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blender-archive/source/blender/editors/armature/pose_edit.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Ton Roosendaal, Blender Foundation '05, full recode.
* Joshua Leung
* Reevan McKay (original NaN code)
*
* ***** END GPL LICENSE BLOCK *****
*
* Pose Mode API's and Operators for Pose Mode armatures
*/
/** \file blender/editors/armature/pose_edit.c
* \ingroup edarmature
*/
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_depsgraph.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_armature.h"
#include "ED_keyframing.h"
#include "ED_screen.h"
#include "ED_object.h"
#include "UI_interface.h"
#include "armature_intern.h"
/* matches logic with ED_operator_posemode_context() */
Object *ED_pose_object_from_context(bContext *C)
{
ScrArea *sa = CTX_wm_area(C);
Object *ob;
/* since this call may also be used from the buttons window, we need to check for where to get the object */
if (sa && sa->spacetype == SPACE_BUTS) {
ob = ED_object_context(C);
}
else {
ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
}
return ob;
}
/* This function is used to process the necessary updates for */
bool ED_object_posemode_enter_ex(Object *ob)
{
BLI_assert(!ID_IS_LINKED(ob));
bool ok = false;
switch (ob->type) {
case OB_ARMATURE:
ob->restore_mode = ob->mode;
ob->mode |= OB_MODE_POSE;
ok = true;
break;
default:
break;
}
return ok;
}
bool ED_object_posemode_enter(bContext *C, Object *ob)
{
ReportList *reports = CTX_wm_reports(C);
if (ID_IS_LINKED(ob)) {
BKE_report(reports, RPT_WARNING, "Cannot pose libdata");
return false;
}
bool ok = ED_object_posemode_enter_ex(ob);
if (ok) {
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_POSE, NULL);
}
return ok;
}
bool ED_object_posemode_exit_ex(Object *ob)
{
bool ok = false;
if (ob) {
ob->restore_mode = ob->mode;
ob->mode &= ~OB_MODE_POSE;
ok = true;
}
return ok;
}
bool ED_object_posemode_exit(bContext *C, Object *ob)
{
bool ok = ED_object_posemode_exit_ex(ob);
if (ok) {
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, NULL);
}
return ok;
}
/* if a selected or active bone is protected, throw error (oonly if warn == 1) and return 1 */
/* only_selected == 1: the active bone is allowed to be protected */
#if 0 /* UNUSED 2.5 */
2014-04-11 11:25:41 +10:00
static bool pose_has_protected_selected(Object *ob, short warn)
{
/* check protection */
if (ob->proxy) {
bPoseChannel *pchan;
bArmature *arm = ob->data;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if (pchan->bone && (pchan->bone->layer & arm->layer)) {
if (pchan->bone->layer & arm->layer_protected) {
if (pchan->bone->flag & BONE_SELECTED)
break;
}
}
}
if (pchan) {
if (warn) error("Cannot change Proxy protected bones");
return 1;
}
}
return 0;
}
#endif
/* ********************************************** */
/* Motion Paths */
/* For the object with pose/action: update paths for those that have got them
* This should selectively update paths that exist...
