2002-10-12 11:37:38 +00:00
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/**
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* allocimbuf.c
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*
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* $Id$
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*/
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#include "BLI_blenlib.h"
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#include "imbuf.h"
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#include "imbuf_patch.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "IMB_divers.h"
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void imb_checkncols(struct ImBuf *ibuf)
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{
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unsigned int i;
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if (ibuf==0) return;
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if (IS_amiga(ibuf)){
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if (IS_ham(ibuf)){
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if (ibuf->depth == 0) ibuf->depth = 6;
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ibuf->mincol = 0;
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ibuf->maxcol = 1 << (ibuf->depth - 2);
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/*printf("%d %d\n", ibuf->maxcol, ibuf->depth);*/
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return;
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} else if (IS_hbrite(ibuf)){
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ibuf->mincol = 0;
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ibuf->maxcol = 64;
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ibuf->depth = 6;
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return;
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}
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}
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if (ibuf->maxcol == 0){
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if (ibuf->depth <= 8){
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ibuf->mincol = 0;
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ibuf->maxcol = (1 << ibuf->depth);
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return;
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} else if (ibuf->depth == 0){
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ibuf->depth = 5;
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ibuf->mincol = 0;
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ibuf->maxcol = 32;
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}
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return;
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} else {
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2003-04-27 09:59:36 +00:00
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/* ibuf->maxcol defines the depth */
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2002-10-12 11:37:38 +00:00
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for (i=1 ; ibuf->maxcol > (1 << i); i++);
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ibuf->depth = i;
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return;
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}
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}
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void IMB_de_interlace(struct ImBuf *ibuf)
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{
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struct ImBuf * tbuf1, * tbuf2;
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if (ibuf == 0) return;
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if (ibuf->flags & IB_fields) return;
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ibuf->flags |= IB_fields;
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if (ibuf->rect) {
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2003-04-27 09:59:36 +00:00
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/* make copies */
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2002-10-12 11:37:38 +00:00
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tbuf1 = IMB_allocImBuf(ibuf->x, ibuf->y / 2, 32, IB_rect, 0);
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tbuf2 = IMB_allocImBuf(ibuf->x, ibuf->y / 2, 32, IB_rect, 0);
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ibuf->x *= 2;
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Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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IMB_rectcpy(tbuf1, ibuf, 0, 0, 0, 0, ibuf->x, ibuf->y);
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IMB_rectcpy(tbuf2, ibuf, 0, 0, tbuf2->x, 0, ibuf->x, ibuf->y);
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2002-10-12 11:37:38 +00:00
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ibuf->x /= 2;
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Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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IMB_rectcpy(ibuf, tbuf1, 0, 0, 0, 0, tbuf1->x, tbuf1->y);
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IMB_rectcpy(ibuf, tbuf2, 0, tbuf2->y, 0, 0, tbuf2->x, tbuf2->y);
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2002-10-12 11:37:38 +00:00
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IMB_freeImBuf(tbuf1);
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IMB_freeImBuf(tbuf2);
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}
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ibuf->y /= 2;
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}
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2003-04-30 18:38:50 +00:00
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void IMB_interlace(struct ImBuf *ibuf)
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{
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2005-01-03 19:53:04 +00:00
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struct ImBuf * tbuf1, * tbuf2;
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2003-04-30 18:38:50 +00:00
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2005-01-03 19:53:04 +00:00
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if (ibuf == 0) return;
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ibuf->flags &= ~IB_fields;
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2003-04-30 18:38:50 +00:00
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2005-01-03 19:53:04 +00:00
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ibuf->y *= 2;
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2003-04-30 18:38:50 +00:00
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2005-01-03 19:53:04 +00:00
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if (ibuf->rect) {
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/* make copies */
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tbuf1 = IMB_allocImBuf(ibuf->x, ibuf->y / 2, 32, IB_rect, 0);
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tbuf2 = IMB_allocImBuf(ibuf->x, ibuf->y / 2, 32, IB_rect, 0);
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2003-04-30 18:38:50 +00:00
|
|
|
|
Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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IMB_rectcpy(tbuf1, ibuf, 0, 0, 0, 0, ibuf->x, ibuf->y);
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IMB_rectcpy(tbuf2, ibuf, 0, 0, 0, tbuf2->y, ibuf->x, ibuf->y);
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2003-04-30 18:38:50 +00:00
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2005-01-03 19:53:04 +00:00
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ibuf->x *= 2;
|
Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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IMB_rectcpy(ibuf, tbuf1, 0, 0, 0, 0, tbuf1->x, tbuf1->y);
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IMB_rectcpy(ibuf, tbuf2, tbuf2->x, 0, 0, 0, tbuf2->x, tbuf2->y);
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2005-01-03 19:53:04 +00:00
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ibuf->x /= 2;
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2003-04-30 18:38:50 +00:00
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2005-01-03 19:53:04 +00:00
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IMB_freeImBuf(tbuf1);
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IMB_freeImBuf(tbuf2);
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}
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2003-04-30 18:38:50 +00:00
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}
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void IMB_gamwarp(struct ImBuf *ibuf, double gamma)
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{
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2005-01-03 19:53:04 +00:00
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uchar gam[256];
|
Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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int i, do_float=0;
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uchar *rect = (uchar *) ibuf->rect;
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float *rectf = ibuf->rect_float;
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2005-01-03 19:53:04 +00:00
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if (ibuf == 0) return;
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if (ibuf->rect == 0) return;
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Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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if (ibuf->rect != NULL) do_float = 1;
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2005-01-03 19:53:04 +00:00
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if (gamma == 1.0) return;
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gamma = 1.0 / gamma;
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for (i = 255 ; i >= 0 ; i--) gam[i] = (255.0 * pow(i / 255.0 ,
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gamma)) + 0.5;
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rect = (uchar *) ibuf->rect;
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2005-03-11 13:00:31 +00:00
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for (i = ibuf->x * ibuf->y ; i>0 ; i--, rect+=4){
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rect[0] = gam[rect[0]];
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rect[1] = gam[rect[1]];
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rect[2] = gam[rect[2]];
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Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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if (do_float) {
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rectf[0] = pow(rectf[0] / 255.0, gamma);
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rectf[1] = pow(rectf[1] / 255.0, gamma);
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rectf[2] = pow(rectf[2] / 255.0, gamma);
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}
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2005-01-03 19:53:04 +00:00
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}
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2003-04-30 18:38:50 +00:00
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}
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