This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/gpu/intern/gpu_draw_smoke.c

423 lines
11 KiB
C
Raw Normal View History

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* GPU fluid drawing functions.
*/
#include <string.h>
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "DNA_fluid_types.h"
#include "DNA_modifier_types.h"
#include "MEM_guardedalloc.h"
#include "BKE_colorband.h"
#include "GPU_draw.h"
#include "GPU_glew.h"
#include "GPU_texture.h"
#ifdef WITH_FLUID
# include "manta_fluid_API.h"
#endif
/* -------------------------------------------------------------------- */
/** \name Private API
* \{ */
#ifdef WITH_FLUID
enum {
TFUNC_FLAME_SPECTRUM = 0,
TFUNC_COLOR_RAMP = 1,
};
# define TFUNC_WIDTH 256
static void create_flame_spectrum_texture(float *data)
{
# define FIRE_THRESH 7
# define MAX_FIRE_ALPHA 0.06f
# define FULL_ON_FIRE 100
float *spec_pixels = MEM_mallocN(TFUNC_WIDTH * 4 * 16 * 16 * sizeof(float), "spec_pixels");
blackbody_temperature_to_rgb_table(data, TFUNC_WIDTH, 1500, 3000);
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
for (int k = 0; k < TFUNC_WIDTH; k++) {
int index = (j * TFUNC_WIDTH * 16 + i * TFUNC_WIDTH + k) * 4;
if (k >= FIRE_THRESH) {
spec_pixels[index] = (data[k * 4]);
spec_pixels[index + 1] = (data[k * 4 + 1]);
spec_pixels[index + 2] = (data[k * 4 + 2]);
spec_pixels[index + 3] = MAX_FIRE_ALPHA *
((k > FULL_ON_FIRE) ?
1.0f :
(k - FIRE_THRESH) / ((float)FULL_ON_FIRE - FIRE_THRESH));
}
else {
zero_v4(&spec_pixels[index]);
}
}
}
}
memcpy(data, spec_pixels, sizeof(float) * 4 * TFUNC_WIDTH);
MEM_freeN(spec_pixels);
# undef FIRE_THRESH
# undef MAX_FIRE_ALPHA
# undef FULL_ON_FIRE
}
static void create_color_ramp(const struct ColorBand *coba, float *data)
{
for (int i = 0; i < TFUNC_WIDTH; i++) {
BKE_colorband_evaluate(coba, (float)i / TFUNC_WIDTH, &data[i * 4]);
}
}
static GPUTexture *create_transfer_function(int type, const struct ColorBand *coba)
{
float *data = MEM_mallocN(sizeof(float) * 4 * TFUNC_WIDTH, __func__);
switch (type) {
case TFUNC_FLAME_SPECTRUM:
create_flame_spectrum_texture(data);
break;
case TFUNC_COLOR_RAMP:
create_color_ramp(coba, data);
break;
}
GPUTexture *tex = GPU_texture_create_1d(TFUNC_WIDTH, GPU_RGBA8, data, NULL);
MEM_freeN(data);
return tex;
}
static void swizzle_texture_channel_single(GPUTexture *tex)
{
/* Swizzle texture channels so that we get useful RGBA values when sampling
* a texture with fewer channels, e.g. when using density as color. */
GPU_texture_bind(tex, 0);
GPU_texture_swizzle_channel_auto(tex, 1);
GPU_texture_unbind(tex);
}
static GPUTexture *create_field_texture(FluidDomainSettings *mds)
{
float *field = NULL;
switch (mds->coba_field) {
case FLUID_DOMAIN_FIELD_DENSITY:
field = manta_smoke_get_density(mds->fluid);
break;
case FLUID_DOMAIN_FIELD_HEAT:
field = manta_smoke_get_heat(mds->fluid);
break;
case FLUID_DOMAIN_FIELD_FUEL:
field = manta_smoke_get_fuel(mds->fluid);
break;
case FLUID_DOMAIN_FIELD_REACT:
field = manta_smoke_get_react(mds->fluid);
break;
case FLUID_DOMAIN_FIELD_FLAME:
field = manta_smoke_get_flame(mds->fluid);
break;