*
* To be called from various tools that do incremental updates
*/
void ED_pose_recalculate_paths(Main *bmain, Scene *scene, Object *ob)
{
ListBase targets = {NULL, NULL};
/* set flag to force recalc, then grab the relevant bones to target */
ob->pose->avs.recalc |= ANIMVIZ_RECALC_PATHS;
animviz_get_object_motionpaths(ob, &targets);
/* recalculate paths, then free */
animviz_calc_motionpaths(bmain, scene, &targets);
BLI_freelistN(&targets);
}
/* show popup to determine settings */
static int pose_calculate_paths_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
/* set default settings from existing/stored settings */
{
bAnimVizSettings *avs = &ob->pose->avs;
PointerRNA avs_ptr;
RNA_int_set(op->ptr, "start_frame", avs->path_sf);
RNA_int_set(op->ptr, "end_frame", avs->path_ef);
RNA_pointer_create(NULL, &RNA_AnimVizMotionPaths, avs, &avs_ptr);
RNA_enum_set(op->ptr, "bake_location", RNA_enum_get(&avs_ptr, "bake_location"));
}
/* show popup dialog to allow editing of range... */
// FIXME: hardcoded dimensions here are just arbitrary
return WM_operator_props_dialog_popup(C, op, 10 * UI_UNIT_X, 10 * UI_UNIT_Y);
}
/* For the object with pose/action: create path curves for selected bones
* This recalculates the WHOLE path within the pchan->pathsf and pchan->pathef range
*/
static int pose_calculate_paths_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
Scene *scene = CTX_data_scene(C);
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
/* grab baking settings from operator settings */
{
bAnimVizSettings *avs = &ob->pose->avs;
PointerRNA avs_ptr;
avs->path_sf = RNA_int_get(op->ptr, "start_frame");
avs->path_ef = RNA_int_get(op->ptr, "end_frame");
RNA_pointer_create(NULL, &RNA_AnimVizMotionPaths, avs, &avs_ptr);
RNA_enum_set(&avs_ptr, "bake_location", RNA_enum_get(op->ptr, "bake_location"));
}
/* set up path data for bones being calculated */
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones)
{
/* verify makes sure that the selected bone has a bone with the appropriate settings */
animviz_verify_motionpaths(op->reports, scene, ob, pchan);
}
CTX_DATA_END;
/* calculate the bones that now have motionpaths... */
/* TODO: only make for the selected bones? */
ED_pose_recalculate_paths(bmain, scene, ob);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_paths_calculate(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Calculate Bone Paths";
ot->idname = "POSE_OT_paths_calculate";
ot->description = "Calculate paths for the selected bones";
/* api callbacks */
ot->invoke = pose_calculate_paths_invoke;
ot->exec = pose_calculate_paths_exec;
ot->poll = ED_operator_posemode_exclusive;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_int(ot->srna, "start_frame", 1, MINAFRAME, MAXFRAME, "Start",
"First frame to calculate bone paths on", MINFRAME, MAXFRAME / 2.0);
RNA_def_int(ot->srna, "end_frame", 250, MINAFRAME, MAXFRAME, "End",
"Last frame to calculate bone paths on", MINFRAME, MAXFRAME / 2.0);
RNA_def_enum(ot->srna, "bake_location", rna_enum_motionpath_bake_location_items, 0,
"Bake Location",
"Which point on the bones is used when calculating paths");
}
/* --------- */
static int pose_update_paths_poll(bContext *C)
{
if (ED_operator_posemode_exclusive(C)) {
Object *ob = CTX_data_active_object(C);
return (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) != 0;
}
return false;
}
static int pose_update_paths_exec(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain = CTX_data_main(C);
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
Scene *scene = CTX_data_scene(C);
if (ELEM(NULL, ob, scene))
return OPERATOR_CANCELLED;
/* calculate the bones that now have motionpaths... */
/* TODO: only make for the selected bones? */
ED_pose_recalculate_paths(bmain, scene, ob);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_paths_update(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Update Bone Paths";
ot->idname = "POSE_OT_paths_update";
ot->description = "Recalculate paths for bones that already have them";
/* api callbakcs */
ot->exec = pose_update_paths_exec;
ot->poll = pose_update_paths_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* --------- */
/* for the object with pose/action: clear path curves for selected bones only */
