing code down to the bottom of the file, before
  was sitting in the middle of the other VBO code
											
										 
											2011-07-08 19:58:02 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
  as these only worked within BI rendering. Note that the ocean modifier
  and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
  with BI. If we ever wanted to support this again probably it should go
  through the baking API.
* GPU shader export through the Python API was removed. This only worked
  for the old BI GLSL shaders, which no longer exists. Doing something
  similar for Eevee would be significantly more complicated because it
  uses a lot of multiplass rendering and logic outside the shader, it's
  probably impractical.
* Collada material import / export code is mostly gone, as it only worked
  for BI materials. We need to add Cycles / Eevee material support at some
  point.
* The mesh noise operator was removed since it only worked with BI
  material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
  for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
  their code was removed. If we need to bring anything back we can look at
  older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
  that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
  used anywhere now. We may eventually use this to replace the texture
  nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
  and displacement maps. The underlying code needs to be merged properly,
  and we plan to add back support for multires AO baking and add support
  to Cycles baking for features like vertex color, displacement, and other
  missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
  and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
  are reusing some old BI properties but the names are not really correct
  anymore.
* Texture slots for materials, lamps and world were removed. They remain
  for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
  other renderers use this to find all panels to show, minus a few panels
  that they have their own replacement for.
											
										 
											2018-04-19 17:34:44 +02:00
										 |  |  | void GPU_pbvh_fix_linking(void); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2009-10-03 15:35:01 +00:00
										 |  |  | #endif
 |