case FLUID_DOMAIN_FIELD_VELOCITY_X:
field = manta_get_velocity_x(mds->fluid);
break;
case FLUID_DOMAIN_FIELD_VELOCITY_Y:
field = manta_get_velocity_y(mds->fluid);
break;
case FLUID_DOMAIN_FIELD_VELOCITY_Z:
field = manta_get_velocity_z(mds->fluid);
break;
case FLUID_DOMAIN_FIELD_COLOR_R:
field = manta_smoke_get_color_r(mds->fluid);
break;
case FLUID_DOMAIN_FIELD_COLOR_G:
field = manta_smoke_get_color_g(mds->fluid);
break;
case FLUID_DOMAIN_FIELD_COLOR_B:
field = manta_smoke_get_color_b(mds->fluid);
break;
case FLUID_DOMAIN_FIELD_FORCE_X:
field = manta_get_force_x(mds->fluid);
break;
case FLUID_DOMAIN_FIELD_FORCE_Y:
field = manta_get_force_y(mds->fluid);
break;
case FLUID_DOMAIN_FIELD_FORCE_Z:
field = manta_get_force_z(mds->fluid);
break;
default:
return NULL;
}
GPUTexture *tex = GPU_texture_create_nD(
mds->res[0], mds->res[1], mds->res[2], 3, field, GPU_R8, GPU_DATA_FLOAT, 0, true, NULL);
swizzle_texture_channel_single(tex);
return tex;
}
static GPUTexture *create_density_texture(FluidDomainSettings *mds, int highres)
{
int *dim = (highres) ? mds->res_noise : mds->res;
float *data;
if (highres) {
data = manta_smoke_turbulence_get_density(mds->fluid);
}
else {
data = manta_smoke_get_density(mds->fluid);
}
GPUTexture *tex = GPU_texture_create_nD(
dim[0], dim[1], dim[2], 3, data, GPU_R8, GPU_DATA_FLOAT, 0, true, NULL);
swizzle_texture_channel_single(tex);
return tex;
}
static GPUTexture *create_color_texture(FluidDomainSettings *mds, int highres)
{
const bool has_color = (highres) ? manta_smoke_turbulence_has_colors(mds->fluid) :
manta_smoke_has_colors(mds->fluid);
if (!has_color) {
return NULL;
}
int cell_count = (highres) ? manta_smoke_turbulence_get_cells(mds->fluid) : mds->total_cells;
int *dim = (highres) ? mds->res_noise : mds->res;
float *data = MEM_callocN(sizeof(float) * cell_count * 4, "smokeColorTexture");
if (data == NULL) {
return NULL;
}
if (highres) {
manta_smoke_turbulence_get_rgba(mds->fluid, data, 0);
}
else {
manta_smoke_get_rgba(mds->fluid, data, 0);
}
GPUTexture *tex = GPU_texture_create_nD(
dim[0], dim[1], dim[2], 3, data, GPU_RGBA8, GPU_DATA_FLOAT, 0, true, NULL);
MEM_freeN(data);
return tex;
}
static GPUTexture *create_flame_texture(FluidDomainSettings *mds, int highres)
{
float *source = NULL;
const bool has_fuel = (highres) ? manta_smoke_turbulence_has_fuel(mds->fluid) :
manta_smoke_has_fuel(mds->fluid);
int *dim = (highres) ? mds->res_noise : mds->res;
if (!has_fuel) {
return NULL;
}
if (highres) {
source = manta_smoke_turbulence_get_flame(mds->fluid);
}
else {
source = manta_smoke_get_flame(mds->fluid);
}
GPUTexture *tex = GPU_texture_create_nD(
dim[0], dim[1], dim[2], 3, source, GPU_R8, GPU_DATA_FLOAT, 0, true, NULL);
swizzle_texture_channel_single(tex);
return tex;
}
#endif /* WITH_FLUID */
/** \} */
/* -------------------------------------------------------------------- */
/** \name Public API
* \{ */
void GPU_free_smoke(FluidModifierData *mmd)
{
if (mmd->type & MOD_FLUID_TYPE_DOMAIN && mmd->domain) {
if (mmd->domain->tex_density) {
GPU_texture_free(mmd->domain->tex_density);
mmd->domain->tex_density = NULL;
}