static void ED_pose_clear_paths(Object *ob, bool only_selected)
{
bPoseChannel *pchan;
bool skipped = false;
if (ELEM(NULL, ob, ob->pose))
return;
/* free the motionpath blocks for all bones - This is easier for users to quickly clear all */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if (pchan->mpath) {
if ((only_selected == false) || ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED))) {
animviz_free_motionpath(pchan->mpath);
pchan->mpath = NULL;
}
else {
skipped = true;
}
}
}
/* if nothing was skipped, there should be no paths left! */
if (skipped == false)
ob->pose->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
}
/* operator callback - wrapper for the backend function */
static int pose_clear_paths_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
bool only_selected = RNA_boolean_get(op->ptr, "only_selected");
/* only continue if there's an object */
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
/* use the backend function for this */
ED_pose_clear_paths(ob, only_selected);
/* notifiers for updates */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
/* operator callback/wrapper */
static int pose_clear_paths_invoke(bContext *C, wmOperator *op, const wmEvent *evt)
{
if ((evt->shift) && !RNA_struct_property_is_set(op->ptr, "only_selected")) {
RNA_boolean_set(op->ptr, "only_selected", true);
}
return pose_clear_paths_exec(C, op);
}
void POSE_OT_paths_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Bone Paths";
ot->idname = "POSE_OT_paths_clear";
ot->description = "Clear path caches for all bones, hold Shift key for selected bones only";
/* api callbacks */
ot->invoke = pose_clear_paths_invoke;
ot->exec = pose_clear_paths_exec;
ot->poll = ED_operator_posemode_exclusive;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_boolean(ot->srna, "only_selected", false, "Only Selected",
"Only clear paths from selected bones");
RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE);
}
/* ********************************************** */
#if 0 /* UNUSED 2.5 */
static void pose_copy_menu(Scene *scene)
{
Object *obedit = scene->obedit; // XXX context
Object *ob = OBACT;
bArmature *arm;
bPoseChannel *pchan, *pchanact;
short nr = 0;
int i = 0;
/* paranoia checks */
if (ELEM(NULL, ob, ob->pose)) return;
if ((ob == obedit) || (ob->mode & OB_MODE_POSE) == 0) return;
pchan = BKE_pose_channel_active(ob);
if (pchan == NULL) return;
pchanact = pchan;
arm = ob->data;
/* if proxy-protected bones selected, some things (such as locks + displays) shouldn't be changeable,
* but for constraints (just add local constraints)
*/
if (pose_has_protected_selected(ob, 0)) {
i = BLI_listbase_count(&(pchanact->constraints)); /* if there are 24 or less, allow for the user to select constraints */
if (i < 25)
nr = pupmenu("Copy Pose Attributes %t|Local Location %x1|Local Rotation %x2|Local Size %x3|%l|Visual Location %x9|Visual Rotation %x10|Visual Size %x11|%l|Constraints (All) %x4|Constraints... %x5");
else
nr = pupmenu("Copy Pose Attributes %t|Local Location %x1|Local Rotation %x2|Local Size %x3|%l|Visual Location %x9|Visual Rotation %x10|Visual Size %x11|%l|Constraints (All) %x4");
}
else {
i = BLI_listbase_count(&(pchanact->constraints)); /* if there are 24 or less, allow for the user to select constraints */
if (i < 25)
nr = pupmenu("Copy Pose Attributes %t|Local Location %x1|Local Rotation %x2|Local Size %x3|%l|Visual Location %x9|Visual Rotation %x10|Visual Size %x11|%l|Constraints (All) %x4|Constraints... %x5|%l|Transform Locks %x6|IK Limits %x7|Bone Shape %x8");
else
nr = pupmenu("Copy Pose Attributes %t|Local Location %x1|Local Rotation %x2|Local Size %x3|%l|Visual Location %x9|Visual Rotation %x10|Visual Size %x11|%l|Constraints (All) %x4|%l|Transform Locks %x6|IK Limits %x7|Bone Shape %x8");
}
if (nr <= 0)
return;
if (nr != 5) {
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if ((arm->layer & pchan->bone->layer) &&
(pchan->bone->flag & BONE_SELECTED) &&
(pchan != pchanact) )
{
switch (nr) {
case 1: /* Local Location */
copy_v3_v3(pchan->loc, pchanact->loc);
break;
case 2: /* Local Rotation */
copy_qt_qt(pchan->quat, pchanact->quat);
copy_v3_v3(pchan->eul, pchanact->eul);
break;
case 3: /* Local Size */
copy_v3_v3(pchan->size, pchanact->size);
break;
case 4: /* All Constraints */
{
