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								/*
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								 * ***** BEGIN GPL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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											2010-02-12 13:34:04 +00:00
										 
									 
								 
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * The Original Code is Copyright (C) 2006 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): André Pinto
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								 *
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								 * ***** END GPL LICENSE BLOCK *****
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								 */
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								#ifndef BKE_BVHUTILS_H
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								#define BKE_BVHUTILS_H
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											2011-02-18 13:05:18 +00:00
										 
									 
								 
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								/** \file BKE_bvhutils.h
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								 *  \ingroup bke
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								 */
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								#include "BLI_kdopbvh.h"
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								/*
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								 * This header encapsulates necessary code to buld a BVH
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								 */
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								struct DerivedMesh;
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								struct MVert;
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								struct MFace;
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								/*
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								 * struct that kepts basic information about a BVHTree build from a mesh
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								 */
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								typedef struct BVHTreeFromMesh
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								{
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									struct BVHTree *tree;
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									/* default callbacks to bvh nearest and raycast */
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									BVHTree_NearestPointCallback nearest_callback;
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									BVHTree_RayCastCallback      raycast_callback;
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									/* Mesh represented on this BVHTree */
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									struct DerivedMesh *mesh;
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									/* Vertex array, so that callbacks have instante access to data */
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									struct MVert *vert;
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									struct MEdge *edge;		/* only used for BVHTreeFromMeshEdges */
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									struct MFace *face;
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									/* radius for raycast */
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									float sphere_radius;
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									/* Private data */
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									int cached;
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									void *em_evil;	/* var only for snapping */
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								} BVHTreeFromMesh;
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								/*
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								 * Builds a bvh tree where nodes are the vertexs of the given mesh.
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								 * Configures BVHTreeFromMesh.
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								 *
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								 * The tree is build in mesh space coordinates, this means special care must be made on queries
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								 * so that the coordinates and rays are first translated on the mesh local coordinates.
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								 * Reason for this is that later bvh_from_mesh_* might use a cache system and so it becames possible to reuse
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								 * a BVHTree.
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								 * 
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								 * free_bvhtree_from_mesh should be called when the tree is no longer needed.
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								 */
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								BVHTree* bvhtree_from_mesh_verts(struct BVHTreeFromMesh *data, struct DerivedMesh *mesh, float epsilon, int tree_type, int axis);
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								/*
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								 * Builds a bvh tree where nodes are the faces of the given mesh.
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								 * Configures BVHTreeFromMesh.
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								 *
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								 * The tree is build in mesh space coordinates, this means special care must be made on queries
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								 * so that the coordinates and rays are first translated on the mesh local coordinates.
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								 * Reason for this is that later bvh_from_mesh_* might use a cache system and so it becames possible to reuse
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								 * a BVHTree.
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								 *
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								 * The returned value is the same as in data->tree, its only returned to make it easier to test
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								 * the success 
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								 * 
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								 * free_bvhtree_from_mesh should be called when the tree is no longer needed.
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								 */
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								BVHTree* bvhtree_from_mesh_faces(struct BVHTreeFromMesh *data, struct DerivedMesh *mesh, float epsilon, int tree_type, int axis);
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								BVHTree* bvhtree_from_mesh_edges(struct BVHTreeFromMesh *data, struct DerivedMesh *mesh, float epsilon, int tree_type, int axis);
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								/*
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								 * Frees data allocated by a call to bvhtree_from_mesh_*.
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								 */
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								void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data);
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								/*
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								 * BVHCache
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								 */
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								//Using local coordinates
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								#define BVHTREE_FROM_FACES		0
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								#define BVHTREE_FROM_VERTICES	1
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								#define BVHTREE_FROM_EDGES		2
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								typedef struct LinkNode* BVHCache;
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								/*
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								 * Queries a bvhcache for the chache bvhtree of the request type
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								 */
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								BVHTree *bvhcache_find(BVHCache *cache, int type);
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								/*
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								 * Inserts a BVHTree of the given type under the cache
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								 * After that the caller no longer needs to worry when to free the BVHTree
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								 * as that will be done when the cache is freed.
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								 *
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								 * A call to this assumes that there was no previous cached tree of the given type
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								 */
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								void bvhcache_insert(BVHCache *cache, BVHTree *tree, int type);
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								/*
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								 * inits and frees a bvhcache
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								 */
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								void bvhcache_init(BVHCache *cache);
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								void bvhcache_free(BVHCache *cache);
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								#endif
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