if (mmd->domain->tex_color) {
GPU_texture_free(mmd->domain->tex_color);
mmd->domain->tex_color = NULL;
}
if (mmd->domain->tex_shadow) {
GPU_texture_free(mmd->domain->tex_shadow);
mmd->domain->tex_shadow = NULL;
}
if (mmd->domain->tex_flame) {
GPU_texture_free(mmd->domain->tex_flame);
mmd->domain->tex_flame = NULL;
}
if (mmd->domain->tex_flame_coba) {
GPU_texture_free(mmd->domain->tex_flame_coba);
mmd->domain->tex_flame_coba = NULL;
}
if (mmd->domain->tex_coba) {
GPU_texture_free(mmd->domain->tex_coba);
mmd->domain->tex_coba = NULL;
}
if (mmd->domain->tex_field) {
GPU_texture_free(mmd->domain->tex_field);
mmd->domain->tex_field = NULL;
}
}
}
void GPU_create_smoke_coba_field(FluidModifierData *mmd)
{
#ifndef WITH_FLUID
UNUSED_VARS(mmd);
#else
if (mmd->type & MOD_FLUID_TYPE_DOMAIN) {
FluidDomainSettings *mds = mmd->domain;
if (!mds->tex_field) {
mds->tex_field = create_field_texture(mds);
}
if (!mds->tex_coba) {
mds->tex_coba = create_transfer_function(TFUNC_COLOR_RAMP, mds->coba);
}
}
#endif
}
void GPU_create_smoke(FluidModifierData *mmd, int highres)
{
#ifndef WITH_FLUID
UNUSED_VARS(mmd, highres);
#else
if (mmd->type & MOD_FLUID_TYPE_DOMAIN) {
FluidDomainSettings *mds = mmd->domain;
if (!mds->tex_density) {
mds->tex_density = create_density_texture(mds, highres);
}
if (!mds->tex_color) {
mds->tex_color = create_color_texture(mds, highres);
}
if (!mds->tex_flame) {
mds->tex_flame = create_flame_texture(mds, highres);
}
if (!mds->tex_flame_coba && mds->tex_flame) {
mds->tex_flame_coba = create_transfer_function(TFUNC_FLAME_SPECTRUM, NULL);
}
if (!mds->tex_shadow) {
mds->tex_shadow = GPU_texture_create_nD(mds->res[0],
mds->res[1],
mds->res[2],
3,
manta_smoke_get_shadow(mds->fluid),
GPU_R8,
GPU_DATA_FLOAT,
0,
true,
NULL);
}
}
#endif /* WITH_FLUID */
}
void GPU_create_smoke_velocity(FluidModifierData *mmd)
{
#ifndef WITH_FLUID
UNUSED_VARS(mmd);
#else
if (mmd->type & MOD_FLUID_TYPE_DOMAIN) {
FluidDomainSettings *mds = mmd->domain;
const float *vel_x = manta_get_velocity_x(mds->fluid);
const float *vel_y = manta_get_velocity_y(mds->fluid);
const float *vel_z = manta_get_velocity_z(mds->fluid);
if (ELEM(NULL, vel_x, vel_y, vel_z)) {
return;
}
if (!mds->tex_velocity_x) {
mds->tex_velocity_x = GPU_texture_create_3d(
mds->res[0], mds->res[1], mds->res[2], GPU_R16F, vel_x, NULL);
mds->tex_velocity_y = GPU_texture_create_3d(
mds->res[0], mds->res[1], mds->res[2], GPU_R16F, vel_y, NULL);
mds->tex_velocity_z = GPU_texture_create_3d(
mds->res[0], mds->res[1], mds->res[2], GPU_R16F, vel_z, NULL);
}
}
#endif /* WITH_FLUID */
}
/* TODO Unify with the other GPU_free_smoke. */
void GPU_free_smoke_velocity(FluidModifierData *mmd)
{
if (mmd->type & MOD_FLUID_TYPE_DOMAIN && mmd->domain) {
if (mmd->domain->tex_velocity_x) {
GPU_texture_free(mmd->domain->tex_velocity_x);
}
if (mmd->domain->tex_velocity_y) {
GPU_texture_free(mmd->domain->tex_velocity_y);
}
if (mmd->domain->tex_velocity_z) {
GPU_texture_free(mmd->domain->tex_velocity_z);
}
mmd->domain->tex_velocity_x = NULL;
mmd->domain->tex_velocity_y = NULL;
mmd->domain->tex_velocity_z = NULL;
}
}
/** \} */