ListBase tmp_constraints = {NULL, NULL};
/* copy constraints to tmpbase and apply 'local' tags before
* appending to list of constraints for this channel
*/
BKE_constraints_copy(&tmp_constraints, &pchanact->constraints, true);
if ((ob->proxy) && (pchan->bone->layer & arm->layer_protected)) {
bConstraint *con;
/* add proxy-local tags */
for (con = tmp_constraints.first; con; con = con->next)
con->flag |= CONSTRAINT_PROXY_LOCAL;
}
BLI_movelisttolist(&pchan->constraints, &tmp_constraints);
/* update flags (need to add here, not just copy) */
pchan->constflag |= pchanact->constflag;
if (ob->pose)
BKE_pose_tag_recalc(bmain, ob->pose);
}
break;
case 6: /* Transform Locks */
pchan->protectflag = pchanact->protectflag;
break;
case 7: /* IK (DOF) settings */
{
pchan->ikflag = pchanact->ikflag;
copy_v3_v3(pchan->limitmin, pchanact->limitmin);
copy_v3_v3(pchan->limitmax, pchanact->limitmax);
copy_v3_v3(pchan->stiffness, pchanact->stiffness);
pchan->ikstretch = pchanact->ikstretch;
pchan->ikrotweight = pchanact->ikrotweight;
pchan->iklinweight = pchanact->iklinweight;
}
break;
case 8: /* Custom Bone Shape */
pchan->custom = pchanact->custom;
if (pchan->custom) {
id_us_plus(&pchan->custom->id);
}
break;
case 9: /* Visual Location */
BKE_armature_loc_pose_to_bone(pchan, pchanact->pose_mat[3], pchan->loc);
break;
case 10: /* Visual Rotation */
{
float delta_mat[4][4];
BKE_armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat);
if (pchan->rotmode == ROT_MODE_AXISANGLE) {
float tmp_quat[4];
/* need to convert to quat first (in temp var)... */
mat4_to_quat(tmp_quat, delta_mat);
quat_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, tmp_quat);
}
else if (pchan->rotmode == ROT_MODE_QUAT)
mat4_to_quat(pchan->quat, delta_mat);
else
mat4_to_eulO(pchan->eul, pchan->rotmode, delta_mat);
}
break;
case 11: /* Visual Size */
{
float delta_mat[4][4], size[4];
BKE_armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat);
mat4_to_size(size, delta_mat);
copy_v3_v3(pchan->size, size);
}
}
}
}
}
else { /* constraints, optional (note: max we can have is 24 constraints) */
bConstraint *con, *con_back;
int const_toggle[24] = {0}; /* XXX, initialize as 0 to quiet errors */
ListBase const_copy = {NULL, NULL};
BLI_duplicatelist(&const_copy, &(pchanact->constraints));
/* build the puplist of constraints */
for (con = pchanact->constraints.first, i = 0; con; con = con->next, i++) {
const_toggle[i] = 1;
// add_numbut(i, UI_BTYPE_TOGGLE|INT, con->name, 0, 0, &(const_toggle[i]), "");
}
// if (!do_clever_numbuts("Select Constraints", i, REDRAW)) {
// BLI_freelistN(&const_copy);
// return;
// }
/* now build a new listbase from the options selected */
for (i = 0, con = const_copy.first; con; i++) {
/* if not selected, free/remove it from the list */
if (!const_toggle[i]) {
con_back = con->next;
BLI_freelinkN(&const_copy, con);
con = con_back;
}
else
con = con->next;
}
/* Copy the temo listbase to the selected posebones */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if ((arm->layer & pchan->bone->layer) &&
(pchan->bone->flag & BONE_SELECTED) &&
(pchan != pchanact) )
{
ListBase tmp_constraints = {NULL, NULL};
/* copy constraints to tmpbase and apply 'local' tags before
* appending to list of constraints for this channel
*/
BKE_constraints_copy(&tmp_constraints, &const_copy, true);
if ((ob->proxy) && (pchan->bone->layer & arm->layer_protected)) {
/* add proxy-local tags */
for (con = tmp_constraints.first; con; con = con->next)
con->flag |= CONSTRAINT_PROXY_LOCAL;
}
BLI_movelisttolist(&pchan->constraints, &tmp_constraints);
/* update flags (need to add here, not just copy) */
pchan->constflag |= pchanact->constflag;
}
}
BLI_freelistN(&const_copy);
BKE_pose_update_constraint_flags(ob->pose); /* we could work out the flags but its simpler to do this */
if (ob->pose)
BKE_pose_tag_recalc(bmain, ob->pose);
}
DAG_id_tag_update(&ob->id, OB_RECALC_DATA); // and all its relations
BIF_undo_push("Copy Pose Attributes");
}
#endif
/* ********************************************** */
static int pose_flip_names_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
bArmature *arm;
/* paranoia checks */
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
const bool do_strip_numbers = RNA_boolean_get(op->ptr, "do_strip_numbers");
arm = ob->data;
ListBase bones_names = {NULL};
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones)
{
BLI_addtail(&bones_names, BLI_genericNodeN(pchan->name));
}
CTX_DATA_END;
ED_armature_bones_flip_names(bmain, arm, &bones_names, do_strip_numbers);
BLI_freelistN(&bones_names);
/* since we renamed stuff... */
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_flip_names(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Flip Names";
ot->idname = "POSE_OT_flip_names";
2014-10-29 14:11:19 +01:00
ot->description = "Flips (and corrects) the axis suffixes of the names of selected bones";
/* api callbacks */
ot->exec = pose_flip_names_exec;
ot->poll = ED_operator_posemode_local;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "do_strip_numbers", false, "Strip Numbers",
"Try to remove right-most dot-number from flipped names "
"(WARNING: may result in incoherent naming in some cases)");
}
/* ------------------ */
static int pose_autoside_names_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
bArmature *arm;
char newname[MAXBONENAME];
short axis = RNA_enum_get(op->ptr, "axis");
/* paranoia checks */
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
arm = ob->data;
/* loop through selected bones, auto-naming them */
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones)
{
BLI_strncpy(newname, pchan->name, sizeof(newname));
if (bone_autoside_name(newname, 1, axis, pchan->bone->head[axis], pchan->bone->tail[axis]))
ED_armature_bone_rename(bmain, arm, pchan->name, newname);
}
CTX_DATA_END;
/* since we renamed stuff... */
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_autoside_names(wmOperatorType *ot)
{
static const EnumPropertyItem axis_items[] = {
{0, "XAXIS", 0, "X-Axis", "Left/Right"},
{1, "YAXIS", 0, "Y-Axis", "Front/Back"},
{2, "ZAXIS", 0, "Z-Axis", "Top/Bottom"},
{0, NULL, 0, NULL, NULL}
};
/* identifiers */
ot->name = "AutoName by Axis";
ot->idname = "POSE_OT_autoside_names";
ot->description = "Automatically renames the selected bones according to which side of the target axis they fall on";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = pose_autoside_names_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* settings */
ot->prop = RNA_def_enum(ot->srna, "axis", axis_items, 0, "Axis", "Axis tag names with");
}
/* ********************************************** */
static int pose_bone_rotmode_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
int mode = RNA_enum_get(op->ptr, "type");
/* set rotation mode of selected bones */
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones)
{
pchan->rotmode = mode;
}
CTX_DATA_END;
/* notifiers and updates */
DAG_id_tag_update((ID *)ob, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_rotation_mode_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Set Rotation Mode";
ot->idname = "POSE_OT_rotation_mode_set";
ot->description = "Set the rotation representation used by selected bones";
/* callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = pose_bone_rotmode_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", rna_enum_posebone_rotmode_items, 0, "Rotation Mode", "");
}
/* ********************************************** */
static int armature_layers_poll(bContext *C)
{
/* Armature layers operators can be used in posemode OR editmode for armatures */
return ED_operator_posemode(C) || ED_operator_editarmature(C);
}
static bArmature *armature_layers_get_data(Object **ob)
{
bArmature *arm = NULL;
/* Sanity checking and handling of posemode. */
if (*ob) {
Object *tob = BKE_object_pose_armature_get(*ob);
if (tob) {
*ob = tob;
arm = (*ob)->data;
}
else if ((*ob)->type == OB_ARMATURE) {
arm = (*ob)->data;
}
}
return arm;
}
/* Show all armature layers */
static int pose_armature_layers_showall_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
bArmature *arm = armature_layers_get_data(&ob);
PointerRNA ptr;
int maxLayers = (RNA_boolean_get(op->ptr, "all")) ? 32 : 16;
bool layers[32] = {false}; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
int i;
/* sanity checking */
if (arm == NULL)
return OPERATOR_CANCELLED;
/* use RNA to set the layers
* although it would be faster to just set directly using bitflags, we still
* need to setup a RNA pointer so that we get the "update" callbacks for free...
*/
RNA_id_pointer_create(&arm->id, &ptr);
for (i = 0; i < maxLayers; i++)
layers[i] = 1;
RNA_boolean_set_array(&ptr, "layers", layers);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
/* done */
return OPERATOR_FINISHED;
}
void ARMATURE_OT_layers_show_all(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Show All Layers";
ot->idname = "ARMATURE_OT_layers_show_all";
ot->description = "Make all armature layers visible";
/* callbacks */
ot->exec = pose_armature_layers_showall_exec;
ot->poll = armature_layers_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_boolean(ot->srna, "all", 1, "All Layers", "Enable all layers or just the first 16 (top row)");
}
/* ------------------- */
/* Present a popup to get the layers that should be used */
static int armature_layers_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Object *ob = CTX_data_active_object(C);
bArmature *arm = armature_layers_get_data(&ob);
PointerRNA ptr;
bool layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
/* sanity checking */
if (arm == NULL)
return OPERATOR_CANCELLED;
/* get RNA pointer to armature data to use that to retrieve the layers as ints to init the operator */
RNA_id_pointer_create((ID *)arm, &ptr);
RNA_boolean_get_array(&ptr, "layers", layers);
RNA_boolean_set_array(op->ptr, "layers", layers);
/* part to sync with other similar operators... */
return WM_operator_props_popup(C, op, event);
}
/* Set the visible layers for the active armature (edit and pose modes) */
static int armature_layers_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
bArmature *arm = armature_layers_get_data(&ob);
PointerRNA ptr;
bool layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
if (arm == NULL) {
return OPERATOR_CANCELLED;
}
/* get the values set in the operator properties */
RNA_boolean_get_array(op->ptr, "layers", layers);
/* get pointer for armature, and write data there... */
RNA_id_pointer_create((ID *)arm, &ptr);
RNA_boolean_set_array(&ptr, "layers", layers);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void ARMATURE_OT_armature_layers(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Change Armature Layers";
ot->idname = "ARMATURE_OT_armature_layers";
ot->description = "Change the visible armature layers";
/* callbacks */
ot->invoke = armature_layers_invoke;
ot->exec = armature_layers_exec;
ot->poll = armature_layers_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers to make visible");
}
/* ------------------- */
/* Present a popup to get the layers that should be used */
static int pose_bone_layers_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
bool layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
/* get layers that are active already */
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones)
{
short bit;
/* loop over the bits for this pchan's layers, adding layers where they're needed */
for (bit = 0; bit < 32; bit++) {
layers[bit] = (pchan->bone->layer & (1u << bit)) != 0;
}
}
CTX_DATA_END;
/* copy layers to operator */
RNA_boolean_set_array(op->ptr, "layers", layers);
/* part to sync with other similar operators... */
return WM_operator_props_popup(C, op, event);
}
/* Set the visible layers for the active armature (edit and pose modes) */
static int pose_bone_layers_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
PointerRNA ptr;
bool layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
if (ob == NULL || ob->data == NULL) {
return OPERATOR_CANCELLED;
}
/* get the values set in the operator properties */
RNA_boolean_get_array(op->ptr, "layers", layers);
/* set layers of pchans based on the values set in the operator props */
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones)
{
/* get pointer for pchan, and write flags this way */
RNA_pointer_create((ID *)ob->data, &RNA_Bone, pchan->bone, &ptr);
RNA_boolean_set_array(&ptr, "layers", layers);
}
CTX_DATA_END;
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_bone_layers(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Change Bone Layers";
ot->idname = "POSE_OT_bone_layers";
ot->description = "Change the layers that the selected bones belong to";
/* callbacks */
ot->invoke = pose_bone_layers_invoke;
ot->exec = pose_bone_layers_exec;
ot->poll = ED_operator_posemode_exclusive;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers that bone belongs to");
}
/* ------------------- */
/* Present a popup to get the layers that should be used */
static int armature_bone_layers_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
bool layers[32] = {0}; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
/* get layers that are active already */
CTX_DATA_BEGIN (C, EditBone *, ebone, selected_editable_bones)
{
short bit;
/* loop over the bits for this pchan's layers, adding layers where they're needed */
for (bit = 0; bit < 32; bit++) {
if (ebone->layer & (1u << bit)) {
layers[bit] = 1;
}
}
}
CTX_DATA_END;
/* copy layers to operator */
RNA_boolean_set_array(op->ptr, "layers", layers);
/* part to sync with other similar operators... */
return WM_operator_props_popup(C, op, event);
}
/* Set the visible layers for the active armature (edit and pose modes) */
static int armature_bone_layers_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_edit_object(C);
bArmature *arm = (ob) ? ob->data : NULL;
PointerRNA ptr;
bool layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
/* get the values set in the operator properties */
RNA_boolean_get_array(op->ptr, "layers", layers);
/* set layers of pchans based on the values set in the operator props */
CTX_DATA_BEGIN (C, EditBone *, ebone, selected_editable_bones)
{
/* get pointer for pchan, and write flags this way */
RNA_pointer_create((ID *)arm, &RNA_EditBone, ebone, &ptr);
RNA_boolean_set_array(&ptr, "layers", layers);
}
CTX_DATA_END;
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void ARMATURE_OT_bone_layers(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Change Bone Layers";
ot->idname = "ARMATURE_OT_bone_layers";
ot->description = "Change the layers that the selected bones belong to";
/* callbacks */
ot->invoke = armature_bone_layers_invoke;
ot->exec = armature_bone_layers_exec;
ot->poll = ED_operator_editarmature;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers that bone belongs to");
}
/* ********************************************** */
/* Show/Hide Bones */
static int hide_selected_pose_bone_cb(Object *ob, Bone *bone, void *UNUSED(ptr))
{
bArmature *arm = ob->data;
if (arm->layer & bone->layer) {
if (bone->flag & BONE_SELECTED) {
bone->flag |= BONE_HIDDEN_P;
bone->flag &= ~BONE_SELECTED;
if (arm->act_bone == bone)
arm->act_bone = NULL;
}
}
return 0;
}
static int hide_unselected_pose_bone_cb(Object *ob, Bone *bone, void *UNUSED(ptr))
{
bArmature *arm = ob->data;
if (arm->layer & bone->layer) {
/* hrm... typo here? */
if ((bone->flag & BONE_SELECTED) == 0) {
bone->flag |= BONE_HIDDEN_P;
if (arm->act_bone == bone)
arm->act_bone = NULL;
}
}
return 0;
}
/* active object is armature in posemode, poll checked */
static int pose_hide_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
bArmature *arm = ob->data;
if (ob->proxy != NULL) {
BKE_report(op->reports, RPT_INFO, "Undo of hiding can only be done with Reveal Selected");
}
if (RNA_boolean_get(op->ptr, "unselected"))
bone_looper(ob, arm->bonebase.first, NULL, hide_unselected_pose_bone_cb);
else
bone_looper(ob, arm->bonebase.first, NULL, hide_selected_pose_bone_cb);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_hide(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Hide Selected";
ot->idname = "POSE_OT_hide";
ot->description = "Tag selected bones to not be visible in Pose Mode";
/* api callbacks */
ot->exec = pose_hide_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "");
}
static int show_pose_bone_cb(Object *ob, Bone *bone, void *data)
{
const bool select = GET_INT_FROM_POINTER(data);
bArmature *arm = ob->data;
if (arm->layer & bone->layer) {
if (bone->flag & BONE_HIDDEN_P) {
if (!(bone->flag & BONE_UNSELECTABLE)) {
SET_FLAG_FROM_TEST(bone->flag, select, BONE_SELECTED);
}
bone->flag &= ~BONE_HIDDEN_P;
}
}
return 0;
}
/* active object is armature in posemode, poll checked */
static int pose_reveal_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
bArmature *arm = ob->data;
const bool select = RNA_boolean_get(op->ptr, "select");
bone_looper(ob, arm->bonebase.first, SET_INT_IN_POINTER(select), show_pose_bone_cb);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_reveal(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Reveal Selected";
ot->idname = "POSE_OT_reveal";
ot->description = "Reveal all bones hidden in Pose Mode";
/* api callbacks */
ot->exec = pose_reveal_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "select", true, "Select", "");
}
/* ********************************************** */
/* Flip Quats */
static int pose_flip_quats_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_LOC_ROT_SCALE_ID);
/* loop through all selected pchans, flipping and keying (as needed) */
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones)
{
/* only if bone is using quaternion rotation */
if (pchan->rotmode == ROT_MODE_QUAT) {
/* quaternions have 720 degree range */
negate_v4(pchan->quat);
ED_autokeyframe_pchan(C, scene, ob, pchan, ks);
}
}
CTX_DATA_END;
/* notifiers and updates */
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_quaternions_flip(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Flip Quats";
ot->idname = "POSE_OT_quaternions_flip";
ot->description = "Flip quaternion values to achieve desired rotations, while maintaining the same orientations";
/* callbacks */
ot->exec = pose_flip_quats_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}